Skill Reveal: Lancing Steel and Shattering Steel

More love for rangers. Shocker.
Too much censorship that you never even see. Totally removed posts and silenced accounts across all communities. https://www.youtube.com/@Innomen
Awesome stuff.
Reminds me of the sister of Thos from the last movie Thor Ragnarok.
one looks like a physical based lightning tendrils, other looks like barrage with higher clear potential. dunno, not sold on either yet.
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Feredhel wrote:
if lancing steel wont get the debuff it will be forgotten before the league started...at least it sounded like it doesnt
you have been warned ggg

Read again. To me, it sounds like:

- SS will have a 'chance' to impale with every hit (or every use)
- LS will be a guaranteed impale, but ONLY with the main (middle) projectile
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- Self-proclaimed king of level 172 budget builds -
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now give us some numbers on the scaling etc pls dont care about the visuals
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TheBastage wrote:
This has most likely been said already:

These skills, though cool looking:

1) Are not too different than the mechanic of spectral throw or spectral shield throw. Giving Melee the ability to attack at range with their main hand or shield.

2) Ranged skills such as these may be making toe-to-toe melee a useless setup because of lack of clear speed, AOE effectiveness, or relative movement while attacking. Why go melee anymore? There's no advantage.


It seems that the meta gameplay is moving towards the 1-click, clear whole screen then use movement skill to move into position to clear another screen. The higher tier players and builds seem to be about clear speed. Which I agree is fun, for a while. My last 3 builds are built for clearspeed and farming.

Look at most streams these days. Lots of casual talking, one click clearing. Not a lot of careful planning, holy %#*X@! moments!

What I propose, to keep things interesting is more death. Yes, MOAR DETH! For higher tier PVE and maps... (Or add a separate game mode/league where you actually have to work at not dying).

A) Fights with bosses, rares and uniques that require melee face tanking then move/dodge, evasion and quick clicking. Like a sheild from a boss that stops ALL damage coming from the last direction for 2 seconds. Or a boss with a shield with only one opening that moves dynamically.

B) Maps and environments with traps with massive damage, not the ones you can shrug off with regen. Make those movement skills really matter! Make exact clicking a priority, don't just reward random movement.

Ultimately it seems like builds are moving towards "easy mode." Which is great because if you want to stream casually or play with huge rewards and zero risk (unless you're hardcore), go play that way. Gets boring after a while for me.

Would any of you enjoy a hard mode? (Not hardcore, but more interesting fights and environments? These new skills, though interesting, add little variety to the game and in my opinion, contribute to the "easy mode" gameplay evolution we're seeing now. What do you think?








I think PoE offers enough mods etc to die a lot :)
niceuuu
was hoping for some chaos skills tbh, but looking good
I was expecting a more detailed reveal. Tbh I got this much from the trailer and the official announcement page.
There seems to be more arguing about what what these skills are similar to than accepting them for their individual basis. Guess what? I’m not certain on the exact amount (too lazy to count), but I’m fairly certain there are well over 100 active skills out there...new skills will always most likely share some mechanic with others. The new skills innately have the impale mechanic.which will likely have it’s own support gem. This gem gives roughly 50% increased physical damage. And even if the increased damage is only 10% of the physical, that 10% will still most likely have an added effect from extra damage gems, so I suspect if there is an impale gem, it will find it’s way into many different builds. Until we see the actual patch notes, however, we will never know the viability of any of this. Also keep in mind that imapale will stack with bleed.

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