{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

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ZeroCool79 wrote:
Hello guys, first of all, thanks for the build, awesome.
I'm actually completing t14 atlas maps, not big problems atm. Failed some blighted maps (t11), but I suppose more for my fault than other shit like dps or somthing else.

This is my pg, can someone tell me what to prioritize to upgrade (0 exalted for now -.-")?

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Can I suppose to go for uber elder in the actual state?



https://pastebin.com/E7q25TQv




Did it, with 3 ports left...without min-maxing the build.
Did uber atziry too....and mastermind too (not lvl 83).

Ty anyway ;)
Could someone outline the choices for the 6th socket for spectres?

I am using 4 Frost Sentinels with:
-Minion Damage
-Feeding Frenzy
-Summon Phantasm
-GMP

I tried Chain but didn't notice much of a difference in clear speed.
I tried spell echo because it's common in other builds and PoB likes it for damage/dps
The guide/thread mentions Faster Projectiles, Slower Projectiles, and Elemental Focus in several places as other options.

I'm currently doing the low-red maps (11s and 12s or so)... I don't notice much of a difference because no matter what the gem is, the clear speed is already great at this point, but I do want to try to be leveling up the most relevant gem for the 6th socket!
Last edited by Zoblefu#5556 on Sep 23, 2019, 2:30:35 PM
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Singrave wrote:
@Hercanic
yeah, i understand all this.
but i still didn't consumed all "souls" to get all benefits from pantheons.
and got just one-shot by Kitawa's "hand wave" on t12 map. (my fault, thou)

On other hand i've finished Hydra map with "only" one death - thus "balls" caught me. :)
BTW, it's my FIRST real playthrough and i'm really proud that i chose your build.
Thank you so much!


In terms of dps and defenses I don't really see many problems. It might be tough to build up enough spiders in the guardian rooms but it seems like you should have enough dps from other sources regardless. Guardians and Uber Elder (and most boss fights in this game) come down mostly to learning their patterns rather than tanking up and surviving hits. I would probably just watch a video on each on and try to figure out what you need to dodge.
Spoiler
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IFollowYou wrote:

In terms of dps and defenses I don't really see many problems. It might be tough to build up enough spiders in the guardian rooms but it seems like you should have enough dps from other sources regardless. Guardians and Uber Elder (and most boss fights in this game) come down mostly to learning their patterns rather than tanking up and surviving hits. I would probably just watch a video on each on and try to figure out what you need to dodge.

It's awesome, thanks!
And as i can see you have great DPS with Skeletons and Spectres - is it because of all those +% to %minions% on your gear?
Can we have an update on the elderlich ( tanky build version ) , i really want to get end game tanky to farm uber elder.damage is great but i still get 1 shoted if i make mistake or get lag spike.

Are any of those helpful to this build? Its +1 to zombies after all.
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Swaggmann wrote:
If my Animated Guardian has grants fortify from the kingmaker axe, can I swap out fortify from my Helm and put in another gem? Taken your advice and will swap out multistrike and melee splash as need arises.

thanks

Even without them getting fortify from Animated Guardian, you should remove fortify, and use for example melee physical support. Your skeletons really do not need fortify, and at worse you can resummon them easily, and melee physical support will be much more damage than fortify support.

Now with the getting fortify from the animated guardian (just the defensive buff), yeah no need to hesitate there: replace fortify support, definitely.

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Apsiu wrote:

Are any of those helpful to this build? Its +1 to zombies after all.


Obviously depends what alternatives you got, but +1 to zombies will give you 10% more damage with them if you have 10, more if you have less, less if you have more ;)

Among those I'd probably take the first one because the move speed is not that useful, it can (I think) get a +life craft, and it gives you dexterity unlike the others (and we are usually relatively dexterity starved).
Last edited by Gorkk#7902 on Sep 23, 2019, 4:23:45 PM
I have seen several players posting about incorporating Arakaali's Fang into the build and attempted to do the same. The addition of the Fang feels solid and matches the master of a minion army aesthetic. My concern here is if I am negatively impacting the build effectiveness due to "neat, spiders!".

Here is what I am considering for adjustments based on my current config:

1. Move zombies to the hungry loop with appropriate support gems and fully support the spiders on the Fang. Not sure of the correct gems in either case, but I thought getting minion damage in the loop was a good start. A fully dedicated Spider build insists multistrike is key for cold setups, so I included it here.



2. Dropping Grip of the council gloves for the triad grip all green setup. Hercanic is indicating that this has the greatest potential for build improvement as far as DPS and fully committing to cold.




3. Dropping discipline for skitterbots. I guess an alternative is to keep discipline and get a watcher's eye with ES on hit for more survivability? Not sure that is warranted if I do the next item.


4. Drop the CWDT and adjust the CWC to include Desecrate and Spirit offering as it has been recently suggested. This would remove Ball lightning and likely mirror some of the changes Hercanic has made.



5. Reduce my support for Carrion Golem and drop Golem Commander based on the math that Hercanic posted. Perhaps bring holy relic back into my build?

Any and all feedback is welcome. Feel free to check out my character for my build details.

@Hercanic

Can you please add your thoughts on if Arakaali's Fang is indeed worth utilizing? I am having difficulty understanding the net impact of such a change to the build and am hoping you can provide some clarity.

Would I be better off just grabbing a +1 claw and forgo all of this?

Again, thanks for the build and all the effort you put forth into the guide.
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Zoblefu wrote:
Could someone outline the choices for the 6th socket for spectres?

I am using 4 Frost Sentinels with:
-Minion Damage
-Feeding Frenzy
-Summon Phantasm
-GMP

I tried Chain but didn't notice much of a difference in clear speed.
I tried spell echo because it's common in other builds and PoB likes it for damage/dps
The guide/thread mentions Faster Projectiles, Slower Projectiles, and Elemental Focus in several places as other options.

I'm currently doing the low-red maps (11s and 12s or so)... I don't notice much of a difference because no matter what the gem is, the clear speed is already great at this point, but I do want to try to be leveling up the most relevant gem for the 6th socket!


Why no controlled destruction? it's a huge DPS boost for frost sentinels and they also benefit hugely from faster projectiles because faster also means longer range.

IMO you should try swapping Feeding Frenzu for Controlled Destruction and adding Faster Projectiles in the last slot. This works well for the Fire Goatmen too.

Feeding Frenzy would probably be better suited to shorter-range minions like the Slavedrivers, but then you need to rework your elemental damage and replace ball-lightning for charges, or drop EE for something else like conversion instead.
How does the physical damage to chaos conversion from spirit offering work with all green triad grips? If we're converting all damage to cold, does that mean we're missing out on the bonus to chaos dmg from spirit offering, or is it calculated first before the conversion?

Thanks!

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