Daily Routine to Find Delve Bosses

@RPGlitch - Yeah that is what you said. You grossly overexxagerated and tried to put words into my mouth. Also i didn't say it's not attainable... like why do you keep rambling about the depth? Just checked Delve ladder btw... like how many ppl in overall play the league? Was like 140 k concurrent players during launch (which leaves out everyone that wasn't there during launch obvioulsy) and after 50% of the league, like 700 ppl are at 600? Also that is the EASIEST league in which to do it, it's even harder in HC and SSF and SSF HC. Lol yeah it's super attainable for the general playerbase lol. Now don't try to twist my words again that everyone and their dog should be able to reach depth 1k in 5 minutes, but i have made my point.

Most ppl don't play in groups btw and nah it's just a boring repetitive sulphite grind with nothing exciting on the way for the most part as people have said (i dunno if i will go for it or not btw and i'm not saying that i can't or whatever, i'm talking about the overall playerbase not even being able to get close to "delve pinnacle content"). It's like vanilla WoW Naxx, where literally less than 1% of the ppl got to see the content. Guess what, they didn't make that kind of shit again.

Delving for me personally is quite aight.

Playing a specialized delve build =/= skill.

Once again you still don't get it lol. I'm not talking about ME, if i want i can get 36 easily. I mean i dunno how most ppl find it so hard to get challenges done anyway, cos there's /global 820 like cmon now, i'm talking about the general playerbase.

If casuals don't care then why are there so many posts on reddit and so many like 10 challenge ppl in the forums saying that GGG is making content for the 1% lol?

I don't quite agree with it, but yeah they need to make shit more accessible to an extent.

Your logic = yeah everything is unreachable for almost everyone... keep it that way.

There's a difference between rare and RARE. Get off yer high horse lmao.

@PUCivilEngineer - exactly.
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
Last edited by Paldamus#1328 on Oct 12, 2018, 10:11:59 AM
1.5 x 0 is 0 the boss is too rare especially in HC where it isn't trivial to just blast through to 600 (theres 13 people at 600+ i think lol) and faceplant all the mods. This is indicated in every way from the price to buy the challenge to the cost of the drops its way worse than farrul.

The SC side of things is a bit more balanced but it still looks pretty bad, though at least you can try the riskier ones there.

Does anyone know if your challenges can be continued in a different mode in the flashback leagues? Like can I continue my HC challenges in SC? Way easier to finish the last few off i'd only need to make a boss killer and thats it.
Last edited by Draegnarrr#2823 on Oct 12, 2018, 10:18:13 AM
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PUCivilEngineer wrote:

It's a month into the league and only 702 (DSC Solo Delve) characters have reached delve depth 600+. This website completely contradicted your statement...

Honestly, there could be many reasons why people don't go down, but the common word is most builds suck in delves because they die a lot and people don't like dying.

If we are thinking rationally. Look at sulphite costs, which is what everyone usually complains about. It doesn't cost that much now to get sulphite with all the changes.

The costs increase from 500-800 sulphite per node from 300 to 600.

If your farming maps, you only need T10 maps for roughly 500+ sulphite, because GGG linearized sulphite gains vs red tier maps. So, if you have a decent mapper, takes like 2-5 mins.

If your going infinite sideways at 270 and complaining about boss drops. You can go infinite down to 600 and get multiple bosses every 10 squares. That's the point.

You can get your bosses at deeper depths instead of sticking with a sub-optimal build hoping for that 1 out of 1000 Auls at 270.

"
Also by your argument only 702 characters should have regular access to delve bosses.


No, I'm saying bosses are common at 600. Where it literally rains bosses on you. You see bosses well before then and people complaining about the boss spawns are stuck at inefficiently farming depth 270 where it's a barren wasteland of noobs.

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You're telling me that only 700 of the 100,000 players have earned the right to fight delve bosses? That's 0.7%. It's not acceptable for Delve Boss Encounters I, II & III aka "delve's pinnacle content" to be gated behind such ridiculous requirements.


If you include 90,000+ players don't even hit Shaper, its reasonable. And who even cares? The real problem is you can't find the bosses, which is why you are complaining.

Sure, it can be balancing further if the spawn rates are too rare, but don't bring up data, when it's irrelevant to your issue. GGG knows the numbers and they will bring the encounters up or down based on it.

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Paldamus wrote:
@RPGlitch - Yeah that is what you said. You grossly overexxagerated and tried to put words into my mouth.

You are such a hypocrite.

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Also i didn't say it's not attainable...

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Paldamus wrote:
Making something MORE accessible =/= get lvl 100 in 5 hours.

You compared delving to 600 to getting lvl 100 in 5 hours. Which it isn't. That's unattainable.

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like why do you keep rambling about the depth?

Because that's where bosses are extremely common.

"
Just checked Delve ladder btw... like how many ppl in overall play the league? Was like 140 k concurrent players during launch (which leaves out everyone that wasn't there during launch obvioulsy) and after 50% of the league, like 700 ppl are at 600?

Half the players quit after the first two weeks. You don't know what your talking about here. What's the point of bringing up numbers if you don't even look up the past statistics?

"
Lol yeah it's super attainable for the general playerbase lol.

The average player doesn't even make it past maps. They don't care about delve bosses.

"
Now don't try to twist my words again that everyone and their dog should be able to reach depth 1k in 5 minutes, but i have made my point.

And you said I was the one exaggerating...

"
It's like vanilla WoW Naxx, where literally less than 1% of the ppl got to see the content. Guess what, they didn't make that kind of shit again.

You're talking about a different game. And your rambling....

"
Once again you still don't get it lol. I'm not talking about ME, if i want i can get 36 easily. I mean i dunno how most ppl find it so hard to get challenges done anyway, cos there's /global 820 like cmon now, i'm talking about the general playerbase.

The general player base doesn't care or even go on the forums or reddit.

"
If casuals don't care then why are there so many posts on reddit and so many like 10 challenge ppl in the forums saying that GGG is making content for the 1% lol?


You think most people on reddit and on the forums are casuals? Ha. Ha.

"
Your logic = yeah everything is unreachable for almost everyone... keep it that way.


That's not what I said. I said you can balance it if it's too rare, but they should still be HARD to FIND. If it's not clear, I'm saying it now because you keep making shit up.

"
Sure, do more tests to find a right balance. But endgame encounters should always remain rare, because that's kinda the point.
(⌐■_■)
Last edited by RPGlitch#6206 on Oct 12, 2018, 11:38:58 AM
@RPGlitch

1.No.
2.It was an example. I said that the game should be made more accessible and you acted as if i wanted to hand everything to "noobs" on a silver platter...
3.Yeah but noone gets there (build needs to be fairly tailored for it - great now we need 1 char for mapping, 1 for bossing, 1 for delving, 1 for this 1 for that lmao, are we gonna need 10 chars soon to do all the content? - or can't be bothered to get there, because of the suplhite farm which is tedious as fuck)
Once again i don't mean myself, i can make a build that does all things quite well, but a lot of ppl feel like they need 3 diff chars to do shit and this pigeon holing sucks.
4.It's bollocks that 50% of the playerbase quit after 2 weeks, get real. Also, even if they did, that would even further prove the point that they're unhappy with the league.
5.Yeah cos you know what the "avg player" thinks huh? Wtf do you mean by "they don't care about Delve bosses"? It's the league's "pinnacle content", i'm pretty sure they do based on posts etc lol... Like do you live in an echo chamber where you just keep repeating that what you think is correct, even though there's evidence to the contrary everywhere?
6.Just making an example again, based on your overexaggerations.
7.So what that it's a different game, it showcases the point very well. The principle is the same and just cos u can't refute it, doesn't mean it's "rambling".
8.Yeah ofc they don't, cos you say so xD
9.Man you just dig a deeper and deeper hole for yourself. IF the ppl on reddit/forums are NOT casuals, but good/solid players and THEY are saying that it's too inaccessible, then like LOL what do you think it's like for all the masses below them? EVEN more so... xD
10.You keep making stuff up :D

Oh yeah cos every change GGG makes is perfect and entirely based on reality huh? Lmao...

Lmao everything is said about you, when you call it a "barren wasteland of noobs"... like does it not get through your skull that if ALMOST EVERYONE can't or don't reach the necessary levels to get to bosses, then they need to be changed so that they CAN reach them. You can keep calling 99300 people out of 100 000 "noobs", but that doesn't help anyone. It just makes people quit this league/game. It's like Usain Bolt (fastest runner) expects everyone on the street to run as fast as him and if they don't, he just calls them noobs... like lower the fucking standard if almost noone can reach it. It's not like 80% reach it and 20% can't. Then those 20% would indeed be "noobs", but if literally more than 99% of the population can't, then it's just too hard. Get off your high horse. (PS once again, just cos i can reach it, doesn't mean that i should call others who can't "noobs" and neither should you.)
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
Last edited by Paldamus#1328 on Oct 12, 2018, 3:55:23 PM
Ok, you can keep to your depth 270, while I get rich.

Doesn't matter to me, lol.

(⌐■_■)
god damn. maybe i should focus on going straight down again. that looks juicy
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RPGlitch wrote:
Ok, you can keep to your depth 270, while I get rich.

Doesn't matter to me, lol.



I can clear all the content in the game with a few ex build, probably even cheaper, i couldn't care less about becoming rich in 1 game's temp league and if i want, i'll do deeper cos i can ;)

Gets slapped by arguments and then proceeds to make some failed joke xD
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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dachoppa wrote:
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Paldamus wrote:
Yeah this content is unreachable by the large majority of the playerbase. Layers upon layers of rng. Dunno who it's for xD I mean avg/intermediate to solid players aren't even encountering this and casuals/beginners won't even dream of it xD
[...]


according to chris most people don't even reach maps (in his statement from 2016 he said most stop at brutus!). most people are very casual, play terrible builds that they made themselves even though they have no idea how the game works. if you built this game such that most people can do all content, it would be a mobile clicker game.

there are no layers upon layers of rng here. it's a meme statement that held true with the lapidary lens, but not here. where are these layers? you use sulphite to travel the mine and rng determines if it's a city and if it has a boss. i would count that as one layer, but let's be generous and say it's two. "this just in: arpg has rng! also, water is wet!". oh, sulphite gain is also random because you get varying amounts in a map. and map drops are random too!!1 <insert other absurd statements>

maybe people should stop playing several mediocre characters to 90 and make one super good one instead that can handle d300+. if people prefer several garbo characters then that's their own choice to limit themselves. maybe they aren't as good players as they think. even if you found 15 Auls a day, almost noone whining on the forums could beat him anyway for crappy builds and a lack of skills.

inb4 "hurr nolife"



This argument is completely moot considering someone else showed that the amount of players at depth 600 plus is less than 1 %> You can have engaging difficult encounters and mechanics that do not cater to casuals and yet are reachable by i dunno 5 % of your playerbase instead of .07% .

Its absurd to just act like if suddenly even 5-10 % of the player base could hit 40 challenges that we would have suddenly become a casual mobile clicker , get over yourself thats insane.
I'm like 95 and never seen freddy kruger or that boss. Went to 360ish but then said fuck all that and went back up sideways at 270ish Do I have to start a new toon to reset mine so they show with increased frequency?
Git R Dun!
@Artaniz - exactly.
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.

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