{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

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FutureFear wrote:


Why anoint a passive we already use in our build? As far as I remember you can't allocate the same node twice, not even with anointing.


Oh wow ok, I've assumed that it was going to stack!
Thanks for that, I'll be re-evaluating.
Hey,

Just wanna say that this build is doing wonders for me atm (up to T7 maps)
This is my first ever minion build ive done of any kind, so as you'll probably see im not the best heh so any help i could get with this would be much appreciated!


My gear







or my profile is public if thats easier for you!
is the 3.8 pastebin accurate? mine shows different nodes than whats ingame, is the module itself just not updated to reflect this leauges node changes?
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josh191 wrote:
is the 3.8 pastebin accurate? mine shows different nodes than whats ingame, is the module itself just not updated to reflect this leauges node changes?


The 3.8 one is accurate, yes. Did you click the link at the very top of the first post to see the 3.8 stuff instead of the 3.7 stuff?
Question on cwdt-desecrate-spirit offering set up: wouldn't it take 2 procs of cwdt before spirit offering is triggered? In cases of one big hit, only desecrate is procced which doesn't do anything defensively. The guide currently reads like a single proc of cwdt will cast desecrate and spirit offering together.

I'm considering having just cwdt-spirit offering and self casting desecrate early for big packs.

Would also comment that I prefer fire goat spectres to frost sentinels since goats naturally have pierce and just feels better for clear.

Having a blast!
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SHARKBAITWOOHAHA wrote:
Question on cwdt-desecrate-spirit offering set up: wouldn't it take 2 procs of cwdt before spirit offering is triggered? In cases of one big hit, only desecrate is procced which doesn't do anything defensively. The guide currently reads like a single proc of cwdt will cast desecrate and spirit offering together.

I'm considering having just cwdt-spirit offering and self casting desecrate early for big packs.

Would also comment that I prefer fire goat spectres to frost sentinels since goats naturally have pierce and just feels better for clear.

Having a blast!


That is why we actually need an order in our colors and links:
Desecrate has te be before spirit, starting from the top left!
CWDT will cast all skills in the order of how they are linked and where they are socketed on your gear.

example


remove
IGN: hyrenfreak
Last edited by hyrenfreak#3397 on Sep 12, 2019, 8:59:59 AM
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RegulusNorth wrote:
I've experimented with Solar Guards, Frost Sentinels, and Fire-raisers in T15 with this build and I can honestly say I prefer Fire-raisers over the other two, hands down.

I'm working with a 6l now, and I think perhaps if I didn't have Unending Hunger, Frost Sentinels would be more competitive, but as my gear is right now they can't hold a candle to the clear speed of Fire-raisers.


what gems do you use with fire raisers?
IGN: hyrenfreak
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SHARKBAITWOOHAHA wrote:
Question on cwdt-desecrate-spirit offering set up: wouldn't it take 2 procs of cwdt before spirit offering is triggered? In cases of one big hit, only desecrate is procced which doesn't do anything defensively. The guide currently reads like a single proc of cwdt will cast desecrate and spirit offering together.

I'm considering having just cwdt-spirit offering and self casting desecrate early for big packs.

Would also comment that I prefer fire goat spectres to frost sentinels since goats naturally have pierce and just feels better for clear.

Having a blast!


If they are linked cwdt cast everything in the order it is linked . So you get desecrate, and after that offering , all in one hit. There is some precedence depending on the gem location (top left is first , if I remember right)
The most important thing is for desecrate to be linked between cwdt and the offering. If the offering is first , you don’t get the desecrate before , this having no corpses. The tricky part is that in gameplay, we may have corpses available due to killing stuff, so people can think it’s working in any or their , but it’s using the “map” corpses and not the desecrate corpses.
If you need to check just get rid of every minion and walk through a pack (a lower level zone would be safer) and without cyclone game or damaging stuff see if it triggers
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Binkyyy wrote:
Hey,

Just wanna say that this build is doing wonders for me atm (up to T7 maps)
This is my first ever minion build ive done of any kind, so as you'll probably see im not the best heh so any help i could get with this would be much appreciated!


My gear







or my profile is public if thats easier for you!


Precision is not needed , it was as an example to preview the extra accuracy minions were getting in the patch.
You might get better damage with +2 minion gem level on helmet instead of minion damage (just confirm it with pob)

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