{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀

@ everyone:
3.8 Patch Notes will be out in 7 hours!




@ Singrave:
Full Post & Previous Conversation
"
Hercanic wrote:
Same as the main build: Ball Lightning on Cast While Channeling (w/ Poison Support affix gloves and +flat chaos damage Hypnotic jewel). Cyclone is a channeled skill now, and I'm actually preferring it to Charged Dash.
"
Singrave wrote:
ahh, the Poison Support affix. thanks! i'm fairly new to game.
I've tried other summoner paths, but enjoy yours build mostly (4 days ingame thou).
I'm still with ball lightning + lesser poison and only in 5th act, but will start over in Blight.

So, "socketed gems supported by poison", am i right? Can you craft it or is it only on dropped items?
"
So, "socketed gems supported by poison", am i right? Can you craft it or is it only on dropped items?

It can be crafted (randomly; there's no bench recipe) on Elder-influenced gloves, which drop in Elder-influenced maps. Someone crafted a very nice pair in SSF before. You can ignore the Chance to Bleed affix, as that'll only make it more difficult, and instead use Feeding Frenzy on Skeletons instead of Bloodlust.

I am also working on a variant that does not use the Agony Crawler, and thus does not need to poison. Check out "thoughts on dropping Herald of Agony"




@ Saint_and_Sinner & Alerean:
Full Posts & Previous Conversation
"
Hercanic,
Will you be able to edit main walktrough leveling guide or at least give us some short pointers when they release patch notes so that we can get to maps as quick as possible?
"
Hercanic wrote:
I'll be providing as much as I can in the Roundup post. Unfortunately for build creators, we only get the patch notes 2 days out from League start like everyone else, and no chance to test until the day of release. So it won't be possible for me to rewrite the leveling guide so soon.

The main differences will be tree pathing, which of the new minion supports we incorporate when (Feeding Frenzy on Zombies and Skeletons ASAP), and Ascendancy order (by level 38 get Mistress of Sacrifice with L1 CWDT + L1 Desecrate + L8 Spirit Offering = fantastic defense). Given that early minions are being buffed, and this build already levels up very smoothly, it'll just be that much harder to fail at leveling.
"
You already answer me in a way..i was mostly concerned about gem links and maybe some items..rest is more or less = same.

So...when we see patch notes,if you update only gems to pick while leveling, that would be huge!

Thx!
"
Alerean wrote:
Yeah, leveling gems and passive point allocation alone is awesome.
"
leveling gems and passive point allocation

Yep, that's the plan!




@ Jarovb:
"
Jarovb wrote:
Is it possible to play this build without Glorious Vanity on HCSSF?

The Corrupted Soul keystone is worth 2k ES (so 9k eHP instead of 11k) and doubles how much damage ES can take by splitting half to your Life so your Life recovery is put to work.

Once you have 2000 flat life, 200% life, and 200% ES, you'll gain 750 ES from Spirit Offering (assuming it remains at 2% per corpse and doesn't receive a compensation buff for Offerings now consuming half the amount of corpses).

Glorious Vanity would allow you to take a (750 * 2 =) 1500 hit without ES dropping at all. Without it, you'll absorb 750 and take another 750 on ES until it depletes into Life. It's technically still protecting for the same amount, but it puts greater strain on ES recovery while Life recovery twiddles its thumbs.

Absorbing 750 damage up to every 0.25sec is still fantastic protection, though, don't get me wrong. That's 3000 ES per second. And all it costs is a 3L and 2 Ascendancy points. Steelskin, by comparison, is 2209 absorption every 3 seconds. MoS+SO is not invulnerable, but in the right situation you will be.

In short, to answer your question, yes I highly recommend it even without Glorious Vanity.
Last edited by Hercanic on Sep 3, 2019, 6:42:09 PM
GUIDE UPDATE
Announcing the top 5 Speakers of each Legion League!


Art by Brad Rigney

SC (min. level 97)
  • 1st Place: Bibpanana's Doodlebop @ level 100 🥇


SSF (min. level 85)


HC SSF (min. level 80)


Congratulations!

If your character is missing due to the search terms, let me know! If your profile was set to Private, you will not show up, unfortunately.

It can be tricky trying to tell whether someone was playing a heavily-modified version of Speaker or one of their own creation. I excluded any that seemed to be the latter, so if this was done in error for your character please speak up!

Turnout this league was low, likely due to the league mechanic being less favorable to this build. The bulk of our damage comes from Skeletons, which are primarily intended for bosses, and so lacked adequate movement speed to effectively spread out and break open Legion mobs. In the future, the new 3.8 Feeding Frenzy Support and Skeleton Dash should help out immensely.

The cutoff for Softcore was also pretty high, L97, due to the league's healthy retention of players. Many who did play this build did not make it to a high enough level to show up, myself included (L93)! Drat!

This league we had our second ever Level 100! An extra special congratulations to Bibpanana! They also made it down to an impressive solo Delve depth of 923!
Last edited by Hercanic on Sep 3, 2019, 11:55:03 PM
GAME UPDATE
3.8 Blight Patch Notes have been released! TL;DR = Massive overhaul of Passive Tree, Necromancer Ascendancy, and Minion Skills. As such, the build will be undergoing changes.

Gem level is now capped at Level 40.


Art by John Silva

Passive Tree
How to add 3.8 tree data to PoB (EDIT: PoB has now been properly updated.)


Five brand new clusters. Unfortunately, some of them are awkward for us to path to.

Death Attunement wasn't nerfed! Meaning we'll have at least 3 Spectres.

+1 Zombies/Skeletons still available from Death Attunement and Lord of the Dead. All others on the tree are gone.

We can reach +1 Golems with an Intuitive Leap if we want to save points.




There are five new minion clusters. We've got:

Enduring Bond (4pts) = 46% minion duration (31+15), 58% minion damage, 4% minion attack/cast speed.

Aligned Spirits (3pts) = 40% minion damage, 20% mana, 15% reduced cost

Fearsome Force (3pts) = 31% minion damage, 36% minion AOE, 10 INT

Ravenous Horde (4pts + 2 travel) = 38% minion damage, 38% minion move speed, 10% minion attack/cast speed, 10% minion chance for Onslaught.

Gravepact (4pts + 2 travel) = 51% minion damage, 70% minion accuracy, 8% minion attack/cast speed, 5% minion double damage.




We also have four significantly changed clusters:


Death Attunement
Before (4pts) = 25% minion damage, 10% minion life, 8% minion attack/cast speed, 0.2% minion leech, +1 Spectre/Zombie/Skeleton. Connected to same travel point as Corruption/Unnatural Calm.

After (4pts) = 34% minion damage, 10% minion life, 8% minion attack/cast speed, 0.2% minion leech, +1 Spectre/Zombie/Skeleton. Now connects to same travel point as Minion Instability and Whispers of Doom, making it more accessible when coming from the left.

Net change = 9% minion damage, different accessibility. It also went from 17% minion life to 24%, or 7% additional (usually skip this).



Grave Intentions
Before (3pts) = 17% minion life, 20% minion chaos res, +2/1 Zombies/Skeleton.

After (3pts) = 16% minion life, 31% minion chaos res, 16% minion elemental res, 10% minion life as Extra ES, 25% minion chance for Unholy Might.

Net change = -1% minion life, 11% minion chaos res. Lost bonus minions for ele res, more life as ES, and Unholy Might (30% phys as extra chaos damage).



Spiritual Command/Sacrifice
Before (5pts) = 33% minion damage, 7% minion attack/cast speed, 20% minion accuracy, 10% minion life, 15% minion ele res, 1% minion regen, 0.5% summoner regen, minion attack speed affects summoner.

After (5pts) = 12% minion attack/cast speed, 20% minion accuracy, 42% minion life, 10% minion ele res, 1% minion regen, 1% summoner regen, minion attack speed affects summoner.

Net change = -33% minion damage, 5% minion attack/cast speed, 32% minion life, 0.5% summoner regen. Position of Spiritual Command and Sacrifice swapped, making Spiritual Command more optional/require a higher investment to reach.



Indomitable Army (was Gravepact)
Before (4pts) = 35% minion damage, 8% minion attack/cast speed, +1 Zombie/Skeleton. Connected to same travel point as Potency of Will.

After (3pts) = 37% minion life, 25% minion phys reduction, 15% minion ele res, minion immunity to moving bleed damage. Alternate path offers another 10% life and ele res to minions. Connects to same travel point as Elemental Equilibrium, making further south entirely optional.

Net change = Complete shift in focus from damage to defense. Most of the lost damage can now be found on the neighboring cluster, Aligned Spirits.




Finally, the last cluster is unchanged:

Spiritual Aid/Righteous Army/Redemption (7pts)
79% minion damage, 5% minion attack/cast speed, 70% minion accuracy, 10% minion movement speed, 20% minion life, 1% minion regen, 1% summoner regen, 30% summoner accuracy, 12% summoner damage, minion damage affects summoner.




In short, we have twice as many clusters (5->10), which cost an additional 21 points. 68% minion damage was moved off of two previous clusters and into the new clusters, replaced with 69% minion life.

In trying to grab most of these new clusters on the Hybrid tree, we lose four 3pt jewel sockets, 25%/10% life/ES and 0.5% regen from Blood Drinker and Resourcefulness.

Once we have proper gem data we can start scaling back where it is most efficient.
Major & Minor New Content and Features
"
Natalia_GGG wrote:
Major New Content and Features
Added a new Dexterity/Intelligence Skill Gem - Withering Step: Gain Phasing and Elusive, a buff that gives you a decaying movement speed bonus (replacing any other instances of Elusive on you), while applying Wither to nearby enemies when you move within range. Performing any skill removes Phasing and Elusive. Shares a cooldown with other Blink skills.

Depending on how the cooldown compares with Flame Dash (for those using Cyclone instead of Charged Dash), Withering Step may be a great alternative. The wither effect would boost the chaos damage of the Agony Crawler and Zombies/Phantasms when Spirit Offering/Unholy Might is up.


"
Natalia_GGG wrote:
Added a new Intelligence Skill Gem - Summon Carrion Golem: Summon a Carrion Golem that adds physical damage to your non-golem minions while active. The golem uses a series of slashes that increase in damage, and can conjure up a cascade of bone spikes. The Carrion Golem deals more damage for each of your non-golem minions near it.

Nothing new. Even with the upcoming gem preview, we won't know the numbers since gems tooltips don't list minion damage at all. =o\


"
Natalia_GGG wrote:
Added a new Intelligence/Dexterity Skill Gem - Stormblast Mine: Has an aura while placed which causes nearby enemies to take increased damage, stacking up to a maximum of 150% increased damage taken. Deals lightning damage in an area when detonated.

Mine Rebalance
The first mine you detonate will detonate instantly.

Character Balance
You can now have up to 15 mines active at once by default (from 5).

Potential to support minions with damage-boosting mines against hard bosses like Uber Elder. Skitterbots can trigger the lightning damage without detonating the mines, applying EE too.


"
Natalia_GGG wrote:
Added a new Intelligence/Dexterity Skill Gem - Summon Skitterbots: Summons two constructs that will detonate and trigger your traps and mines, as well as providing bonus trap and mine damage. One has an aura that shocks nearby enemies, while the other has an aura that chills nearby enemies.


Unbound Ailments Support
  • Supported skills now have 35% increased duration of Ailments on enemies at gem level 1 (from 25%), up to 54% at gem level 20 (from 44%).
  • Supported skills now have 25% increased effect of non-damaging Ailments on enemies at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%).
  • Supported skills now deal 25% more damage with Ailments at gem level 1 (from 20%), up to 34% at gem level 20 (from 30%).

The 20% Shock aura will be very powerful, and worth considering depending on its AI. I am guessing it will stick to you like a Holy Relic unless you deploy mines. If we use Cyclone, then when we're close to the target so will the Skitterbots. If we use mines against bosses, then we can keep our distance.

Linking Unbound Ailments would boost the shock to 26.8% and the chill to 13.4%.


"
Natalia_GGG wrote:
Added a new Dexterity/Intelligence Support Gem - Nightblade Support: Causes supported attack skills to grant Elusive on critical strike, and causes those skills to deal more critical strike damage, and deal critical strikes more frequently, while you have Elusive. Only usable with claws and daggers.

"The new Elusive buff grants 40% increased movement speed as well as 20% attack/spell dodge." Potential link for Cyclone.


"
Natalia_GGG wrote:
Added a new Intelligence Support Gem - Meat Shield Support: Causes minions from supported skills to have a chance to taunt on hit, take less damage, and act more defensively. Minions from supported skills will also deal more damage to enemies that are near you.

Good for defensive Zombies, Animated Guardian, and support Spectres so they don't run off. We probably won't be using this, but we'll see.


"
Natalia_GGG wrote:
Added a new Intelligence Support Gem - Deathmark Support: Grants the Deathmark skill, which causes any minions from supported skills to focus their attention on the deathmarked enemy. Minions from supported skills also deal more damage, and even more damage to the deathmarked enemy.

Neat. Since we're constantly attacking anyway, we usually don't have any problem getting our minions to engage. So we probably won't be using this, either. If the damage bonus is high, though, that may change.


"
Natalia_GGG wrote:
Added a new Intelligence Support Gem - Feeding Frenzy Support: Minions from supported skills act more aggressively and have a chance to grant the Feeding Frenzy buff to you on hit. While you have this buff, all your minions deal more damage and have increased attack, cast and movement speed.

Perfect! We will be using this with Skeletons to give them Dash, and possibly Zombies if we ultimately elect to drop the Agony Crawler. I just hope the damage bonus is competitive. If not, for stationary bosses it may be better to swap in a different damage support for Skeletons.


"
Natalia_GGG wrote:
Added a new Intelligence/Strength Support Gem - Infernal Legion Support: Minions from supported skills deal fire damage over time in an area around them and take fire damage based on their maximum life.

Same as what we already knew. Give us numbers, dammit!


"
Natalia_GGG wrote:
Added a new Intelligence/Dexterity Support Gem - High-Impact Mine Support: Can only support spells, or attacks that use a bow or wand. Instead of using the supported skills, you will throw a mine that uses that skill when detonated. Mines cannot use Channelling skills. Thrown mines have a stacking aura that causes nearby enemies to have a chance to take double damage with hits.

Another option to support minions with mines, aside from Stormblast Mines, if we wanted a custom spell.


"
Natalia_GGG wrote:
Minor New Content and Features
Added a second set of keybinds, accessed by holding Ctrl (by default, though this can be changed in the settings).

What's especially cool is the abilities on the second set have their own hotkeys, which can be used regardless of pressing CTRL. By default they'll be bound to CTRL+Q, CTRL+W, etc, but you can rebind them to A, S, etc, and they'll work just fine.


"
Natalia_GGG wrote:
Added more Labyrinth enchantments for new skills, as well as on boots.

Is this just mentioning the split of Life and Mana recovery effects? I wonder if there's anything actually new.


"
Natalia_GGG wrote:
Shield Charge now uses your equipped shield, including any cosmetics applied to it, for its effect, with the exception of the "Focus" shields (pure Intelligence base types).

I'm not sure what this is referring to exactly. There's no mention of Shield Charge under Skill Reworks, so this probably isn't referencing a change in functionality, just its visual effect.


"
Natalia_GGG wrote:
Legion Mechanics Added to the Core Game
With the Legion league being so well-received, we've added Legion to the core game. You can now encounter Legion in the following ways:

  • As a new possible Incursion room, with each tier increasing the potential value of the Legion encounter in the eventual Temple of Atzoatl.
  • As a rare Delve encounter.
  • As a random encounter within the Atlas (10% chance in each Map).
  • In addition to the above ways of encountering Legion monoliths, you can now find Legion uniques in chests that award league-restricted items.
  • Vagan now awards various Legion-related items in Betrayal Safehouses. In Transportation Safehouses he awards Legion Splinters. In Research he awards Incubators. In Intervention he awards Legion Scarabs. In Fortification he awards a set of chests that can be found in Legion encounters.
  • Unique items that can be found exclusively from Legion encounters as of 3.7.0 can still only be found from Legion encounters and the related reward sources above.


Changes to Legion Mechanics
We've made the following balance changes to accomodate Legion in the core game:

  • Item rewards within the Domain of Timeless Conflict now diminish over time. Experience does not change.
  • Item reward variance from Domain of Timeless Conflict encounters of differing numbers of Emblems has been flattened. You'll now receive approximately the same quantity of items per Emblem used in 2-Emblem encounters as in 5-Emblem encounters.
  • Time-frozen Legion monsters who are afflicted by a proliferating Ignite, and similar lingering effects, will no longer remove that Ignite upon being broken out.
  • A wider variety of rewards can now be found in some Incubators.

So it'll be worth it to run 1v1, rather than save up for 4-5 FFAs.

I hope Glorious Vanity jewels won't be too rare.
Summoner & Necromancer Rebalance
"
Natalia_GGG wrote:
Summoner Rebalance
  • We've done a sweeping balance pass of everything related to traditional summoner gameplay, and in most cases, provided substantial buffs or added new features to help summoners keep up with other playstyles. While many of these changes touch upon specific items or skills, there were a few broad changes.
  • Many sources of additional maximum minions have been moved to the skill gem, making summoners less reliant on specific unique items. Most minion gems now grant additional minions as the gem levels up.
  • All minions have received substantial increases to their base accuracy, and are much more likely to hit monsters.
  • We've added and improved many minion passive skills on the passive skill tree.
  • We've also added many new skills to help summoners control and manage their minion army (see above!).
  • There have been many, many more changes to unique and rare items, essences, skills and supports with summoners in mind. You'll find those changes outlined in their various sections below.

We'll now have at least 3 Spectres, 9 Zombies, and 10 Skeletons. Hopefully by L21-23 these gems will gain an additional minion, since then it'd be trivial for us to have 4/10/11 of each.

Accuracy bonuses are a huge relief. I was not looking forward to the possibility of jamming in Precision. We should be able to hit 3k accuracy (100% hit chance) with the nodes available on the tree.


"
Natalia_GGG wrote:
Ascendancy Balance

Necromancer
  • Commander of Darkness: The small passive leading to the notable now grants 5% increased effect of non-curse Auras from your skills. It no longer grants 4% increased cast speed.
  • Mistress of Sacrifice: Now causes your offerings to have 25% reduced effect on you (from 50%), and grants 30% increased Skill Duration (from 20%), and 30% increased Minion Duration. No longer grants 40% increased Damage if you have consumed a corpse recently, or 2% increased attack and cast speed for each corpse consumed recently.
  • Flesh Binder, Invoker, Bone Sculptor, Soul Weaver and Puppet Master have all been removed and replaced by new notables.
  • Added a new notable -- Essence Glutton: 20% increased maximum Mana. For each nearby corpse, you and nearby allies regenerate 0.2% of Energy Shield per second, up to 2% per second. For each nearby corpse, you and nearby allies regenerate 5 mana per second, up to 50 per second. Regenerate 8% of your Mana and Energy Shield over 2 seconds when you consume a corpse.
  • Added a new notable -- Mindless Aggression: Minions have 30% increased movement speed, 10% increased attack speed, 10% increased cast speed, and deal 30% increased damage.
  • Added a new notable -- Unnatural Strength: +2 to level of all Minion skill gems. Requires Mindless Aggression.
  • Added a new notable -- Bone Barrier: Grants level 20 Bone Armour skill. 1% additional Physical Damage reduction per minion, up to 10%. +3% to all elemental resistances per Minion, up to 30%. 3% increased recovery rate of Life and Energy Shield per Minion, up to 30%. Minions have 20% more maximum Life. Requires Mindless Aggression.
  • Added a new notable -- Plaguebringer: If you have consumed a corpse recently, you and your Minions have 30% increased Area of Effect. With at least one nearby corpse, you and nearby allies deal 10% more Damage, and nearby Enemies deal 10% reduced Damage.
  • Added a new notable -- Corpse Pact: 30% increased Damage if you have consumed a corpse recently. 2% increased attack and cast speed for each corpse consumed recently. Enemies near corpses you spawned recently are Chilled and Shocked. Corpses you spawn have 50% increased Maximum Life. Requires Plaguebringer.

Same as before.
Skill Balance & Support Gem Reworks
"
Natalia_GGG wrote:
Skill Balance
All Aura skills you cast (Wrath, Hatred, etc) now have a base radius of 40 (from 36) to compensate for changes to Aura Radius on the Passive Skill Tree. Likewise, the radius of Flesh and Stone now has a base radius of 28 (from 24), War Banner and Dread Banner now have a radius of 46 (from 40), and all Aura gem qualities that increased the Aura's radius now increase it by twice the amount (from 2% to 4% per 1% quality).

Since we never invested in aura clusters, this is a nice unintentional buff for us.


"
Natalia_GGG wrote:
Convocation
  • Now has a cooldown of 3 seconds (from 4).
  • Now recovers a percentage of minion maximum life, rather than a flat value, starting at 0.7% at gem level 1, up to 1.65% at gem level 20.

The regen doesn't quite make up for the loss of 2% on Invoker, but it's decent enough.


"
Natalia_GGG wrote:
Cyclone
Cyclone was the dominant skill in 3.7.0, used by far more players than any other melee skill. In this patch, we wanted to reduce some of Cyclone's enormous range, and make it feel less penalising to use a one-handed weapon with Cyclone.

  • Now has a base range of 11, rather than a range based on your weapon type.
  • No longer gains additional radius based on Melee Range.
  • Now gets 8% increased Area of Effect per 1 additional Melee Range.
  • Now deals 5 to 8 added Attack Physical Damage at gem level 1 (from 10 to 15), up to 28 to 42 at gem level 20 (from 56 to 85).
  • Now adds +1 to radius per stage (rather than +1 to melee range).
  • You now gain 1 stage every 0.2 seconds while channelling, rather than based on your attack time.
  • You now lose 1 stage every 0.3 seconds while not channeling (from 0.2 seconds).


Multistrike Support
  • Supported skills now deal 20% less Attack Damage at gem level 1, up to 10% at gem level 20 (from 30% less at all gem levels).
  • First repeat of supported skills now deal 22% more Damage at all gem levels (from 40% more at gem level 1 to 50% more at gem level 20).
  • Second repeat of supported skills now deal 44% more damage at all gem levels (from 80% more at gem level 1 to 99% more at gem level 20).
  • Now has a mana multiplier of 160% (from 180%).

Same as before.


"
Natalia_GGG wrote:
Flame Dash
  • Now deals 7 to 11 Fire Damage at gem level 1 (from 6 to 9), up to 479 to 718 at gem level 20 (from 319 to 479).
  • Now deals 19 base Fire Damage per second at gem level 1 (from 10.9), up to 1262.7 at gem level 20 (from 599).

The damage buff is meaningless to us.


"
Natalia_GGG wrote:
Flesh and Stone
  • Now has 20 gem levels (from 6).
  • No longer reduces all Damage from non-Blind enemies, and instead reduces Damage from Attacks from non-Blind enemies.
  • You now take 9% less Damage from Attacks from non-Blind enemies at gem level 1 (from 10%), up to 11% at gem level 20 (same as previous maximum gem level).
  • Enemies Maimed by this skill now take 13% increased Physical Damage at gem level 1 (from 14%), up to 16% at gem level 20 (same as previous maximum gem level).
  • Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level).

Nerfed to only protect against attacks. It's still good, but we can feel a bit better about not taking it now.


"
Natalia_GGG wrote:
Raise Spectre
  • Now sets the level of Raised Spectres, rather than limiting the level of the corpses you can raise as Spectres.
  • Now grants your minions 150 additional Accuracy Rating at gem level 1 (from 142), up to 1109 at gem level 20 (from 824).
  • No longer modifies the Life, Energy Shield or Damage of the minion.
  • Now allows you to raise additional Spectres as the gem levels, up to 2 maximum Raised Spectres at gem level 20 (and more at higher gem levels).


Monster Changes
Monster accuracy rating has been reduced game-wide. Players who invest in Evasion will, as a result, be evading monsters at approximately pre-3.7.0 rates.

Monsters which use Molten Strike now create the projectiles whether they hit a target with the main attack or not.


Incursion Changes
Reduced the life of Vaal Advocates and Enhanced Vaal Fallens by 25%

Same as before.

The nerf to Advocate life means they'll go from 540% base life to 405%. They made great Spectres because of how tanky they were, so this is a bit unfortunate. At least Incursions will be a bit easier?


"
Natalia_GGG wrote:
Raise Zombie
  • Now grants your minions more Life as the gem levels, up to 38% more at gem level 20 (previously none).
  • Now grants increased cooldown recovery speed for your Zombie's Slam Attack as the gem levels, up to 76% at gem level 20 (previously none).
  • Now allows you to raise additional Zombies as the gem levels, up to 7 maximum raised Zombies at gem level 20 (previously set to 3 at all gem levels).


Summon Skeletons
  • Now summons 2 Skeleton Warriors per cast (from 1).
  • Now summons more Skeleton Warriors per cast as the gem levels up, up to 3 at gem level 20.
  • Now increases your maximum Skeleton limit as the gem levels up, up to 8 by gem level 20 (from 5).

Same as before.


"
Natalia_GGG wrote:
Desecrate
  • Now has a corpse limit of 10 (from 15)
  • Now has a cast time of 0.6 seconds (from 0.8)
  • Now has a base duration of 4 seconds (from 5).
    No longer has a cooldown.


Spirit Offering
  • Now has a base duration of 5 seconds (from 3), with an additional 1 second per corpse consumed (from 0.5), up to a maximum of 4 corpses (from 8).
  • You now gain 4% Life as extra Energy Shield per corpse consumed (from 2%).
  • Now applies a visual effect above the player while it is active.

YES! They did in fact compensate for halving corpse consumption. This means we'll get 3% of Life as Extra ES per corpse. It will consume 5 corpses total, for a total of 15% Extra ES (= 1500 ES). Desecrate now has no cooldown and creates 5 corpses without any other supports, unlike Unearth. We can now guarantee the maximum 15% Extra ES every trigger of CWDT, all with only a 3L.

Hybrid ES is officially the main build now, no question. We don't even need Glorious Vanity with these numbers. For reference, in 3.7 I could only get 5% per trigger against bosses, with Glorious Vanity halving the damage to ES and thus making it equivocal to 10%. And now we get a full 15%, triple what I had before. There is no doubt now, this is the absolute best defense for Necromancer.

Let's all hope GGG doesn't nerf it into the ground when this catches on. But you just know someone's going to show off on Reddit and ruin it for everyone. *sigh*


"
Natalia_GGG wrote:
Support Gem Reworks

Minion and Totem Elemental Resistance Support (now called Elemental Army Support)
  • No longer supports Totems.
  • Now has a mana multiplier of 130%.
  • Minions from supported skills now have +19% to all Elemental Resistances at gem level 1, up to +29% at gem level 20.
  • Minions from supported skills now inflict Exposure on hit, applying -10% to the Elemental Resistance matching the highest damage type taken by the enemy.
  • Minions from supported skills now deal 20% more Elemental Damage at gem level 1, up to 29% more at gem level 20.
  • Now grants additional maximum Elemental Resistances as the gem levels, up to +2% by gem level 20.
  • Now grants 0.1% additional maximum elemental resistances per 1% gem quality.

10% cheaper mana multiplier

-6% ele res @L1 and -15% @L20
+4% max res @L20/Q20

10% exposure
10% more ele damage

1.29 * 1.1 = 42% more damage

As a damage gem with defensive bonuses, this is pretty solid for elemental Spectres. It'd make a great replacement for Controlled Destruction (44% more, -5% crit). It's not good for us, though, since we're using Phantasms who deal Physical Spell damage.


"
Natalia_GGG wrote:
Minion Life Support
Now has a mana multiplier of 130% (from 140%).

Lower mana costs are always welcome.


"
Natalia_GGG wrote:
Minion Speed Support
  • Supported skills now have 25% increased minion Cast Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%).
  • Supported skills now have 25% increased minion Attack Speed at gem level 1 (from 10%), up to 34% at gem level 20 (from 19%).
  • Now has a mana multiplier of 130% (from 140%).

Gained 15% attack/cast speed. It's still 20% shy of Faster Attacks and 15% shy of Faster Casting, which are both sub-par damage gems to begin with.
Item Balance
"
Natalia_GGG wrote:
Item Balance
Resonators can now stack. They have a stack size of 10 in normal Stash Tabs and the inventory, and can the Primitive Resonators can stack to 5000 in the Currency Tab.

User Interface Improvements
Added slots for Harbinger's Orbs, Ancient Orbs, Orbs of Binding and Engineer's Orbs to the Currency Stash Tab. These slots are invisible until you add one of those currencies.

Increased the stack size for Perandus Coins in the Currency Stash Tab to 50000.

Added slots for Legion Splinters, Emblems and Scarabs to the Fragment Stash Tab.


Atlas Mission Changes
et al.


Betrayal Changes
et al.


Azurite Mine and Sulphite Changes
et al.

Hooray!


"
Natalia_GGG wrote:
A number of Accuracy modifiers for Minions have been added to the mod pool for both Abyss and ordinary Jewels.

Nice to have options.


"
Natalia_GGG wrote:
Femurs of the Saints: No longer causes your minions to Regenerate Life, nor does it grant increased Minion Attack and Cast Speed per Skeleton you Own, increased Minion Duration per Raised Zombie, or increased Minion Damage per Raised Spectre. It now causes minions to deal 60-80% increased Damage, and grants 1% chance to Block Attack Damage per Summoned Skeleton, 2% increased Attack and Cast Speed per Summoned Raging Spirit, 0.6% of Life Regenerated per second per Raised Zombie, and 30% increased Mana Regeneration Rate per Raised Spectre.

Do the Per Minion stats now only affect the summoner? That's what the Mana Regen leads me to believe.


"
Natalia_GGG wrote:
Vis Mortis: No longer grants +1 to maximum number of Raised Spectres or grants your minions Unholy Might when they kill an Enemy. Now causes minions to gain 15-20% of Elemental Damage as extra Chaos Damage.

Unholy Might was always a little awkward for a +1 Spectre chest, since most viable Spectres were elemental rather than physical.

I kind of wish it had both the new mod and Unholy Might just to round out its usefulness, and create some opportunities with Triad Grip conversion with physical Spectres. We can still do this, of course, with the new Grave Intentions cluster, but the chest stacking it to a higher % chance would be interesting.


"
Natalia_GGG wrote:
Fortified Legion: Can no longer drop. Has been replaced by a new unique item which uses the same art.

Apparitions: Can no longer drop. Has been replaced by a new unique item which uses the same art.

Violent Dead: Can no longer drop or be obtained from quests.

We know about Fortified Legion becoming Fortress Covenant, but I wonder what Apparitions is becoming. The loss of Violent Dead may be baked into the Zombie gem with a lower base cooldown for Slam, but we'll have to wait for the datamined numbers to know for sure.


"
Natalia_GGG wrote:
Sidhebreath: No longer grants Physical Attack Damage leeched as Mana. Now causes minions to deal (5-9) to (11-15) additional Cold Damage.

Weak, but better than the mana leech. A relic from the days of Dominating Blow's high cost, I imagine.


"
Natalia_GGG wrote:
Bones of Ullr: No longer increases the maximum number of Zombies or Spectres you can have. Instead, it now grants +1 to the level of Raise Zombie and Raise Spectre gems. This affects all versions of the item.

Bones of Ullr are considerably weaker now for their cost (no resists, crap stats, and crap movement). I would have liked to see it give +1 to all Minion Gems at the very least.


"
Natalia_GGG wrote:
Queen's Decree: Now causes Minions to have 30-40% increased maximum Life (from 10-15%), and deal 30-40% increased Damage (from 10-15%). Existing versions of this item can be updated with a Divine Orb.

So it'll be keeping +1 Spectre/Zombie/Skeleton? That's good. Being a two-handed weapon, it demanded quite a bit of sacrifice to use, so keeping the bonus minions increases its value relative to other items that are losing bonus minions, making the stat far harder to get.


"
Natalia_GGG wrote:
The Queen's Hunger: No longer causes Offering skills to have 25% reduced effect on you. This affects all versions of the item.

So we get full-effect Offerings in exchange for randomness.


"
Natalia_GGG wrote:
Midnight Bargain: Now causes Minions to have 20-30% increased Movement Speed (from 10-20%), and deal 50-70% increased Damage (from 10-30%). Existing versions of this item can be updated with a Divine Orb.

Same case as with Queen's Decree. It's keeping +1 Spectre/Zombie/Skeleton, now a rare stat, helping to justify its steep 30% life reservation.


"
Natalia_GGG wrote:
Arakaali's Fang: The spiders summoned by this item now take up less space and have Phasing (and therefore will not block players or monsters as often or as easily).

As easily? If they're phased, shouldn't they not block anything at all?

In any case, this alleviates one concern I had about possibly incorporating Arakaali's Fang into our build, that being the spiders blocking Skeletons and Zombies on bosses.


"
Natalia_GGG wrote:
Dead Reckoning: Now turns 15 Skeleton Warriors into Skeleton Mages (from 5). Now limited to 1. Existing versions of this item can be updated with a Divine Orb.

Finally. The jewel investment was honestly way too much for what amounted to weaker random-ele skeletons that shoot such slow, basic, cluttery projectiles.


"
Natalia_GGG wrote:
From Dust: Now allows you to summon 4 additional Skeletons at a time (from 2). Existing versions of this item can be updated with a Divine Orb.

This is now very tempting. That's 7 Skeletons out in one cast.


"
Natalia_GGG wrote:
Bloodbond: The Blood Offering skill now has a base duration of 5 seconds (from 3), and gains an additional second per corpse consumed (from 0.5 seconds), with a maximum number of consumable corpses of 4 (from 8). It also now grants 10% more Life Regeneration to Minions per Corpse consumed (from 5%).

Oh good, they didn't forget about Blood Offering.
World Changes & Bug Fixes
"
Natalia_GGG wrote:
World Changes
Labyrinth Traps now deal 90% less bleeding damage to Minions.

Finally!


"
Natalia_GGG wrote:
Added Withering Step as a quest reward for the Shadow and Scion, and as purchasable from Nessa for the Ranger and Witch, for completing The Caged Brute. It replaces Wither for the Shadow.

Added Infernal Legion Support as a quest reward for the Witch, and as purchasable from Nessa for the Templar, for completing The Caged Brute.

Added Summon Skitterbots as a quest reward for the Shadow, and as purchasable from Yeena for the Ranger, Witch and Scion, for completing Intruders in Black.

Added Death Mark Support as a quest reward for the Witch, and as purchasable from Yeena for the Templar and Scion, for completing Sharp and Cruel.

Added Feeding Frenzy Support and Meat Shield Support as a quest reward for the Witch and Templar, and as purchasable from Clarissa for the Scion, for completing A Fixture of Fate.

Added High-Impact Mine Support as a quest reward for the Shadow, and as purchasable from Clarissa for the Witch and Scion, for completing A Fixture of Fate.

Added Summon Carrion Golem as a quest reward for the Witch, Templar and Scion, and as purchasable from Petarus and Vanja for the Ranger and Shadow, for completing Breaking the Seal.

Time to update the leveling guide!


"
Natalia_GGG wrote:
Bug Fixes
Fixed a bug which caused the incorrect Life values of summoned skeletons from gem levels 3 and up to show.

Fixed bug where Ranged Attack Totem Support could support some skills it shouldn't be able to, because they created minions that used skills it could support.

Never noticed the Skeleton life bug.

The RAT bug sounds hilarious. I'm guessing it affected Mirror/Blink Arrow?
Last edited by Hercanic on Sep 4, 2019, 7:10:35 PM
This is the first time I have actually tried to talk to someone in this forum and I am sorry if it is out of Normal but I have hit a brick wall. I am working on a Dual Wield Midnight Bargain build but it has me to the point I am about throw in the towel because the 60% life reserved is getting me killed every time.
I was excited at first because I got 11 zombies, 11 Skellys, 6 Spectres, 10 phantasms, and that was before i popped the Vaal Skelly. It just seemed that it wasn't going to work though.
Then the news about Blight came out and I am not ready to give up on it just yet. It wont work with my Cyclone>Desecrate>CwC>Volatile Dead 4L (I am trying that and your suggestion for the SRS. I want to try and get out as large of an army as possible with as mys Damage as I can give it (Phys,Chaos, and Elem) but I am at the end of my rope here. Any thoughts on what may work with Blight coming or should I file this project as DOA?

Thanks for your Guide BTW. Once I found it I really haven't played much of any other Character build.
"Labyrinth Traps now deal 90% less bleeding damage to Minions."

Oh baby...

I'm super keen for Hybrid ES.
Last edited by Alerean on Sep 4, 2019, 1:09:33 AM
"
DeathJester73 wrote:
This is the first time I have actually tried to talk to someone in this forum and I am sorry if it is out of Normal but I have hit a brick wall. I am working on a Dual Wield Midnight Bargain build but it has me to the point I am about throw in the towel because the 60% life reserved is getting me killed every time.
Any thoughts on what may work with Blight coming or should I file this project as DOA?
.

Not abnormal to talk on a forum :) not really the thread for it though. You would probably be better of in a Low Life (LL) summoner thread like this one?
https://www.pathofexile.com/forum/view-thread/2180524
Generally, if you are planning on reserving 60% life you need to go Low Life. This implies using a Shavronne's for the chaos damage bypass, getting a lot of ES and buffing minions through aura's. So a lot of aura efficiency and reduced mana reservation. This build won't be cheap and not really a league starter.

Send me a PM if you want to discuss, I still have a Midnight Bargain build on my "to play" list.
Wicked Ward keystone can be good for us? It's very close from Ravenous Horde which for sure we want.
Last edited by Jarovb on Sep 4, 2019, 8:03:45 AM
Hi there, thanks for youre comprehensive guide. I am new at the game and this is my first build. I have a question. I cannot figure out in youre endbuild what u use for the chaos/poison trigger? i am using lesser poison support gem, but this takes up a gemslot. Secondly youre main weapon is gone in the profilebox of youre endgear.
"
RobRikkers wrote:
Hi there, thanks for youre comprehensive guide. I am new at the game and this is my first build. I have a question. I cannot figure out in youre endbuild what u use for the chaos/poison trigger? i am using lesser poison support gem, but this takes up a gemslot. Secondly youre main weapon is gone in the profilebox of youre endgear.

A "Socketed gems are supported by level 18-20 Poison" on a set of Elder gloves.
Weapon used to be an Elder claw (Life gain on hit) with "Support by level x Main" and either "Supported by Faster Attacks" or "Supported by added fire". A lot has been shaken up by the 3.8 rework, so some changes to be expected.
"
NeoLearner wrote:

A "Socketed gems are supported by level 18-20 Poison" on a set of Elder gloves.
Weapon used to be an Elder claw (Life gain on hit) with "Support by level x Main" and either "Supported by Faster Attacks" or "Supported by added fire". A lot has been shaken up by the 3.8 rework, so some changes to be expected.

it's not a newbie stuff and can't be obtained till endgame.
Last edited by Singrave on Sep 4, 2019, 12:58:33 PM

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