{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" Already way more than capped on res - I'd only really be getting 3% movement speed out of that, so that kinda feels like a waste, in my opinion :/ |
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@everyone
For those interested a roundup of some testing with different gear, skills, and a few suggestion for Hercanic to consider to add to the build. Reached level 92 with some casual leveling on maps, delve,etc.
my gear
Choas & fire damage for the win I'd say with my current setup. Using "Severed in sleep" with chance to poison + triad grips with 4 white sockets(100% physical converted to choas) and siegebreaker for taunt on hit + caustic ground on death seems to scale quite nice. Especially with spirit offering that gives even more choas damage. Together with mark of submission and despair curse makes it complete. I could possible scale it even more with a Vis Mortis armour to get extra chaos damage for minions from elemental damage for my spectres & skeleton mages. It seems to work quite wel so far in red tier maps, shaper & "uber" elder test will follow. I'm still using the Elemental equilibrium despite it not doing anything for chaos damage, I'm using it for solar gaurds spectres wich somehow seem to have the best clear speed. I'v tested the "best": frost sentinals, slavedrivers, fire-raiser even went for chaos damaging ones like undying alchemist, deadeye,... Solar guards came out on top for balancing attack speed & damage. Change in skill setup for OP solar guards: Shield: - Hatred becomes anger Armor: - controled destruction becomes elemental army - faster projectiles becomes spell echo Delve is just like just 1,2,3,5 next... Mapping is more like I'm borred as hell what am I doing here standing still getting no damage on a blight in red tier maps! @Hercanic:
suggestions
I'v noticed you've skipped the Enduring bond node in the tree, why? It is quite usefull to spec to, considering it makes (vaal) skeletons up time 43.2 seconds long, and is a large damage boost. I'v traded some health nodes for it, to keep the bonus from our jewels alive. With energy shield & our OP bone armour buff on a potion slot we don't need all 6K health, it's nice sure but the best defense is offense I guess?
It's only 5 points! My other suggestion is to check my chaos damage variant of your build ofcourse, would it be worthwile, I can't seem to figure it out in POB; because it doesn't allow me to fully check if it's a viable choice because of some stats that don't add/calculate. If it turns out to be viable I might create a new build guide for it, but a more experienced eye like yours is always welcome if you're willing that is. Credits where credits are due ofcourse. Suggestions, help, questions are always welcome. |
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Interesting setup. I dropped Siegebreaker after running a few dozen maps with it because it felt like dead weight. The ground effect wasn't helpful enough to warrant an otherwise-weak belt, I felt.
Are you running an Unending Hunger? I feel like that made all the difference in Fire-raisers surpassing Solar Guards, for me. The Solar Guard laser really holds them back. I'd like to try the Triad Grip variant, but I bought a Grip of the Council a few days ago and it'd be a waste of exalt to consider replacing it right now. It certainly seems interesting. I just managed to get my hands on a Glorious Vanity as well as an ES on hit Watcher's Eye... the Glorious Vanity forced me to spec out of the hybrid wheel to the right of our starting zone, so I had to move those points somewhere else as a compromise. Corrupted Soul is nice, but honestly... I don't know if I like it when I have ES on hit from the Watcher's Eye. It feels like it's making me more squishy, not less. Maybe I skipped over something and we're not supposed to run both. Fortress Covenant is still a pretty heavy lifter for my damage. Right now I'm worried less about improving the already insane clearspeed of this build and worried more about improving my survivability. Popping VSS has a tendency to get me killed. |
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Anyone know why my spirit offering and desecrate isn't triggering when cast on damage taken is linked?
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" Did you level your Spirit Offering past 8 and Desecrate past 7? CWDT lvl 1 is only triggering Gems requiring lvl 38 or lower ;) |
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" Are they properly leveled? For example, if you're using a lv1 CWDT, your Spirit Offering can be at most lv8, and your Desecrate can be at most lv7. |
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I was thinking about getting Arakaali's fang now that it is 1,8 exhalts (it was 3,2 a week ago) and add it to this build for more dps (it is only 3 sockets).
In adittion to manually creating the spiders when they expire with the The Writhing Jar, do you know a cheap/easy way to autogenerate spiders when my summons kill enemies? Maube some kind of degen setup so I get the kills. But I don't know if a poison jewel in Ball lightning will be enough. Edit: Should I get the new node "enduring bond" circle for extra duration or it is not worth it to waste 5 points? |
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I don't know how to link my Items, so maybe can you take a look at my gear and give some tipps?
I got an WE with ES on Hit and gain PD as extra LD so i'm using wrath now, and kinetic blast do some FD, so I hope it will proc EE than....so much stuff to read here.....what is the better choice SPell Echo and EA or CD and Summon P? |
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hope it works^^ |
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" They are in the wrong order to work , desecrate needs to be between cwdt and offering |
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