{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
@ everyone:
3.8 Patch Notes will be out in 7 hours! @ Singrave:
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" " " It can be crafted (randomly; there's no bench recipe) on Elder-influenced gloves, which drop in Elder-influenced maps. Someone crafted a very nice pair in SSF before. You can ignore the Chance to Bleed affix, as that'll only make it more difficult, and instead use Feeding Frenzy on Skeletons instead of Bloodlust. I am also working on a variant that does not use the Agony Crawler, and thus does not need to poison. Check out "thoughts on dropping Herald of Agony" @ Saint_and_Sinner & Alerean:
Full Posts & Previous Conversation
" " " " " Yep, that's the plan! @ Jarovb: " The Corrupted Soul keystone is worth 2k ES (so 9k eHP instead of 11k) and doubles how much damage ES can take by splitting half to your Life so your Life recovery is put to work. Once you have 2000 flat life, 200% life, and 200% ES, you'll gain 750 ES from Spirit Offering (assuming it remains at 2% per corpse and doesn't receive a compensation buff for Offerings now consuming half the amount of corpses). Glorious Vanity would allow you to take a (750 * 2 =) 1500 hit without ES dropping at all. Without it, you'll absorb 750 and take another 750 on ES until it depletes into Life. It's technically still protecting for the same amount, but it puts greater strain on ES recovery while Life recovery twiddles its thumbs. Absorbing 750 damage up to every 0.25sec is still fantastic protection, though, don't get me wrong. That's 3000 ES per second. And all it costs is a 3L and 2 Ascendancy points. Steelskin, by comparison, is 2209 absorption every 3 seconds. MoS+SO is not invulnerable, but in the right situation you will be. In short, to answer your question, yes I highly recommend it even without Glorious Vanity. Last edited by Hercanic#3982 on Sep 3, 2019, 6:42:09 PM
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GUIDE UPDATE
Announcing the top 5 Speakers of each Legion League! Art by Brad Rigney SC (min. level 97)
SSF (min. level 85)
HC SSF (min. level 80)
Congratulations! If your character is missing due to the search terms, let me know! If your profile was set to Private, you will not show up, unfortunately. It can be tricky trying to tell whether someone was playing a heavily-modified version of Speaker or one of their own creation. I excluded any that seemed to be the latter, so if this was done in error for your character please speak up! Turnout this league was low, likely due to the league mechanic being less favorable to this build. The bulk of our damage comes from Skeletons, which are primarily intended for bosses, and so lacked adequate movement speed to effectively spread out and break open Legion mobs. In the future, the new 3.8 Feeding Frenzy Support and Skeleton Dash should help out immensely. The cutoff for Softcore was also pretty high, L97, due to the league's healthy retention of players. Many who did play this build did not make it to a high enough level to show up, myself included (L93)! Drat! This league we had our second ever Level 100! An extra special congratulations to Bibpanana! They also made it down to an impressive solo Delve depth of 923! Last edited by Hercanic#3982 on Sep 3, 2019, 11:55:03 PM
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GAME UPDATE
3.8 Blight Patch Notes have been released! TL;DR = Massive overhaul of Passive Tree, Necromancer Ascendancy, and Minion Skills. As such, the build will be undergoing changes. Gem level is now capped at Level 40. Art by John Silva
Passive Tree
How to add 3.8 tree data to PoB (EDIT: PoB has now been properly updated.)
Five brand new clusters. Unfortunately, some of them are awkward for us to path to. Death Attunement wasn't nerfed! Meaning we'll have at least 3 Spectres. +1 Zombies/Skeletons still available from Death Attunement and Lord of the Dead. All others on the tree are gone. We can reach +1 Golems with an Intuitive Leap if we want to save points. There are five new minion clusters. We've got: Enduring Bond (4pts) = 46% minion duration (31+15), 58% minion damage, 4% minion attack/cast speed. Aligned Spirits (3pts) = 40% minion damage, 20% mana, 15% reduced cost Fearsome Force (3pts) = 31% minion damage, 36% minion AOE, 10 INT Ravenous Horde (4pts + 2 travel) = 38% minion damage, 38% minion move speed, 10% minion attack/cast speed, 10% minion chance for Onslaught. Gravepact (4pts + 2 travel) = 51% minion damage, 70% minion accuracy, 8% minion attack/cast speed, 5% minion double damage. We also have four significantly changed clusters: Death Attunement Before (4pts) = 25% minion damage, 10% minion life, 8% minion attack/cast speed, 0.2% minion leech, +1 Spectre/Zombie/Skeleton. Connected to same travel point as Corruption/Unnatural Calm. After (4pts) = 34% minion damage, 10% minion life, 8% minion attack/cast speed, 0.2% minion leech, +1 Spectre/Zombie/Skeleton. Now connects to same travel point as Minion Instability and Whispers of Doom, making it more accessible when coming from the left. Net change = 9% minion damage, different accessibility. It also went from 17% minion life to 24%, or 7% additional (usually skip this). Grave Intentions Before (3pts) = 17% minion life, 20% minion chaos res, +2/1 Zombies/Skeleton. After (3pts) = 16% minion life, 31% minion chaos res, 16% minion elemental res, 10% minion life as Extra ES, 25% minion chance for Unholy Might. Net change = -1% minion life, 11% minion chaos res. Lost bonus minions for ele res, more life as ES, and Unholy Might (30% phys as extra chaos damage). Spiritual Command/Sacrifice Before (5pts) = 33% minion damage, 7% minion attack/cast speed, 20% minion accuracy, 10% minion life, 15% minion ele res, 1% minion regen, 0.5% summoner regen, minion attack speed affects summoner. After (5pts) = 12% minion attack/cast speed, 20% minion accuracy, 42% minion life, 10% minion ele res, 1% minion regen, 1% summoner regen, minion attack speed affects summoner. Net change = -33% minion damage, 5% minion attack/cast speed, 32% minion life, 0.5% summoner regen. Position of Spiritual Command and Sacrifice swapped, making Spiritual Command more optional/require a higher investment to reach. Indomitable Army (was Gravepact) Before (4pts) = 35% minion damage, 8% minion attack/cast speed, +1 Zombie/Skeleton. Connected to same travel point as Potency of Will. After (3pts) = 37% minion life, 25% minion phys reduction, 15% minion ele res, minion immunity to moving bleed damage. Alternate path offers another 10% life and ele res to minions. Connects to same travel point as Elemental Equilibrium, making further south entirely optional. Net change = Complete shift in focus from damage to defense. Most of the lost damage can now be found on the neighboring cluster, Aligned Spirits. Finally, the last cluster is unchanged: Spiritual Aid/Righteous Army/Redemption (7pts) 79% minion damage, 5% minion attack/cast speed, 70% minion accuracy, 10% minion movement speed, 20% minion life, 1% minion regen, 1% summoner regen, 30% summoner accuracy, 12% summoner damage, minion damage affects summoner. In short, we have twice as many clusters (5->10), which cost an additional 21 points. 68% minion damage was moved off of two previous clusters and into the new clusters, replaced with 69% minion life. In trying to grab most of these new clusters on the Hybrid tree, we lose four 3pt jewel sockets, 25%/10% life/ES and 0.5% regen from Blood Drinker and Resourcefulness. Once we have proper gem data we can start scaling back where it is most efficient.
Major & Minor New Content and Features
" Depending on how the cooldown compares with Flame Dash (for those using Cyclone instead of Charged Dash), Withering Step may be a great alternative. The wither effect would boost the chaos damage of the Agony Crawler and Zombies/Phantasms when Spirit Offering/Unholy Might is up. " Nothing new. Even with the upcoming gem preview, we won't know the numbers since gems tooltips don't list minion damage at all. =o\ " Potential to support minions with damage-boosting mines against hard bosses like Uber Elder. Skitterbots can trigger the lightning damage without detonating the mines, applying EE too. " The 20% Shock aura will be very powerful, and worth considering depending on its AI. I am guessing it will stick to you like a Holy Relic unless you deploy mines. If we use Cyclone, then when we're close to the target so will the Skitterbots. If we use mines against bosses, then we can keep our distance. Linking Unbound Ailments would boost the shock to 26.8% and the chill to 13.4%. " "The new Elusive buff grants 40% increased movement speed as well as 20% attack/spell dodge." Potential link for Cyclone. " Good for defensive Zombies, Animated Guardian, and support Spectres so they don't run off. We probably won't be using this, but we'll see. " Neat. Since we're constantly attacking anyway, we usually don't have any problem getting our minions to engage. So we probably won't be using this, either. If the damage bonus is high, though, that may change. " Perfect! We will be using this with Skeletons to give them Dash, and possibly Zombies if we ultimately elect to drop the Agony Crawler. I just hope the damage bonus is competitive. If not, for stationary bosses it may be better to swap in a different damage support for Skeletons. " Same as what we already knew. Give us numbers, dammit! " Another option to support minions with mines, aside from Stormblast Mines, if we wanted a custom spell. " What's especially cool is the abilities on the second set have their own hotkeys, which can be used regardless of pressing CTRL. By default they'll be bound to CTRL+Q, CTRL+W, etc, but you can rebind them to A, S, etc, and they'll work just fine. " Is this just mentioning the split of Life and Mana recovery effects? I wonder if there's anything actually new. " I'm not sure what this is referring to exactly. There's no mention of Shield Charge under Skill Reworks, so this probably isn't referencing a change in functionality, just its visual effect. " So it'll be worth it to run 1v1, rather than save up for 4-5 FFAs. I hope Glorious Vanity jewels won't be too rare.
Summoner & Necromancer Rebalance
" We'll now have at least 3 Spectres, 9 Zombies, and 10 Skeletons. Hopefully by L21-23 these gems will gain an additional minion, since then it'd be trivial for us to have 4/10/11 of each. Accuracy bonuses are a huge relief. I was not looking forward to the possibility of jamming in Precision. We should be able to hit 3k accuracy (100% hit chance) with the nodes available on the tree. " Same as before.
Skill Balance & Support Gem Reworks
" Since we never invested in aura clusters, this is a nice unintentional buff for us. " The regen doesn't quite make up for the loss of 2% on Invoker, but it's decent enough. " Same as before. " The damage buff is meaningless to us. " Nerfed to only protect against attacks. It's still good, but we can feel a bit better about not taking it now. " Same as before. The nerf to Advocate life means they'll go from 540% base life to 405%. They made great Spectres because of how tanky they were, so this is a bit unfortunate. At least Incursions will be a bit easier? " Same as before. " YES! They did in fact compensate for halving corpse consumption. This means we'll get 3% of Life as Extra ES per corpse. It will consume 5 corpses total, for a total of 15% Extra ES (= 1500 ES). Desecrate now has no cooldown and creates 5 corpses without any other supports, unlike Unearth. We can now guarantee the maximum 15% Extra ES every trigger of CWDT, all with only a 3L. Hybrid ES is officially the main build now, no question. We don't even need Glorious Vanity with these numbers. For reference, in 3.7 I could only get 5% per trigger against bosses, with Glorious Vanity halving the damage to ES and thus making it equivocal to 10%. And now we get a full 15%, triple what I had before. There is no doubt now, this is the absolute best defense for Necromancer. Let's all hope GGG doesn't nerf it into the ground when this catches on. But you just know someone's going to show off on Reddit and ruin it for everyone. *sigh* " 10% cheaper mana multiplier -6% ele res @L1 and -15% @L20 +4% max res @L20/Q20 10% exposure 10% more ele damage 1.29 * 1.1 = 42% more damage As a damage gem with defensive bonuses, this is pretty solid for elemental Spectres. It'd make a great replacement for Controlled Destruction (44% more, -5% crit). It's not good for us, though, since we're using Phantasms who deal Physical Spell damage. " Lower mana costs are always welcome. " Gained 15% attack/cast speed. It's still 20% shy of Faster Attacks and 15% shy of Faster Casting, which are both sub-par damage gems to begin with.
Item Balance
" Hooray! " Nice to have options. " Do the Per Minion stats now only affect the summoner? That's what the Mana Regen leads me to believe. " Unholy Might was always a little awkward for a +1 Spectre chest, since most viable Spectres were elemental rather than physical. I kind of wish it had both the new mod and Unholy Might just to round out its usefulness, and create some opportunities with Triad Grip conversion with physical Spectres. We can still do this, of course, with the new Grave Intentions cluster, but the chest stacking it to a higher % chance would be interesting. " We know about Fortified Legion becoming Fortress Covenant, but I wonder what Apparitions is becoming. The loss of Violent Dead may be baked into the Zombie gem with a lower base cooldown for Slam, but we'll have to wait for the datamined numbers to know for sure. " Weak, but better than the mana leech. A relic from the days of Dominating Blow's high cost, I imagine. " Bones of Ullr are considerably weaker now for their cost (no resists, crap stats, and crap movement). I would have liked to see it give +1 to all Minion Gems at the very least. " So it'll be keeping +1 Spectre/Zombie/Skeleton? That's good. Being a two-handed weapon, it demanded quite a bit of sacrifice to use, so keeping the bonus minions increases its value relative to other items that are losing bonus minions, making the stat far harder to get. " So we get full-effect Offerings in exchange for randomness. " Same case as with Queen's Decree. It's keeping +1 Spectre/Zombie/Skeleton, now a rare stat, helping to justify its steep 30% life reservation. " As easily? If they're phased, shouldn't they not block anything at all? In any case, this alleviates one concern I had about possibly incorporating Arakaali's Fang into our build, that being the spiders blocking Skeletons and Zombies on bosses. " Finally. The jewel investment was honestly way too much for what amounted to weaker random-ele skeletons that shoot such slow, basic, cluttery projectiles. " This is now very tempting. That's 7 Skeletons out in one cast. " Oh good, they didn't forget about Blood Offering.
World Changes & Bug Fixes
" Finally! " Time to update the leveling guide! " Never noticed the Skeleton life bug. The RAT bug sounds hilarious. I'm guessing it affected Mirror/Blink Arrow? Last edited by Hercanic#3982 on Sep 4, 2019, 7:10:35 PM
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This is the first time I have actually tried to talk to someone in this forum and I am sorry if it is out of Normal but I have hit a brick wall. I am working on a Dual Wield Midnight Bargain build but it has me to the point I am about throw in the towel because the 60% life reserved is getting me killed every time.
I was excited at first because I got 11 zombies, 11 Skellys, 6 Spectres, 10 phantasms, and that was before i popped the Vaal Skelly. It just seemed that it wasn't going to work though. Then the news about Blight came out and I am not ready to give up on it just yet. It wont work with my Cyclone>Desecrate>CwC>Volatile Dead 4L (I am trying that and your suggestion for the SRS. I want to try and get out as large of an army as possible with as mys Damage as I can give it (Phys,Chaos, and Elem) but I am at the end of my rope here. Any thoughts on what may work with Blight coming or should I file this project as DOA? Thanks for your Guide BTW. Once I found it I really haven't played much of any other Character build. |
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"Labyrinth Traps now deal 90% less bleeding damage to Minions."
Oh baby... I'm super keen for Hybrid ES. Last edited by Alerean#4228 on Sep 4, 2019, 1:09:33 AM
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" Not abnormal to talk on a forum :) not really the thread for it though. You would probably be better of in a Low Life (LL) summoner thread like this one? https://www.pathofexile.com/forum/view-thread/2180524 Generally, if you are planning on reserving 60% life you need to go Low Life. This implies using a Shavronne's for the chaos damage bypass, getting a lot of ES and buffing minions through aura's. So a lot of aura efficiency and reduced mana reservation. This build won't be cheap and not really a league starter. Send me a PM if you want to discuss, I still have a Midnight Bargain build on my "to play" list. |
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Wicked Ward keystone can be good for us? It's very close from Ravenous Horde which for sure we want.
Last edited by Jarovb#6867 on Sep 4, 2019, 8:03:45 AM
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Hi there, thanks for youre comprehensive guide. I am new at the game and this is my first build. I have a question. I cannot figure out in youre endbuild what u use for the chaos/poison trigger? i am using lesser poison support gem, but this takes up a gemslot. Secondly youre main weapon is gone in the profilebox of youre endgear.
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" A "Socketed gems are supported by level 18-20 Poison" on a set of Elder gloves. Weapon used to be an Elder claw (Life gain on hit) with "Support by level x Main" and either "Supported by Faster Attacks" or "Supported by added fire". A lot has been shaken up by the 3.8 rework, so some changes to be expected. |
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" it's not a newbie stuff and can't be obtained till endgame. Last edited by Singrave#2968 on Sep 4, 2019, 12:58:33 PM
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