Can someone explain the spell block nerf to me pls?

Dodge/spell will definitely become the "new block" regarding non-gladiator builds.

It will be way easier to get significant amounts of it and even cap it, with less investments.
This is a buff © 2016

The Experts ™ 2017
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kaepae wrote:
To me it also relates to the state of the game a bit. A poster in another thread mentioned rightfully that the oneshotting makes it feel more arcade than rpg in some ways. There's not too much of a medium when tuning defenses. The fast healing/leech/regen doesn't help much either. When I take a heavy hit, usually I recover very fast and I'll be ok. There aren't many situations where I have to tune defenses to sustain. As in, little less offense, little more defense kind of tweaking.

Well I guess there's some of it, but mostly if you need the defenses they better be really good for those wtf moments. Max block or endurance charges up to the teeth, the soak pool (hp/es and such) good enough to take a big hit. Very much on the reflexes over tuning sustain.

Might be just me.

edit: not other game, but other thread >.>

Not just you. The best defense now is overwhelming offense. Kill an enemy before it ever has a chance to hit. Get some soak potential to survive stray hit. Block? Even 75/75 is pretty much useless. One hits are still one hits, degen is still degen. Better invest into soak pool.

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1453R wrote:
Or - and here's a difficult thought - don't bust your nuts/the bank trying desperately to cap block.

Get what level of block you can pick up with, as Snork said, a comfortable investment. Maybe that's in the 30% to 40% block range for whichever type of block you're looking for. A'ight. That's a 30-40% chance to just flat-out say "NO" to whatever just hit you. Acrobatics is considered insanely good for doing that as one keystone, even after it ravages your armor and essentially eliminates any chance of running ES on your build. Acrobatics, at 30% "NOPE" chance, is considered super strong after disabling half the game's other mitigation sources.

Why is block complete shit at any level below 75% when it stacks perfectly fine with other sources of mitigation?

As it stands, nothing on the north side of the tree could ever get any level of spellblock. or regular block, for that matter. hanging out in the general Witchy area? No block for you. Hanging out in Duelist area? Oodles of basically free attack block, everywhere you look. The game then allowed you to turn attack block into spellblock, but there was no way to do the inverse, or to allow casters to get JUST spellblock, as their class tropes would suggest they should damn well be capable of.

It was dumb. Now it's less dumb. yeah, I'm surprised at how low the numbers are myself, but that doesn't mean the fundamental system itself, now that it's been fixed, is not less dumb. Just means that much like the Great ES Nerf of 3.0, the numbers got punched lower than they might mebbe should've been. That's an easy enough fix in the future.

Acrobatics is considered powerful because it is one keystone. If your build already has no ES, armor or block - it is essentially free. Block comes with heavy investments. You need to use some quite crappy uniques andwaste jewel slots for it.

ES was never fixed, you know. Sure, it is kinda possible to use it for some select builds, but that's it.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
Just play a projectile based build that one shots half a map with a few pew-pews.

This is what this game got reduced to. As someone said, it's becoming an arcade, won't be surprised if they port it on phones soon, who needs a mouse for this.
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lolerman wrote:
Just play a projectile based build that one shots half a map with a few pew-pews.

This is what this game got reduced to. As someone said, it's becoming an arcade, won't be surprised if they port it on phones soon, who needs a mouse for this.

Well, it is already on consoles, so why not.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
Haha yew they talk about "pushing spell block to other chars", and they change it as: block will be playable on gladiator now only :D . From tree you just got maybe +25% spell block with min 3 nodes? Well, it can save your ass "sometimes", but in general its useless.

Master logic, maybe it's preparing for 3.5 changes and they must see impact of their changes. Actually, block for HC players is still extra unstable. As a player of Gladiator in HC i can say, that with block u need to have a lot of armor and HP to tank everything. Three hard hits in row can be done, even with 82% spell block.

Armour is more stable, same as capped resists. You can count so easily DMG input and output.
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postrach_myszy wrote:
Probably it was done due to HOGM and some troll "unkilable" builds, which very often prevented players from finishing that map. So GGG first get big pile of money from trolls, then limited their build of abusing game so much.


Hall of Grandmasters still have the old op legacy items
Need more brains, exile?
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Oblitus wrote:
Block? Even 75/75 is pretty much useless. One hits are still one hits, degen is still degen. Better invest into soak pool.



wuutttt???? lol


ur drunk.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk wrote:
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Oblitus wrote:
Block? Even 75/75 is pretty much useless. One hits are still one hits, degen is still degen. Better invest into soak pool.



wuutttt???? lol


ur drunk.

When I die it is either something simply unblockable or just stuck in a pack. First can be only mitigated by hp pool, second is a rip anyway.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
"
Oblitus wrote:
"
Snorkle_uk wrote:
"
Oblitus wrote:
Block? Even 75/75 is pretty much useless. One hits are still one hits, degen is still degen. Better invest into soak pool.



wuutttt???? lol


ur drunk.

When I die it is either something simply unblockable or just stuck in a pack. First can be only mitigated by hp pool, second is a rip anyway.

What one shot mechanics are unblockable? I'm curious.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
"
Phaeded wrote:
What one shot mechanics are unblockable? I'm curious.

It doesn't matter if it is blockable if it is one shot. You either can avoid it or eventually die.

TBH, I have no idea which ones are blockable and which are not. They aren't exactly signed. So I prefer to stick to manual dodging. I've played with 75/75 block build, and the average death rate wasn't really different from what I have with no block. Block requires crap uniques, and spectromancer already has her share of them.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.
Last edited by Oblitus#2951 on Aug 30, 2018, 7:42:41 PM

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