Announcing Private Leagues

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Koheleth wrote:
Well since I don't watch streamers, don't want to pay to play a free game, this does not apply to my demographic.


That being said, I love PoE and this is growth for the game...albeit in a weird fashion. Please don't go too far down the catering to streamers road as you will alienate a portion of the player base that enjoys playing more than watching someone else play.


Are these sperate servers or will a 'streamer' server cause lag on the regular servers as people try to play the game? How does that work since we all still experience lag from the GGG servers?




also rip São Paulo
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Mastodonic wrote:


Some serious mental gymnastics in play here to somehow conclude that unlimited temporary leagues will not affect numbers on official leagues in any way. Considering concurrent player-base numbers have been static for years now, you can't add custom leagues without draining players from official leagues. Unless no one plays them at all.
PoE numbers over the past 7-8 leagues general peak at 80-90k start of league and diminish within the first month to sit around 35-45k. So how then, with a well documented and static number of players, do you determine that adding unlimited number of private leagues won't affect player numbers?


where the fuck did I say it wouldn't affect numbers? what I said is that this will be a non-issue.
how is it mental gymnastics to be cognizant of things such as buyer's remorse and lack of incentive? the amount of people who will play in these private leagues will be a fraction of a fraction of the current player base.

you're not thinking about the logistics of this at all. firstly, it's not "unlimited." theoretically, maybe. but in practice? not really. there are caps on time and player slots, which are gated by money. this immediately rules out a majority of players that don't believe the cost is justified. the people that are left thinking about buying a private league are now required to find a minimum number of people that make the price worth it. throw in agreement on mods and you've found yourself in a situation that not many people are willing to deal with.

small groups of friends might want to use these for some added fun, but there will be no plummeting and the main parts of the game will not become a wasteland.

and given the competitive nature at league start, I sincerely doubt that any streamers will start off with a private league. it could possibly hurt their views, and might pull an additional 100 players out of the initial launch, if that. big fucking whoop.

all you're doing is doomsaying for no reason at all.
So what if a streamer opens a private league to subscribers - doesn't GGG consider that RMT?
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Mastodonic wrote:
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dbnerd wrote:
If you're concerned about a lack of trading, then again, play the regular league.


You missed the point entirely. You won't be trading on the regular leagues because there will be no one on them.
Have a look at the numbers yourself as they stand today

https://poeapp.com/#/stats

In the last 48 hours, there was a peak figure of 8 people across the game trading in HC. Eight! In the last hour only 3 traders.
In Standard there was a peak of 1000 people trading
Delve HC, 540 people trading. Peak. 230 off-peak

That is not a lot of people. Actually that's an understatement, that is fuck all people to interact with. Now add pay-to-play leagues and siphon even more numbers out of those leagues.

Grats, every official league is now effectively SSF or you're paying to play. If GGG could actually attract new players it might be a different story but they have failed to increased concurrent players for the past 8 leagues now. Player numbers have been stuck at 85k peak at start of league and down to 35k a month later.


How many people do you think will pay for a harder game with worse trade?

It will be hardly noticeable. The regular leagues will do just fine imho.
God_of_Thieves_LLD_PVP__I hate the Labyrinth
Last edited by ripnburn69#0202 on Nov 4, 2018, 11:47:54 PM
Awesome! I hope that will create lots of race tournaments
Hello GGG,

first of all, as one of the community, I appreciate the fact that the game is free. That you can't buy benefits, that currency can't be created by bots, and that you can earn anything.

Through these changes, you (GGG) split the community, friends who may have played together for years, must decide in the future whether they want to play a pay to play or not. In some cases this means exactly the opposite. One goes into Pay to Play Leauge and the other stays with the free game. It separates friends - it doesn't connect them!

It would be nice if you would distance yourself from the pay story!

You don't lack money, as you said yourself, the coffers are full, so that even in the future the game and development should be secured. If the income should decrease and you wanted to try to boost it again, ask your community what they would like to see. Instead of allowing long friendships or guilds to break apart.

The fact that you can make the eyes heavier and other obstacles - which resemble the "Ironman" modes are welcome opportunities for us old hands.

However, not everyone will be willing to pay this price ($ and/or broken friendships). Some may even turn their backs on you forever.

For me it is a heavy blow to the pit of the stomach from your side (GGG). I was always under the assumption: you would do it differently and still be able to earn money with it - Other: always leave it for free. But now I see myself facing a 2nd class game: Those who are willing to pay and those who don't want to (or can't: pupils, students, unemployed, etc.).

I wonder if you are really acting in the sense of your community (the big mass) or if it is less of a wish.

Wouldn't it be possible to create "Ironman" modes for everyone?

Wouldn't it be a better way for them to support you by rewarding you with more jewelry - for example, with other hideouts layouts or a currency belt, so that the little inventory doesn't have to be filled with currency? Or with finally an upgrade for the Premiumstashtabs to Quadstashtabs. I think with these options you would get more money than with the 2nd class game.

Greetings, a Community Member (hopefully from the masses)
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muzein wrote:
So what if a streamer opens a private league to subscribers - doesn't GGG consider that RMT?

probably, but that's easily circumvented by allowing private leagues for any viewer
Who wants this? what a waste of effort.
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Mastodonic wrote:

You missed the point entirely. You won't be trading on the regular leagues because there will be no one on them..


Literally no one is going to play non-private leagues, damn.

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Mastodonic wrote:

In the last 48 hours, there was a peak figure of 8 people across the game trading in HC. Eight! In the last hour only 3 traders.
In Standard there was a peak of 1000 people trading
Delve HC, 540 people trading. Peak. 230 off-peak


These are stats 3-4 weeks before a new league starts, of course they are low.

The most surprising thing for me about this announcement is the quality of a lot of these complaints/negative posts. Criticism is great, but holy crap, some of this stuff is embarrassingly bad.

-Morbeis
First d3 mobile now this shit.
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