[3.5] Scold Snap™ - a low-life league starter Cold Snap Occultist
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Last edited by EpeTuk_15#1731 on Dec 6, 2018, 6:15:46 PM
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" I think you're missing the point here, that Bonechill doesn't need to be linked with Cold Snap in order to provide the damage boost. None of the support gem's properties limit the "increased damage taken" to only working for the supported skill. Cold Snap - Ele Focus - Controlled Dest. - Efficacy - Hypothermia - Empower Arctic Breath - GMP - Bonechill - Hypothermia Cast Arctic Breath before Cold Snap, and the Cold Snap will enjoy all of the benefits of the Bonechill debuff without needing the Bonechill gem in its links. |
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" Ah, I see the PoE website-skilltree is having issues with the links, but open Path of Building and click 'Import Tree' and they display just fine | |
" Hypothermia on our supporting spell (Vortex or Arctic Breath): Hypothermia provides 20% increased chill effect, which scales the amplitude of any chill caused by the skill - it benefits both the initial impact and the AoE DoT field. Scaling the impact chill is good against "trash mobs" (the monsters you will encounter in maps) but will be negligible against monsters with high HP pools. Let's assume a worst case scenario, where the monster is so beefy that the impact damage isn't enough to apply any chill at all. Now we're working with only the base 10% chill from the AoE field. Hypothermia (20%), Bonechill (44%), and the passive tree (conditional), all scale this value. Arctic Breath - GMP - Hypothermia - Bonechill This self-cast gem combination will poop out slow-moving fields of chilled ground all over the place, causing at the absolute minimum a 16% chill, which after passive tree scaling will be more like 22% (possibly more, depending on what your passive tree looks like in the end). The final result? Arctic Breath will cause a minimum of 22% increased cold damage taken + 29% increased cold DoT damage taken, with higher values against low-HP targets. The two increases stack additively with each other, resulting in an effective multiplier of 51% more Cold Snap DoT damage. Hypothermia's impact on this scaling isn't insane, but I predict it's still going to be the most ideal choice for boss fights. Elemental Equilibrium: The mechanic only applies to hits, so if you want to maximize your DPS you'll want this sequence to happen: Orb of Storms hit --> Cold Snap hit --> Orb of Storms hit --> remain in Cold Snap DoT field If the Cold Snap hits first, it's not the end of the world. The important part is applying a non-cold hit after the Cold Snap impacts the target, to reset the target's cold resistance to -50%. Any other hits of cold damage (i.e. Frost Bomb, Arctic Breath, Vortex) will require the same approach to keep our cold DoT maximized. |
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Maybe I'm not understanding how this whole importing thing works but I cannot get this to work. I saw both trees and tried to open them in PoB and failed to import, then tried to open on POEUrl and was unable. Is there a separate step to import a tree?
Apologies I only went back 2 pages, didn't realize there were so many pages since patch notes! Has anyone done the Analysis that OP talks about to determine if the new nodes are worth it at this point? |
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I don't think we can fit Arctic Breath unless we drop curses, so we might have to put Bonechill on Vortex. We're also missing an immortal call cwdt setup already, but admittedly I'm not sure how much it is needed as I haven't played the build in its current state.
" The trees he linked are only viewable on the PoE site. Builds that you can open with PoB (or POEUrl) are pastebin links. As for the new nodes, the two cold clusters on the north of the Witch area are close enough that you should be getting them, and pathing for Fingers of Frost results in more damage than the minion wheel so it's probably correct to go for that one as well. Last edited by Maxpoggi#7500 on Dec 6, 2018, 4:39:51 PM
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" Below the skilltree in PoB you have the option to manage several trees for your current build, a good way of saving multiple leveling trees or even comparing two different trees to see the impact of different pathing (you can mouse over the dropdown box and mouse-scroll between them to compare numbers quickly). Many build guides will list leveling trees here, e.g lvl40, lvl70, lvl90, so you know how to progress through your skilltree as you level. Further to the right you can click 'Import Tree' to directly import poeurl skilltree links. Just make sure you click the dropdown list first, select 'Manage Trees' and create a new tree, or it will overwrite the one you currently have in the build. " You can also directly import poeurl trees into PoB as explained at the beginning of this post. Last edited by sicu#0349 on Dec 6, 2018, 6:54:58 PM
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Going to league start with this, or something very similar.
Thoughts on EB + MoM before transitioning to CI/LL? edit: my only worry is clearspeed in incursions, guess we will see Last edited by boomersoonr#2164 on Dec 6, 2018, 7:18:44 PM
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Any pob for mom+life and LL for 3.5 tree?
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" With the new changes to EB, that combination should be quite strong. In fact, I think you'll have a hard time convincing yourself that low-life is actually a better all-around build paradigm. You get a decent amount of life regen and, thanks to being an Occultist, don't need to run Zealots Oath to help maintain your energy shield. This means you get both life regen and ES regen, a setup that most EB builds aren't able to achieve. Burning ground, ignite, poison, bleed, etc., should be much more easy to handle than previous iterations of EB casters. And you'll be stun-immune pretty much all the time! You will definitely have less damage as EB + MoM, but there are a lot of upsides to this choice as well. Good luck with it! |
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