How Atlas Objectives Work

Hypu
I used to have a phone
Good QoL!
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HotChaCha wrote:
You say this "This Atlas Objectives system is designed to reward both players who consistently play every day, but also players who just play a lot of Path of Exile. When combined with other ways of encountering Master content (such as Prophecies, Sextants and Scarabs), you'll have lots of opportunities to heavily engage in Bestiary, Incursion, Delve and Zana content if you want to!"

But wasn't that supposed to be the way the Broken Masters worked before? Rewarding players who consistently play every day, but also players who play a lot? I'm not sure I'm seeing the bridge between marketing speak and significant changes - save that by reducing the number of masters you reduce the work load to level them.


They never said the workload to leveling up the new masters was going to be easier. They said that they needed reworked because the masters were not enjoyable to level. The missions were annoying and repetitive at best. Now the new masters have entire previous league mechanics behind them making for a more diverse gameplay experience. My guess it will take just as long or longer to level them in relation to previous masters.
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dachoppa wrote:
to summarize this thread:

- <15 challenges people complain about map drops
- everyone else is ok with it

there may be a pattern related to knowing how to roll maps, how to play efficiently, have a guild or friends to trade with and play more than two hours a week.

but i agree, a trading system for consumables would be great (such as currency, maps). i have butt loads of maps, but i won't spend the time to trade for alchs or a few chaos. in the time it takes some people to load my empty hideout, i can be half-way done with another map.

Wow, It's almost like people stop playing when they get fucked by shitty design choices. Hmmmmmmm.
>trade league
lmao
brb guys buying some """challenges"""
Last edited by VeryMelon#5415 on Nov 23, 2018, 2:00:58 PM
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keeperofstars wrote:
I swear people have zero reading comprehension.....


Dailies aren't locked behind a static map.



When you force a re-spawn, it is no longer a daily. If you run the daily, then force another spawn, you get TWO missions for the same master. If you don't run the daily, force a re-spawn, then you only get one mission for the master. So dailies ARE locked behind the map they spawn on. Talk about zero reading comprehension.

༼ つ ◕_◕ ༽つ Give moar Power Creep Pls

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LMTR14 wrote:
no xp penalty removal, no auction house, still the same stupid grind, start from scratch every league bullshit, no permanent game worth playing, rng-bullshit challenges, wilson still not FIRED -> will not play as this game is a waste of time. simple as that.

and at least the old master system was consistent (if pretty fucking boring). now it will be even harder and more gated to level masters to 8. but why would I want to do that in the first place? their crafting mods are gated behind rng bullshit too now LOLOLOL

I pity the fools playing this game (chasing this dragon). I was addicted for a long time too, but this last league fiasco and the trend to make even more stupid changes with every patch no matter how small or big has cured me all right.


There is actually NO master leveling at all now. No more grinding levels.

XP Penalty is to punish dying. No matter the game, death should be punished.
Auction House will FUCK the game's economy. SERIOUSLY.
Have you seen the Standard Economy and how fucked that is?
Standard exists if you want a permament league.
Last edited by KnightAgenta#4573 on Nov 23, 2018, 3:08:50 PM
Ok, it's a day now, so maybe somebody know and wrote his idea in that thread...

Do we know what is that first, black one objective? Blue is Niko with crystals, Red - Einhar with beast and bow, Yellow - Jun with syndicate sign, atlas related one - Zana and bright blueish with gears - Alva. But first one? What is that?
Smile! <3
Hype! :D
When we Le Scarab be allowed in global chat?

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