{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
Just did the Mastermind fight (2nd time ever), the minions basically took all the complexity (confusion) out of the fight, I just let them attack whatever they want to attack. A walk in the park.
But anyway, this dropped. The unveiled mod gave me +2 to support gems, upon checking poe.ninja it appears that some summoner builds uses this item. There isn't a Bitterbind with this mod (+2 support) for sale on the server. Is this thing worth anything? and is it usable in this build? edit: just off the top of my head that temp chain/enhance could be good. Last edited by IchiMorghulis#4560 on Sep 23, 2019, 12:30:56 AM
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@Sengson13rd
Hehe, that happens. I am running with 4859 HP and 1955 ES right now. Most bosses one shot me, but that's how it is with this build I guess. Mostly just whirling thru maps, did shaper few times with no issues. Last edited by Jespetin#4188 on Sep 23, 2019, 2:03:22 AM
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Spoiler
" @Hercanic Thanks for the help I did all the things you suggested and I can say Im more than happy enough with my skellies damage from 194k now sitting at 298k and I can push it further to 330k once I get 21/20 skeleton gem. your build is the best minion build I ever played this even blows out the ice golem build back in delve league! Would be nice if you could add a list in your of videos of players following your build to how they play your build in this current 3.8 blight league! Last edited by glocknine#4081 on Sep 23, 2019, 2:35:37 AM
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" I have no idea who you got 1 shotted by t14 kitava! maybe map has vulnerablity curse or something? as for me the only that one shot me so far is from syndicate on t16 map jorgen or cameria the one that does leap slam thingy! Last edited by glocknine#4081 on Sep 23, 2019, 4:34:05 AM
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" Yeah there was a vulnerablity curse from the vaal orb. I remember it was T12 map then jump to T14. Must complete the map XD. Should i get a potion to break vulnerablity? How do you guys do it? |
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Love this build. Have never ever been able to do all content before, and now i have done shaper many times and elder :)
Did die a lot in elder tho, since i never tried it before and had no clue what to look for. Got a bit cluttered with vaal skeletons and all minions, so did not see all the 1 shot stuff. And reaching lvl 95 is also something i never been able to do beofre so must say this build is totally awsome! Thank you so much :) |
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" A flask with the "warding" suffix is definitely useful to have around, either as one of the flasks you always carry, or just to bring in for maps that curse you. (Keep in mind that you can beastcraft that and the other immunity/cure flask suffixes at Einhar's Menagerie without needing any particular beast; just needs any four yellows.) Lava Lake Kitava is a very rippy fight in my experience; it's easy to die there if you aren't on point at dodging the mechanics. Last edited by Sorator13#0050 on Sep 23, 2019, 6:19:29 AM
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" How are you guys setting up your POB to show accurate damage? My vaal skeletons are only showing 50,984 total DPS. |
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Is armor like this worth investing or should I just get some 6L off poe.trade?
Last edited by mroz3#1995 on Sep 23, 2019, 7:25:12 AM
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I've been mixing and matching ideas from this topic for a while and I've just gotten to red maps so I'll be sharing what I think works and doesn't work for my build.
1) The core of the build is these 2 items : Instead of ball lightning, I'm using CwC > desecrate > Spirit offering with cyclone. This gives me (and all my minions) a constant ES heal of 1300 every 0.72 sec, so its about 1800 ES per second. Unlike CwDT, the chaos damage ands ele resist buffs are always active aswell. The boots are amazing for this setup since they negate cyclone's slow movement speed, so you are constantly moving and healing (you dont even left click to move, just left click to loot =P) and don't need movement speed potions either. I'm using the cold variant of the triad gloves. I've tried 50% cold 50% lightning in the past (with an ele weakness curse on hit corrupt on gloves aswell) , but the scaling from hatred is unmatched, especially with skitterbots and bonechill. Wrath reserves more mana and gives less bonuses so full cold it is. Since I have cyclone on boots with spirit offering setup, I have alot of unused green sockets in triad gloves. I'm using Dash as an escape/terrain skill here and it has worked out quite well. Hatred is also here due to lack of sockets elsewhere and not having generosity linked with it causes me to lose some dps, as well as forcing me to take avatar of fire but it's a trade-off I'm willing to make for better survival. Hyphothermia and cold penetration are to be leveled and switched out for spectre bossing setup, since I've found smoke mine to be very clumsy, and with 150% movement speed cyclone we don't need whirling blades. I've also specced in to Necromantic Aegis, since without ball lightning it's very hard to keep frenzy charges up. It offers a nice clear speed bonus due to added power charges aswell. 2) Complementary items : Vis mortis scales really well with triad grip ele conversion builds and 400 ES isn't that bad either. The shield is a no brainer and needs no explanation. As for spectres I've tried a lot of physical variants (Kitava's herald, knitted horror, sandworn slave, undying evangelist) to better scale hatred but nothing beats frost sentinels. Actually frost sentinels are almost as good as slave drivers, so I believe PoB is somehow not calculating their damage correctly. Phantasms also appear to be a better support than any other. In green sockets I'm using GMP and Pierce for clear, but that's rather a personal preference. Faster proj/chain etc. any combination would work aswell. After skitterbot - bonechill combo, I have a single slot left in my shield and I've used it for carrion golem. Hercanic has done a detailed calculation in the previous pages and I have similar results from testing that both golem commander and linking carrion golems with zombies are a net dps loss. Just summon a single golem and use it for its buff. 3) The rest is pretty standart I belive : Having both +2/3 to minion gems and minion damage support (or hypothermia support for a cheaper +3 alternative) in helm is very important I belive. Also for the weapon, the shaper variant of ele damage with attacks (50% more damage), maim (30%) and faster attacks (20%) combination was the best one I could find on a budget, elder weapons only offer 2 useful supports. One of my rings has frostbite (~7% more damage to bosses), I've also enchanted it with channeling mana cost for QoL, since I only cyclone through the maps (before that no regen maps could be painful). A combination of life, resist, stats and ES is good enough for the rest. One thing I could (should?) go is a kingmaker animated guardian setup in the ring with curse on hit gloves and -9 cold resist aura helm but that needs some more budget. 4) Jewels and Flasks As for jewels, I've found that mediocre life + ES rolled jewels offer the same (or even better) protection for a cheaper budget than well rolled life jewels so I've went that way. And while the unending hunger doesn't pull its weight in regular mapping (up until T12 everything is blown to pieces with or without it anyway), it does make a noticible difference in blight encounters so I've kept it. Sorrow of the Divine flask is another item that I've learned from this topic which works very well with hybrid builds like ours. Forbidden taste needs to be changed with another insta heal (possibly karui) but it'll manage for now. 1 anti-freeze and 1 anti-curse are always mandatory, and rumi is a cheap defensive option regardless of build. As for upgrades, I really need to upgrade my skelly-zombie-spectre gems to lvl21 ones asap, then comes animated guardian - hungry loop setup and then a better helm. +1 weapon with good supports and lvl4 empower for skellies would then close the deal. But I'm open to suggestions all the time. |
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