[3.5] Scold Snap™ - a low-life league starter Cold Snap Occultist
Are you going to update ur guide before the start or ull just keep it like this. Its great by the way good job
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With the new Arctic Breath being pretty similar DoT what do you think of running 2x 5L in your chest, replacing your weakest support with Arctic Breath? It's more overall damage but the cost is an extra skill on your bar and an extra skill to cast in combat.
In total you would want to cast AB + Bonechill + Hypothermia + GMP(maybe), frost bomb, then Cold Snap + AB. Personally I dropped OOS and Arcane Surge to link Frost Bomb + Curse on Hit + 2x curses to streamline things. Worth trying out I think. IGN: Dmillz
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" Thanks man! Sadly I hit the maximum character limit, and didn't plan ahead by reserving the first comment spot for future expansion. I have no plans to update the guide until I've actually done some science. I see no point in misleading people with my predictions and conjecture. Sadly I also have final exams coming next week, so I won't be able to get serious until Dec 16th. But I'm gonna go ahead and assume you're still interested in my plans for Betrayal league, so here you go... First few days: life + MoM 90-point starting tree (poeurl link) High priority items: Carcass Jack, Doedre's Tenure, Rime Gaze, Spine of the First Claimant Low priority items: Rathpith Globe, Cerberus Limb Endgame plan: low-life with slightly modified tree and gems 116-point endgame tree (poeurl link) Item possibilities: Aegis Aurora, Rime Gaze, Scold's Bridle, Doedre's Malevolence Cold Snap gem setup will remain the same. Supporting skills gem links will assuredly change, but I can't currently predict what they will be. |
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" I vote we abandon the idea of stacking curses altogether. Cold Snap deals perfectly acceptable mapping damage already, regardless of whether it's dual-curse or tri-curse. Enfeeble + Ele Weakness Reduce cold resists with Frost Bomb and Equilibrium Increase cold damage taken with Bonechill |
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" Frost Bomb is a terrible choice for applying on-hit effects, as it only hits once at the end of its duration. Any increased duration, including from the passive tree, will extend that delay between Frost Bomb cast and actual curse application. Dropping Orb of Storms means unreliable lightning hits for Elemental Equilibrium purposes. It needs to be refreshed every 5 seconds, or every time I hit a tanky enemy with cold damage. Scold's Bridle + Doedre's Malevolence works, but I prefer more reliability to cover any kind of sketchy encounter. I don't like the idea of turning a 6L into two 5L spells, as it's only useful in very niche situations, but I'll give it a try at some point. |
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Damn I totally forgot it only deals damage at the end. That kills that idea. There's no way it's worth doing 2x 5L then, it will be way too clunky to play.
IGN: Dmillz
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Is it not worth taking any of the Cold DoT multi nodes? Breath of Rime/Fingers of Frost/Frigid Wake?
Considering this as possible starter as well |
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" Already discussed a few times in this thread. Tldr? > have a look at the trees posted just 4 posts above yours | |
" Tree is corrupted for me, says something about older version. |
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" If you won't care about it as supplemental damage, why the hypothermia? Bonechill is the one improving main skill's damage. Shouldnt we use one of these with CWDT to apply a curse? I have another question about Elemental Equilibrium.. How do I work it to apply the negative 50% resistance to cold? Do I always have to wait for my Orb of Storms to hit first?? Last edited by kennoba#3080 on Dec 6, 2018, 11:33:16 AM
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