{3.10} Speaker for the Dead | The Mass Minion Summoner | League Starter, Leveling Guide 💀
" Sure about that? Unnatural strength says "+2 to Level of all Minion skill gems". Seems as Summon Phantasms is a support, I assumed it would not get the benefit. I've been brainstorming on using the new convoking wand for an additional +1 to all minions, seems to work w cyclone. Seems like it would give a lot to a build like this? Downside would be we might need to drop a minion though, not a lot of supports for zombies on wands. Zombies + meat shield might work for a defensive style build? We don't have a lot of sense for a trigger wand I guess, with unearth and spirit offering on a CWDT. |
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@ NeoLearner:
Full Post
" " " All gems are Skill Gems. The difference you're thinking of is between Active Skill Gems and Support Skill Gems. Unnatural Strength should apply to Phantasms. For an example of when Support Skill Gems are excluded, look at Empower. It specifically says "+(0-2) to Level of Supported Active Skill Gems". " Might. We'll have to see what the numbers are on its damage and defense. " Frost Bomb for -20% Cold Exposure, Cold Snap + Bonechill for 14% increased cold damage taken, Purifying Flame for 6% regen and 100% crit chance, curse so Mark of Submission ring isn't needed, Spell Cascade or Area Effect for bigger area. Last edited by Hercanic#3982 on Sep 2, 2019, 1:53:27 PM
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@ everyone:
Blight's Development Manifesto has been released! " In short, this means Unnatural Strength's "+2 to Minion Skills" will not benefit supports, most notably Phantasms. That really sucks. EDIT: I overlooked the Spell distinction in "Spell Skill Gems", meaning the limitation shouldn't apply to Unnatural Strength. Phantasms should indeed benefit still. " Vis Mortis and the +1 crafts as well? This likely means Death Attunement also lost +1 Spectres, as well as most or all +1 Zombies/Skeletons on the tree. " Whew, I was worried Precision would become mandatory. " Nice, those golems really needed help. The difference between them and Ice/Flame golems was night and day, after all. " I talk about this in my reply to Rakio. " Excellent. M&TER becoming Elemental Army is, for one, much easier to type out, and two, very needed to pull the gem out of its niche obscurity. I wish the Exposure were equal to the existing -20% Exposures, though, since they don't stack. But since non-minion builds can simply incorporate a golem with this support for hands-free Exposure, they probably didn't want to make it as strong as other options that take a little more effort, like Frost Bomb or Wave of Conviction. " I figured they'd do this, and the % regen was long overdue. The flat regen was a joke since its inception. Since we lost Invoker's regen, this'll be a big help. " YES! This saves us a socket on GMP Unearth! Every socket is precious to a summoner, so gaining one back is huge. " YES! I talked about Offering duration before, so I'm very glad to see this change. The visual being attached to the summoner is more clutter, but it's great to finally have a better indication of when it expires. Offerings currently consume 1+8 corpses. Half of that, I imagine, will be 1+4, or 5 total corpses. This will align perfectly with Desecrate's 5 corpses. This would give a bonus duration of (5 * 1.5 =) 7.5 seconds compared to (9 * 0.5 =) 4.5 before. They do not mention nerfing Offerings, so I assume they'll be doubling the effect of Spirit Offering to compensate (2% -> 4% life as ES per corpse). If not, then it'll be a hard nerf even with the buff to Mistress of Sacrifice. " Finally. The jewel investment was honestly way too much for what amounted to weaker random-ele skeletons that shoot such slow, basic, cluttery projectiles. " Nice! More minion crafts are extremely helpful in rounding out our minions. " Whenever I played a MoM build, I always hated how big the gap was between Life and Mana flasks. So I'm glad to see this change finally. " I am hopeful this will be a viable link for Skeletons when not using Knockback. " I wonder if this will affect monster chains and how dangerous it will be to summoners? I miss the days of five-base-projectiles, high-damage Stygian Revenants and Chain. It's kind of frustrating that they, along with Undying Evangelists, still have Spectre-specific damage nerfs: "RevenantSpellProjectileSpectre" Deals 1301 to 3035 Lightning Damage "RevenantSpellProjectile" Deals 1951 to 4553 Lightning Damage While Tukohama Vanguards were specifically protected against nerfs to the base monster, unlike Cannibal Fire-eaters more recently who lost significant cast speed with the 3.7 Act 1 rework. " Nice. I had just made a suggestion for improving Bodyswap, too. " Great! Those bonuses never struck me as compelling for that Ascendancy anyway, so I'm doubly-glad for having them baked into the gem. Purity is a nice addition to Zombies while leveling, and this just makes them that much better. " Likely the reason for Spectres receiving a buff to their Accuracy bonus. Last edited by Hercanic#3982 on Sep 3, 2019, 4:49:19 PM
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Hercanic,
Will you be able to edit main walktrough leveling guide or at least give us some short pointers when they release patch notes so that we can get to maps as quick as possible? |
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Hello!
I've watched your recent video https://youtu.be/cUFmr5Ou1Z8 and saw you say that you use Cyclone. Can you explain how do you trigger Herald of Agony? And do you still use Ball Lightning? |
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@ Saint_and_Sinner:
" I'll be providing as much as I can in the Roundup post. Unfortunately for build creators, we only get the patch notes 2 days out from League start like everyone else, and no chance to test until the day of release. So it won't be possible for me to rewrite the leveling guide so soon. The main differences will be tree pathing, which of the new minion supports we incorporate when (Feeding Frenzy on Zombies and Skeletons ASAP), and Ascendancy order (by level 38 get Mistress of Sacrifice with L1 CWDT + L1 Desecrate + L8 Spirit Offering = fantastic defense). Given that early minions are being buffed, and this build already levels up very smoothly, it'll just be that much harder to fail at leveling. @ Singrave: " Same as the main build: Ball Lightning on Cast While Channeling (w/ Poison Support affix gloves and +flat chaos damage Hypnotic jewel). Cyclone is a channeled skill now, and I'm actually preferring it to Charged Dash. Last edited by Hercanic#3982 on Sep 3, 2019, 3:42:29 AM
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" ahh, the Poison Support affix. thanks! i'm fairly new to game. I've tried other summoner paths, but enjoy yours build mostly (4 days ingame thou). I'm still with ball lightning + lesser poison and only in 5th act, but will start over in Blight. So, "socketed gems supported by poison", am i right? Can you craft it or is it only on dropped items? Last edited by Singrave#2968 on Sep 3, 2019, 3:42:14 AM
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" You already answer me in a way..i was mostly concerned about gem links and maybe some items..rest is more or less = same. So...when we see patch notes,if you update only gems to pick while leveling, that would be huge! Thx! |
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Is it possible to play this build without Glorious Vanity on HCSSF?
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" Yeah, leveling gems and passive point allocation alone is awesome. |
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