3.5 Abyssal Summoner guide
" Added fire damage is fine, but loses some effect if you are proccing EE with fire damage. Instead, I suggest knockback for safety, or increased duration for improved quality of life. |
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" You probably need to give up something to take more life nodes, and take the phase acrobatics node. I suggest less minion damage, and starting at the left of the witch tree. With that sweet watchers eye jewel, you'll get tremendous value out of an aul's if you can afford it! At the moment, your enchant on your gloves is proccing EE using fire, while your ball lightning is proccing lightning. This is not good. Best to use one or the other. In any case, melee physical will be a better support than added fire. With frenzy charges up and EE activated, you are doing 180K shaper DPS per skeleton. This is more than enough, so I'd focus on defences from here. *edit: I note you have added fire in the soulwrest, so you just need to run the lab again to re-enchant the gloves, then keep using ball lightning. Also, If you have lots of spare chromas, I found faster casting to be a great QoL improvement on the phantasms, and the dps is higher than added fire in any case. Last edited by grimlock9999 on Jan 7, 2019, 8:49:30 PM
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Can I grab the phasing while affected by haste watcher's eye to free up another socket for a golem? Is the benefit from the eye equivalent to phase run.
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" The phasing effect is the same, 50% of enemies will not see you. Phase run also has a good movespeed buff and I personally love movespeed, so I'd take phase run anyway instead of the golem - but this is just personal preference. |
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Any chance of this getting updated for 3.6?
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" Nothing much changes for this build, it's still viable, I'm just trying out some different stuff. Lot's of builds using ghastly jewels, and shroud is currently very expensive, so early in the league, this build is a bit pricey. |
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