Can someone explain the spell block nerf to me pls?

RIP Saffel, you will be missed :'(
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tm10067 wrote:
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attronach wrote:
Can anyone tell me build like "T H I C C JUGG Tank Labyrinth Farmer" is now unplayable for players like me? = casual player w/o light reflexes (avoiding major damage situation)?

build: https://docs.google.com/document/d/1wM07cBrQTvqc6aXL3Yddj3umy0PssmYnnwi5GNlcCV4/edit#heading=h.coc8xmz3vjah


How this build even relates to spell block nerf?


I don't know. this is why I ask.
I'm not build guru.

"
Snorkle_uk wrote:

I dont agree.


You have a shield with no block roll, its got roughly 24% base block, you put on rainbowstrides that have 25% of block chance applied to spells, the result is that you got 6% spell block. So with no investment in regular block you get 6% from old rainbow strides.

New rainbow strides give you 6% spell block. Exactly the same as you would have got from them before if you had no investment into block. Same with essentially all the cases, you now get from spell block items what you would have got if you had no investment into block previously.

It doesnt do what they said, it doesnt allow non block invested builds to now stack spell block in a way that was previously only the privilege of an attack block invested build. Its done the opposite, you say "spell block was impossible to get without also investing heavily in regular ordinary block", so what if it was impossible to get spell block without heavy investment into normal block, this change has now made it so that its also impossible to get spell block WITH heavy investment into normal block too, it hasnt changed the situation for non block investors.

It is not what they said it was, what they said they were trying to achieve has not happened, at all, and that makes their stated reasons for trying to achieve it bullshit. What has happened is that they have just destroyed spell block for people who are not gladiators. Thats what they have done, so why didnt they say thats what they were doing and give a reason for doing that? Why lie?

People are upset because its a shit change, its done the opposite of what they said it would do and their explanation is a lie.


Exact, you nailed it and some people really dont get it.

My necro summoner cant get high spell block anymore. It is a fat nerf.
Last edited by Kharadas#5625 on Aug 29, 2018, 12:56:57 PM
Player defenses is one area GGG can not let slide. It does not matter if they can nuke shaper in .5 seconds if their still relatively killable.

In a game where the grind is only limited by death count and clear speed GGG has to be malicious on at least one of them.
IGN: Arlianth
Check out my LA build: 1782214
It's a buff to gladiator :^)

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
Secondary damage being blockable is surely a buff to glad, no matter what ;-). Also for evasion based characters.

Spell block will require tuning. It requires big investment still and I don't think even with that it's on par with what it was. Some builds will feel this pretty hard.

I've always been for design freedom though, so splitting this is up mechanically is a positive tbh.


Cheers
Did you try turning it off and on again?
You can now have Dodge + Spell Block.

Something that was impossible before without investing into regular block as well.
Spell block uniques even work better now with Backguard quiver.

I like the change.
"
SodanKerjuu wrote:
You can now have Dodge + Spell Block.

Something that was impossible before without investing into regular block as well.
Spell block uniques even work better now with Backguard quiver.

I like the change.


I might be wrong, but doesn't the dodge keystone reduce your spell block chance?
(⌐■_■)
"
RPGlitch wrote:
"
SodanKerjuu wrote:
You can now have Dodge + Spell Block.

Something that was impossible before without investing into regular block as well.
Spell block uniques even work better now with Backguard quiver.

I like the change.


I might be wrong, but doesn't the dodge keystone reduce your spell block chance?


It does, I can't really think of any situations where these changes are better
GGG have deleted rare [useful in some builds] mechanics "% of block applied to spell block" to make more common [useless] mechanics "flat % spell block without % attack block". Instead GGG could just add additional sources of "flat % spell block". They deleted rare mechanics with no visible reasons.
retired from forum because of censorship and discrimination
(also poe2 bad)

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