Skill Reveal: Lancing Steel and Shattering Steel

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Marxone wrote:
So...

Shattering Steel - projectile scaling, not melee dmg. It can be supported by Pierce so it isn't native 100% pierce chance, making it possible to Chain.
If it will have some sort of ailment modifier or decent scaling in general, it could be a nice tool to spread poison for HoA builds, to keep distance while Crawler does the job.

Might be fun, altho as general skill to take it to Ubelder, i don't see it.



they cud make throwing 2h axe skills and and support with all projectiles :D then i maybe sed wow its somthing...
just looks like a physical verson of frost blades.
Only winter orb is great new skills, this makes no sense in terms of phys skills ! Don't like it at all :(.
GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.

This is coming straight from the heart <3
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dantheripper2012 wrote:
just looks like a physical verson of frost blades.


a little better i think. they tried to make it better with overlapping without using ancestral call and it being pure phys ele conversation builds will be good.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
Hard to care for new skills in the game coz essentially it s all the same stuff, wipe all screen with 1 click with barely any investment. I miss the times when I used to get excited for new stuff in poe
please start remembering that there are daggers and claws in this game too.
You keep releasing skills that are sword/axe but no love to daggers/claws.

Is the only choice allowed blade flurry for end game dagger/claw?

Interesting but as always it all depends on what damage values GGG gives to these skills. If they're strong people will play them. If not they'll join most of the other "new" skills in the forgotten skill library.
From League Starter to Shaper – Cheap, Tanky, Fast and Fun Physical ST – Very Detailed Guide
https://www.pathofexile.com/forum/view-thread/2077519

Gannicus, God of the Arena – Deathless Uber Elder for Everyone
https://www.pathofexile.com/forum/view-thread/2627521
It looks life "melee" version of EK but I can´t call such skills melee:(

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Dr1MaR wrote:
Hard to care for new skills in the game coz essentially it s all the same stuff, wipe all screen with 1 click with barely any investment. I miss the times when I used to get excited for new stuff in poe


Look at new ice orb skill. It looks like auto aiming homing missiles …

You don´t need to aim or anything just hold the button … console style

Last edited by Rakiii#5559 on Nov 19, 2018, 10:26:26 AM
looks amazing...

at last... some aoe atk skills for dex gems...

but my only concern is that it should be melee based instead of projectile based...
34pre98qua
This has most likely been said already:

These skills, though cool looking:

1) Are not too different than the mechanic of spectral throw or spectral shield throw. Giving Melee the ability to attack at range with their main hand or shield.

2) Ranged skills such as these may be making toe-to-toe melee a useless setup because of lack of clear speed, AOE effectiveness, or relative movement while attacking. Why go melee anymore? There's no advantage.


It seems that the meta gameplay is moving towards the 1-click, clear whole screen then use movement skill to move into position to clear another screen. The higher tier players and builds seem to be about clear speed. Which I agree is fun, for a while. My last 3 builds are built for clearspeed and farming.

Look at most streams these days. Lots of casual talking, one click clearing. Not a lot of careful planning, holy %#*X@! moments!

What I propose, to keep things interesting is more death. Yes, MOAR DETH! For higher tier PVE and maps... (Or add a separate game mode/league where you actually have to work at not dying).

A) Fights with bosses, rares and uniques that require melee face tanking then move/dodge, evasion and quick clicking. Like a sheild from a boss that stops ALL damage coming from the last direction for 2 seconds. Or a boss with a shield with only one opening that moves dynamically.

B) Maps and environments with traps with massive damage, not the ones you can shrug off with regen. Make those movement skills really matter! Make exact clicking a priority, don't just reward random movement.

Ultimately it seems like builds are moving towards "easy mode." Which is great because if you want to stream casually or play with huge rewards and zero risk (unless you're hardcore), go play that way. Gets boring after a while for me.

Would any of you enjoy a hard mode? (Not hardcore, but more interesting fights and environments? These new skills, though interesting, add little variety to the game and in my opinion, contribute to the "easy mode" gameplay evolution we're seeing now. What do you think?






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