{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

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Gorkk wrote:
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Gorkk wrote:


You can look within the last 5-6 pages I think people were talking about it, but essentially it seems to work well (Slave Drivers are OP :p), and comes down to:

  • switch to wrath instead of hatred
  • switch to another spell to apply EE, or take a point in Avatar of Fire
  • change the spectres link (at least replacing GMP with Spell Echo)
  • go full spectre, i.e. remove the Summon Phantasm support


what do you mean by switching to another spell to apply EE?


Considering your spectres will do lightning damage if you use Slave Drivers, you don't want to be dealing lightning damage yourself, so you cannot use ball lightning, unless you put a point in avatar of fire (in which case your ball lightning will do fire damage).

With slave drivers you'll want to do either cold or fire damage yourself to enemies so they get vulnerable to lightning for your spectres to deal increased damage (and your other minions as they'll be buffed by wrath).


Would running EE be better DPS than switching to avatar of fire?
If not switching is better, what spell would you suggest to replace ball lightning?

Thanks for your patience I'm a big noobie
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Would running EE be better DPS than switching to avatar of fire?
If not switching is better, what spell would you suggest to replace ball lightning?

Thanks for your patience I'm a big noobie


Running EE is a big DPS boost if used correctly as it applies -50% resist to the enemies. The way it works is that whenever you (not your summons) hit the enemies with elemental damage, they gain +25% resist to any of the elements they have been hit with, and -50% to any of the elements they have not been hit with.

If your spectres deal lightning damage (as well as your other minions due to wrath + generosity - generosity so it does not affect you so you don't do lightning damage, and so it increases the effect of wrath), you then want to hit yourself with some means either with cold or fire damage.

One option is to not use ball lightning and instead use something else like fireball or frostbolt (no idea what would be best); another is to make sure you don't ever do lightning damage by taking Avatar of Fire: this notable converts 50% of all your damage to fire damage, and prevents you from doing any non fire damage.

With the main build, we use frost sentinels (cold damage) and buff our minions with hatred (cold damage), so ball lightning is perfect to apply EE (assuming no other elemental damage due to gear, monsters will have +25% lightning resist and -50% cold and fire resists); other options are arc, or self cast storm brand for example.

You can obviously also not running EE, but then ball lightning will then only be useful to generate lots of hits in order to proc frenzy charges for your minions (with Victario's Charity); you will lose however a substantial DPS boost (and will most likely be negatively affected by “you have Elemental Equilibrium” map mods).

Note that with this build you can wait quite late to skill up EE; I personally skilled it up around 85 or so in red maps when I got around to fixing my gear to not deal anything other than lightning damage (I was using SRS as well at the time, and they deal 50% fire). At the time I only had the +2 minion helm I still got now (no other minion buffs) and a simple 4L with my spectres and phantasms, as well as a much simpler claw (at the time only faster attacks), and everything was quite smooth, besides lacking damage on some big blight encounters.
Last edited by Gorkk on Sep 16, 2019, 2:00:18 AM
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Gorkk wrote:
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Would running EE be better DPS than switching to avatar of fire?
If not switching is better, what spell would you suggest to replace ball lightning?

Thanks for your patience I'm a big noobie


Running EE is a big DPS boost if used correctly as it applies -50% resist to the enemies. The way it works is that whenever you (not your summons) hit the enemies with elemental damage, they gain +25% resist to any of the elements they have been hit with, and -50% to any of the elements they have not been hit with.

If your spectres deal lightning damage (as well as your other minions due to wrath + generosity - generosity so it does not affect you so you don't do lightning damage, and so it increases the effect of wrath), you then want to hit yourself with some means either with cold or fire damage.

One option is to not use ball lightning and instead use something else like fireball or frostbolt (no idea what would be best); another is to make sure you don't ever do lightning damage by taking Avatar of Fire: this notable converts 50% of all your damage to fire damage, and prevents you from doing any non fire damage.

With the main build, we use frost sentinels (cold damage) and buff our minions with hatred (cold damage), so ball lightning is perfect to apply EE (assuming no other elemental damage due to gear, monsters will have +25% lightning resist and -50% cold and fire resists); other options are arc, or self cast storm brand for example.

You can obviously also not running EE, but then ball lightning will then only be useful to generate lots of hits in order to proc frenzy charges for your minions (with Victario's Charity); you will lose however a substantial DPS boost (and will most likely be negatively affected by “you have Elemental Equilibrium” map mods).

Note that with this build you can wait quite late to skill up EE; I personally skilled it up around 85 or so in red maps when I got around to fixing my gear to not deal anything other than lightning damage (I was using SRS as well at the time, and they deal 50% fire). At the time I only had the +2 minion helm I still got now (no other minion buffs) and a simple 4L with my spectres and phantasms, as well as a much simpler claw (at the time only faster attacks), and everything was quite smooth, besides lacking damage on some big blight encounters.


Then i believe switching out of grip of the council is better?
@ALL
Spoiler
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Sorator13 wrote:
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Gorkk wrote:
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ona_velzy wrote:
maybe not but i just hit lvl 20 on my spectre gem, i have Unnatural Strength to get me to lvl 22 and I have Death Attunement for + 1 to maximum number of spectres and I still only get three spectres. i tried moving the spectre gem to my +2 helm. it takes the gem to lvl 24 but still only gives three spectres.

if anyone is the curious sort, please feel free to look over my tree and gear and lmk if I'm doing something dumb to keep me at three.

It's very odd. Looked earlier already and could not see anything that would prevent you from having 4. Are you sure the tooltip on the gem does not say 4 now? You obviously need to summon the 4th once the gem allowing (seems silly, but sometimes it's silly things like that we miss ;) )


Note that the gem will only show however many spectres you have from the gem level (after gem level adjustments from stuff like the ascendancy). It won't include stuff like +1 spectres from gear or the passive tree; that only shows on the actual skill tooltip. That might be the issue here? Unless you've actually tried summoning a fourth spectre and saw it kill off an older one.


I took your advice and went back to Lunaris town and tried to get another spectre. it worked. I think I know why I thought I could only get three. I did have a to recast my specter recently and only got three but it may have been a couple of days ago. that means it may have been before I took the final ascendancy. when i learned about getting four, i mistakingly accepted the gem tool tip saying three was the max.

thanks again for the guidance. great group here.
Last edited by ona_velzy on Sep 16, 2019, 2:32:11 AM
@ Everyone


I'v seen previously this week some people discuss the "Hungry loop" viabilty and options here, just to lazy to find it again... So sorry if this is already said, but it seems to be as a viable DPS boost and can't be repeated to much.

Hnugry loop consumes up to 4 support gems, so it's a potential 5 link bonus for a fairly cheap price of 1C (for now).

I'v been playing around in POB, and found that a carrion golem would benefit us most DPS wise.

4 supports:
- minion damage (obviously)
- melee physical damage (carrion golem is melee after all)
- Ruthless (for all increase in melee, and more dps as feeding frenzy)
- hypothermia ( since we scale physcial to cold with gloves and have EE it gives the most DPS out of all options for the carrion golem)

It should be viable aprox 500K-800K more DPS in total, considering it also give all our other minions a damage boost and has quite good dps itself with the above supports (~135K)

I'll be setting my hungry loop up (in game) in the comming days, since you have to level gems from atleast 19 to 20 and do it 4 times it will take a while.

@Hercanic

Probably more viable as my chaos dmg variant I guess? :p
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FutureFear wrote:
@ Everyone


I'v seen previously this week some people discuss the "Hungry loop" viabilty and options here, just to lazy to find it again... So sorry if this is already said, but it seems to be as a viable DPS boost and can't be repeated to much.

Hnugry loop consumes up to 4 support gems, so it's a potential 5 link bonus for a fairly cheap price of 1C (for now).

I'v been playing around in POB, and found that a carrion golem would benefit us most DPS wise.

4 supports:
- minion damage (obviously)
- melee physical damage (carrion golem is melee after all)
- Ruthless (for all increase in melee, and more dps as feeding frenzy)
- hypothermia ( since we scale physcial to cold with gloves and have EE it gives the most DPS out of all options for the carrion golem)

It should be viable aprox 500K-800K more DPS in total, considering it also give all our other minions a damage boost and has quite good dps itself with the above supports (~135K)

I'll be setting my hungry loop up (in game) in the comming days, since you have to level gems from atleast 19 to 20 and do it 4 times it will take a while.

@Hercanic

Probably more viable as my chaos dmg variant I guess? :p

Should we take +1 golem (4point or aloit) in this case?
Last edited by ngtrungkhanh on Sep 16, 2019, 3:21:38 AM
So if trying to craft a Vaal regalia for this build, should it just be spammed by bound + dense fossils? or what fossils should be used?
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FutureFear wrote:
@ Everyone


I'v seen previously this week some people discuss the "Hungry loop" viabilty and options here, just to lazy to find it again... So sorry if this is already said, but it seems to be as a viable DPS boost and can't be repeated to much.

Hnugry loop consumes up to 4 support gems, so it's a potential 5 link bonus for a fairly cheap price of 1C (for now).

I'v been playing around in POB, and found that a carrion golem would benefit us most DPS wise.

4 supports:
- minion damage (obviously)
- melee physical damage (carrion golem is melee after all)
- Ruthless (for all increase in melee, and more dps as feeding frenzy)
- hypothermia ( since we scale physcial to cold with gloves and have EE it gives the most DPS out of all options for the carrion golem)

It should be viable aprox 500K-800K more DPS in total, considering it also give all our other minions a damage boost and has quite good dps itself with the above supports (~135K)

I'll be setting my hungry loop up (in game) in the comming days, since you have to level gems from atleast 19 to 20 and do it 4 times it will take a while.

@Hercanic

Probably more viable as my chaos dmg variant I guess? :p


I'm kinda curious. I checked on https://poe.ninja/challenge/builds?skill=Summon-Carrion-Golem and it shows Minion Damage, Feeding Frenzy, Melee Physical and MultiStrike as being the top support gems for Carrion Golem. Do Ruthless and Hypothermia get applied to all non Golem minions?
So I just did Shaper for the first time ever, and while I died a few times to mechanics I feel that the minions did fairly well. I do feel like I am leaving some damage on the table. Can you look at my gear/char and suggest some possible upgrades? Thank you.

I have a 47EX budget for upgrades.

Last edited by banthom on Sep 16, 2019, 4:30:49 AM
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banthom wrote:
So I just did Shaper for the first time ever, and while I died a few times to mechanics I feel that the minions did fairly well. I do feel like I am leaving some damage on the table. Can you look at my gear/char and suggest some possible upgrades? Thank you.

I have a 47EX budget for upgrades.



Just at a glance, this is what comes to mind:

You can always work on getting quality on your gems, at least the ones that actually benefit from it. Minion Damage Support, Carrion Golem, Controlled Destruction, and Melee Physical Damage Support all gain damage with quality, and GMP and Faster Projectiles gain cast speed to indirectly increase damage. Summon Skeletons also gains damage with quality, but it's trickier to get that (if you aren't just buying it) since you need to get the quality on it before vaaling and hoping to get the vaal version. Remember that you can take a level 20 gem and vendor it with a gemcutter's prism to get a level 1 gem with 20% quality - you might put some of those gems in your weaponswap, level them to 20, vendor them, and level them up again, replacing the gems you actually use once they're at level 18-20.

For bossing, I'd definitely swap Melee Splash on your skeletons for Melee Physical Damage. Splash is more for clearing and for blight encounters & maps. Probably also want to swap your belt to something more useful for bossing.

You can always work on running lab to get useful enchants on your boots/gloves/helm. Save helm for last, since it has the most options and is hardest to get something useful on.

Quality your equipment! Some of it isn't at 20%, and there's no reason for that.

You can try to get +2 or even +3 to socketed gems on an unset ring for your holy relic; that's easier said than done though, especially since you also want other useful stats there.

You can look into replacing Brinerot Mark with a Hungry Loop, though it'll take some time to level all the support gems in it. You can level them up in your weaponswap and only put them in the Loop when they get close to 20.

It shouldn't be too difficult to get +2 to socketed minion gems in your helm, and at high ilvl you can even get +3. The ideal, of course, is a high ilvl Elder bone helm with a useful support like Minion Damage Support and +2 or +3 to socketed minion gems.

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