Skill Reveal: Armageddon Brand
" Why not? What do you have against convenience? I don't think anyone LIKES digging through a bunch of menus to re-enable heralds and auras after death. Personally I'd really like to be able to bind my curse auras to function or number keys so I can turn them off when fighting against curse reflect, i.e. Atziri. There are also plenty of temporary buffs/auras—like Blood Rage and warcries—that you may not want to have set up to trigger, depending on your build. Also, some builds may have two movement abilities, e.g. a lesser movement ability (Consecrated Path, Blink Strike, Whirling Blades...) + a strong movement ability (Leap Slam, Flame Dash, Lightning Warp, Illusory Warp) because the former category can't path over cliffs, etc. Phase Run is also really good in Delve, and again you wouldn't want it CWDT'd if you're trying to run past a bunch of invincible enemies to get to a treasure chest in the darkness. You also forgot completely about Vaal skills. For some abilities (e.g. Ice Nova) it would be nice if the normal version switched to the Vaal version when the Vaal version was available, but it doesn't. Instead it takes up two slots. Some abilities, like Vaal temporary buffs, wouldn't even make sense in that context. Vaal skills and Warcries can't be triggered properly, so they each need their own slot! Don't play Devil's advocate; having more keybindings available has no real downsides. Builds that need only a few keybinds won't vanish just because you can bind more keys than before. Newbies that use all unlinked gear and zero support gems won't do any better just because they have enough slots to play the skill bar piano. It's an improvement, and everyone will benefit from the increased flexibility. Yes, there are situations where convenience is bad. Trading is a good example, because it fundamentally changes player behaviour when item trades are very easy to make and involve no interpersonal interaction—the potential for abuse by bots, too, goes way up. But this just isn't one of them. Like being able to buy whole stacks of currency from vendors (which still isn't implemented), there are no benefits to leaving it as-is. It's purely an ergonomic problem. Have you ever considered trading the sword for the plow, Exile? Last edited by hexadecima#0558 on Nov 26, 2018, 2:25:02 AM
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HYPED !!!
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Can you have more than 1 brand on the same enemy?
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brands look cool
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Great. i love the development of this game
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Still waiting the Ice skills to be fixes, and more like Ice Storm to be revealed.
as well Ice Storm mega nerf in 3.0 to be removed. I was silenced for telling the name of USA president for 40 days.
I was silenced for stating "I am Jesus" for 5 days. Maybe it is time the deeds of the moderators to become public, so peoples understand that they hired a cheap mods which enforcing their "woke" agenda on players. |
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" And all this is "would be nice to have" but not "NEED"! And except for the second movement skill (where you still have enough free hotkeys for) it's all "because I'm to lazy to". NOT "this build would not work without!!!111eleven" as your former posts suggested! So there is no need to mention your (and the one of some others) WISH in every news over and over again! Go to the sugestion forum, post it once and hope GGG might find your suggestion good enough to spend the time to implement it :). Last edited by Schakar#4083 on Nov 26, 2018, 3:18:33 AM
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Looks neat! Excited to see some numbers on all these new skill gems :D
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This ability looks fantastic.
A
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Storm Brand + Brand Recall = permanent moving AoE EE trigger for RF walking simulators. If it can apply shock too, it'll be good times for RF walkers.
The skills themselves look great, but it feels like they're taking a place that was already occupied by totems. It's not totally bad, but Brand Recall should decrease the brand attachment radius instead of increasing it. It'd encourage players to go melee, resulting in a more engaging and not so safe playstile. As it is now, they can be played just too similar to totems. Good idea here, but not so good implementation. Feel free to ckeck some skill suggestions: https://www.pathofexile.com/forum/view-thread/2253742 Last edited by Lykkoith#7802 on Nov 26, 2018, 3:32:36 AM
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