{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

I think how good can be new poison skills for us? this skills has 40% chance to pison and flat chaos damage. We can also use fortify with them...

How we should leveling? i think to go first on right side of the tree to Ravenous Horde and then to templar. What you think ?

Maybe you can put 3 or 4 passive trees for leveling route?
Last edited by Jarovb#6867 on Sep 6, 2019, 7:05:53 AM
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Jarovb wrote:
I think how good can be new poison skills for us? this skills has 40% chance to pison and flat chaos damage. We can also use fortify with them...

How we should leveling? i think to go first on right side of the tree to Ravenous Horde and then to templar. What you think ?

Maybe you can put 3 or 4 passive trees for leveling route?

Deep Wisdom-Lord of the Dead-Ravenous Horde-Cruel Preparation-Death Attunement

you don't need extra survivability until act6, so all those +hp +ES nodes could be taken after level ~60.
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Jarovb wrote:


How we should leveling? i think to go first on right side of the tree to Ravenous Horde and then to templar. What you think ?

Maybe you can put 3 or 4 passive trees for leveling route?


If you use path of building with the pastebin that was put up earlier, you can see the tree for each act. It is a drop down at the very bottom of path of building
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Hercanic wrote:


3.8 PoB Pastebin: https://pastebin.com/esibGJaW


Nice work! Strongly considering starting this (or something very similar), never liked HoAg and this looks a lot more fun :) Saw LiftingNerdBro highlighted the build, very well deserved.

Shame there aren't enough sockets to incorporate the new minion AI skills - like Feeding frenzy on zombies. Likely not really needed in this setup: with 70k Phantasms GMP/Faster projectile phantasms clearing the front line and us being in the thick of things, I anticipate they'll be there mainly to take out higher HP single targets (rares etc). Makes a lot of sense.

Still considering corrupted soul? I am, IF I can find one :) Would bring us to >12keHP with good regen for both.
Not completely sold on Wicked Ward. Makes perfect sense with us not having any leech but not really certain we need it on top of everything we already have. Especially with no "faster start of energy shield regen"

Currently playing around w the idea of taking out a support from the skeletons (Fortify likely) and adding an Animate Guardian. Would still leave 200k/skeleton and the added bonus of the AG could make up for it. But that'll not be a first week thing anyway :)

I will likely change purifying flame to a defensive curse, as you had already planned for in the POB.

I'll also try to keep an eye out for how big the cyclone AoE is. If I'm always in the thick of it, I might consider removing Ball lightning all together. EE already triggered by the lightning damage on the ring and it would free up a support for SRS, make room for an offensive curse (Projectile weakness probably, pathing by whispers of doom anyway), blind or culling strike. Need to be careful about keeping frenzy charges up though.

Have you considered which oil to use on the amulet? Besides Soul of Steel :)? Early I'd likely go with Diamond Skin for the all resist and move speed but late @ a medium budget I'm not sure. Charging offensive might be interesting for endurance and frenzy charges, but likely not needed. Maybe some generic life/ES nodes. Or Ravenous Horde or Enduring bond for minion damage and saving some points pathing there. For the Wicked Ward build Essence Surge could make a lot of sense.




So now the Oils combination list is out (Announcement forum) which notables are we looking at?

For my Baron build Utmost strength seems crazy good (+40 str +8% str) or Resourcefulness (+Life +ES + Ev +regen). Soul of Steel is going to be super popular (armour, Physical DR, +1 max resist) but uses multiple Golden Oils which are the rarest ones.
Last edited by Max_zero#4553 on Sep 6, 2019, 7:57:00 AM
from https://www.pathofexile.com/forum/view-thread/2627116

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One handed caster weapons will be able to roll a very rare additional mod that grants +1 to all Spell Gems, and the Staff version of the modifier will grant +1 to 2 to all Spell Gems. These weapons will no longer be able to roll equivalent modifiers that only applied to socketed gems.


How would a +2 to all spell gems staff compare to claw + Victario's charity?
Last edited by Benthris#5488 on Sep 6, 2019, 8:20:47 AM
Why first what you doing is going for second spectre? Which spectres you want to use from act 2?
Would it be worth using a proximity shield spectre + meat shield support?
I notice in your leveling tree that right at the start you initially go via a bunch of (INT) travel nodes rather than through the minor minion/mana-ES node immediately adjacent to the witch start. I can see that this leads eventually to a shorter total path, but I was wondering if it would be reasonable to consider starting out through the minor node (probably the mana-ES side) and then respecing via the travel nodes later?

I'm fairly new to POE (and totally new to summoners) so I may be missing something obvious - is there a reason apart from eventual passive path efficiency that causes you to start out that way?
With the changes to summon skeleton, and especially dead reckoning, can skeleton mages be worked into this build?.

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