{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

Just did the Mastermind fight (2nd time ever), the minions basically took all the complexity (confusion) out of the fight, I just let them attack whatever they want to attack. A walk in the park.

But anyway, this dropped.



The unveiled mod gave me +2 to support gems, upon checking poe.ninja it appears that some summoner builds uses this item. There isn't a Bitterbind with this mod (+2 support) for sale on the server. Is this thing worth anything? and is it usable in this build?

edit: just off the top of my head that temp chain/enhance could be good.
Last edited by IchiMorghulis#4560 on Sep 23, 2019, 12:30:56 AM
@Sengson13rd

Hehe, that happens. I am running with 4859 HP and 1955 ES right now. Most bosses one shot me, but that's how it is with this build I guess. Mostly just whirling thru maps, did shaper few times with no issues.
Last edited by Jespetin#4188 on Sep 23, 2019, 2:03:22 AM
Spoiler
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Hercanic wrote:


@ glocknine:
Full Post
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glocknine wrote:
absolutely YES you can add the video to your guide! though I would appreciate if you could at least point me out on what to upgrade first because I do not want to waste currency if I buy the wrong upgrade

I feel like my skellies damage a bit low, on my POB the realistic damage is just like around 194k

and yeh just upgraded my weapon to this

dont know if its good or not
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what to upgrade first ... I feel like my skellies damage a bit low

Minion Damage Support as a helm mod will open an entire gem socket for your Skeletons. You can use that socket for a red or blue gem.

If red, Melee Splash can be used while mapping and during Blight maps for drastically improved clear. Then when against Shaper and Elder, for maximum single-target DPS, swap to:

  • 1. Multistrike - Worth 58% more damage; PoB doesn't correctly calculate its damage.
  • 2. Fortify - 34% more damage and 25% more eHP.
  • 3. Maim - ~42% more damage, due to debuff and ~70% damage being physical.
  • 4. L4 Empower - ~33.5% more damage and life.

If blue, Deathmark is 61.2% more damage against bosses, the highest of the bunch.

Also, is there a reason you aren't using Generosity and instead have a L20 Desecrate? Generosity boosts each mod of Hatred by 39% more, which is then compounded when the two mods interact with each other.

25% phys as cold * 1.18 more cold = 29.5%

25% * 1.39 generosity = 34.75%
18% * 1.39 generosity = 25.02%

34.75% phys as cold * 1.25 more cold = 43.4%

That's 14% more damage from Generosity. Quality on Generosity is a not-so-small 40% AOE, too. You can break links with a Fusing Orb so Generosity doesn't affect Discipline.

I'd also try to get Fortify boots, since it's great protection while using Cyclone.


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upgraded my weapon to this ... dont know if its good or not

Should be fine. Read my previous post, someone else also got a Multistrike/Ruthless claw.

Poison Support is 60% chance to poison and 39% more poison damage. Poison itself is 20% of phys/chaos in hit per second * 2 seconds, or 40% total.

40% * 1.39 more = 55.6% * 0.60 chance = 33.36% damage * ~0.75 portion of hit that is phys/chaos = 25% more damage.




@Hercanic Thanks for the help I did all the things you suggested and I can say Im more than happy enough with my skellies damage from 194k now sitting at 298k and I can push it further to 330k once I get 21/20 skeleton gem. your build is the best minion build I ever played this even blows out the ice golem build back in delve league!


Would be nice if you could add a list in your of videos of players following your build to how they play your build in this current 3.8 blight league!
Last edited by glocknine#4081 on Sep 23, 2019, 2:35:37 AM
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sengson3rd wrote:
Spoiler
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Jespetin wrote:
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sengson3rd wrote:


Hey guys I know this is a bit off topic but here goes. I've been doing some crafting on a chest. This is what I've gotten so far. Should I try to exalt this hopping to slam a max energy shield ?The +9% quality is there there to help me get a 6 link whenever a orb of fusing drops. Should I bench craft +mana on it before exalt to prevent the +mana from the exalt? Any tips to share?

Thanks once again. Love the community here.

Decided not do it. Lacking the balls. Rather spend the exalt on upgrading somethings else.



This is my current setup. Hoping to replace the helmet for minion damage support or weapon with elemental damage with attack support. This is a my further progression in POE. currently at T12. Hopefully can clear the shaper content this time round. Felt that I am still a bit squishy.

I have no idea how a t14 kitava 1 shotted you! maybe map has enfeeble? because for me the only thing that 1 shotted so far is the syndicated on a t16 dont know who it was jorgen or cameria the one that do leap slam thingy!

Thanks again @Hercanic for the guide. <3
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Jespetin wrote:


I'd say your gear is more than enough for Shaper. :)

Thanks. That just give me a little more confidence. Just got 1 shotted twice by T14 Kitava. XD But I am very excited to make it this far. Furthest I've even been on POE !!!

@Hercanic sensei
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Maim Support Gem
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take (10-14)% increased Physical Damage
Supported Skills deal (15-30)% more Physical Damage

Btw I notice that we are using maim as it provide us additional physical damage and target takes additional damage from physical. But with Triad Grip setup, is maim support still viable? Since our minion damage has been converted to cold by the triad grip.



I have no idea who you got 1 shotted by t14 kitava! maybe map has vulnerablity curse or something? as for me the only that one shot me so far is from syndicate on t16 map jorgen or cameria the one that does leap slam thingy!
Last edited by glocknine#4081 on Sep 23, 2019, 4:34:05 AM
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glocknine wrote:

I have no idea who you got 1 shotted by t14 kitava! maybe map has vulnerablity curse or something? as for me the only that one shot me so far is from syndicate on t16 map jorgen or cameria the one that does leap slam thingy!


Yeah there was a vulnerablity curse from the vaal orb. I remember it was T12 map then jump to T14. Must complete the map XD. Should i get a potion to break vulnerablity? How do you guys do it?
Love this build. Have never ever been able to do all content before, and now i have done shaper many times and elder :)
Did die a lot in elder tho, since i never tried it before and had no clue what to look for. Got a bit cluttered with vaal skeletons and all minions, so did not see all the 1 shot stuff.

And reaching lvl 95 is also something i never been able to do beofre so must say this build is totally awsome! Thank you so much :)
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sengson3rd wrote:
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glocknine wrote:

I have no idea who you got 1 shotted by t14 kitava! maybe map has vulnerablity curse or something? as for me the only that one shot me so far is from syndicate on t16 map jorgen or cameria the one that does leap slam thingy!


Yeah there was a vulnerablity curse from the vaal orb. I remember it was T12 map then jump to T14. Must complete the map XD. Should i get a potion to break vulnerablity? How do you guys do it?


A flask with the "warding" suffix is definitely useful to have around, either as one of the flasks you always carry, or just to bring in for maps that curse you. (Keep in mind that you can beastcraft that and the other immunity/cure flask suffixes at Einhar's Menagerie without needing any particular beast; just needs any four yellows.)

Lava Lake Kitava is a very rippy fight in my experience; it's easy to die there if you aren't on point at dodging the mechanics.
Last edited by Sorator13#0050 on Sep 23, 2019, 6:19:29 AM
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IFollowYou wrote:
Crafted this beauty today:



Putting my skele dps at over 12 mil (normal mob):



It's prob a little higher than that even because it's not factoring in the crown of the tyrant and kingmaker auras from my AG. Wand version is looking good.


How are you guys setting up your POB to show accurate damage? My vaal skeletons are only showing 50,984 total DPS.
Is armor like this worth investing or should I just get some 6L off poe.trade?
Last edited by mroz3#1995 on Sep 23, 2019, 7:25:12 AM
I've been mixing and matching ideas from this topic for a while and I've just gotten to red maps so I'll be sharing what I think works and doesn't work for my build.

1) The core of the build is these 2 items :



Instead of ball lightning, I'm using CwC > desecrate > Spirit offering with cyclone. This gives me (and all my minions) a constant ES heal of 1300 every 0.72 sec, so its about 1800 ES per second. Unlike CwDT, the chaos damage ands ele resist buffs are always active aswell. The boots are amazing for this setup since they negate cyclone's slow movement speed, so you are constantly moving and healing (you dont even left click to move, just left click to loot =P) and don't need movement speed potions either.

I'm using the cold variant of the triad gloves. I've tried 50% cold 50% lightning in the past (with an ele weakness curse on hit corrupt on gloves aswell) , but the scaling from hatred is unmatched, especially with skitterbots and bonechill. Wrath reserves more mana and gives less bonuses so full cold it is.

Since I have cyclone on boots with spirit offering setup, I have alot of unused green sockets in triad gloves. I'm using Dash as an escape/terrain skill here and it has worked out quite well. Hatred is also here due to lack of sockets elsewhere and not having generosity linked with it causes me to lose some dps, as well as forcing me to take avatar of fire but it's a trade-off I'm willing to make for better survival. Hyphothermia and cold penetration are to be leveled and switched out for spectre bossing setup, since I've found smoke mine to be very clumsy, and with 150% movement speed cyclone we don't need whirling blades.

I've also specced in to Necromantic Aegis, since without ball lightning it's very hard to keep frenzy charges up. It offers a nice clear speed bonus due to added power charges aswell.


2) Complementary items :



Vis mortis scales really well with triad grip ele conversion builds and 400 ES isn't that bad either. The shield is a no brainer and needs no explanation.

As for spectres I've tried a lot of physical variants (Kitava's herald, knitted horror, sandworn slave, undying evangelist) to better scale hatred but nothing beats frost sentinels. Actually frost sentinels are almost as good as slave drivers, so I believe PoB is somehow not calculating their damage correctly. Phantasms also appear to be a better support than any other. In green sockets I'm using GMP and Pierce for clear, but that's rather a personal preference. Faster proj/chain etc. any combination would work aswell.

After skitterbot - bonechill combo, I have a single slot left in my shield and I've used it for carrion golem. Hercanic has done a detailed calculation in the previous pages and I have similar results from testing that both golem commander and linking carrion golems with zombies are a net dps loss. Just summon a single golem and use it for its buff.



3) The rest is pretty standart I belive :



Having both +2/3 to minion gems and minion damage support (or hypothermia support for a cheaper +3 alternative) in helm is very important I belive. Also for the weapon, the shaper variant of ele damage with attacks (50% more damage), maim (30%) and faster attacks (20%) combination was the best one I could find on a budget, elder weapons only offer 2 useful supports.

One of my rings has frostbite (~7% more damage to bosses), I've also enchanted it with channeling mana cost for QoL, since I only cyclone through the maps (before that no regen maps could be painful). A combination of life, resist, stats and ES is good enough for the rest. One thing I could (should?) go is a kingmaker animated guardian setup in the ring with curse on hit gloves and -9 cold resist aura helm but that needs some more budget.




4) Jewels and Flasks






As for jewels, I've found that mediocre life + ES rolled jewels offer the same (or even better) protection for a cheaper budget than well rolled life jewels so I've went that way. And while the unending hunger doesn't pull its weight in regular mapping (up until T12 everything is blown to pieces with or without it anyway), it does make a noticible difference in blight encounters so I've kept it.


Sorrow of the Divine flask is another item that I've learned from this topic which works very well with hybrid builds like ours. Forbidden taste needs to be changed with another insta heal (possibly karui) but it'll manage for now. 1 anti-freeze and 1 anti-curse are always mandatory, and rumi is a cheap defensive option regardless of build.




As for upgrades, I really need to upgrade my skelly-zombie-spectre gems to lvl21 ones asap, then comes animated guardian - hungry loop setup and then a better helm. +1 weapon with good supports and lvl4 empower for skellies would then close the deal. But I'm open to suggestions all the time.





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