Upcoming Delve Improvements
Thanks, but remove / reduce sulphite cost / make sulphite deposits in delve itself.
Too interruptable gameplay to be fun. |
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I really wish monsters were always damageable, no matter the darkness. Give them damage resistance, say even 70-80%, but making them completely immune is kinda annoying.
Not to mention that you added yet another Vilenta fight - the one everyone despise. Please, let it be the last one, and change Vilenta fight to not be as annoying as it is. Thanks. Other than that, good changes. Even tho some of the should be base line. I mean, I didn't even think azurite upgrades weren't account wide... lol. Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
Thank you for listening GGG
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Great! Much needed fixes.
I've also had the crawler get stuck - ie it doesn't start moving when i walk into the "start circle". |
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That makes me very happy
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thank god
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The flares and dyno improvements listed here are not good
People have already given better ideas how to do this but i feel GGG thinks its to easy so they wont be used The way flares are doesnt encourage exploring in the mine at all because they are bad Dyno isnt as bad atleast but still feel the other idea is better then how it is now Flare: some type of buff that..... allows you to explore side areas so it travels with you instead of being tossed in random places and not being able to see it Dyno: kegs from incursion is 100% perfect way to do this even if it takes 3 clicks and with the flare idea its even better since you have to be on the wall with this idea Also why does the mine cart not light the path as it first goes to a new one? i dont get why it shouldnt light it so you can back travel and explore without fully backtracking the whole node If you go back to the mine and try to explore you can only go so far till there is no doors/wallways to nodes to keep going or recall so you have to then backtrack all the way back to the one you came from... Last edited by Lynerus#6363 on Sep 4, 2018, 1:49:18 AM
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What do you reckon Chris? 1 more month till you properly release Delve?
Funny how most improvements you are introducing now were common sense but you said fuck that and went full dork fish. |
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You guys are the best! :)
Delve is so good, it MUST be a part of the core game, *unchanged*. I enjoyed all previous leagues, but this is a whole new level of greatness. You could have easily announced this as 4.0 expansion and I think majority of the players would have considered it worthy! Six new acts in 3.0 were great for leveling experience, but this makes the end game much more interesting and engaging. I had high hopes for this league, and it's actually better than I hoped! When you deploy all improvements you plan to do... wow, just wow. :) Last edited by Dex#5296 on Sep 4, 2018, 1:53:06 AM
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That must have taken quite a bit of work on a weekend for a fair number of people.
Good to see changes being made and thank you. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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