Can someone explain the spell block nerf to me pls?
" tbh, they just said it limited design space, aka there was a niche build out there that used spell block that would have obliterated delves, so it was given a global nerf to solve the problem. That's as far as I can tell. The wording was pretty deceptive on GG's part, but I'm guessing whoever wrote it, wasn't the same person who balanced it. (⌐■_■)
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Are you interested in the effect of these changes, or the reasons behind making them?
I (or rather, someone more experienced with block builds) can tell you everything you want to know about what effect these changes will have on your characters. The only people who can tell you anything at all about the reasons for why the changes were made are GGG developers. But if you are willing to just ignore any of their explanations that don't fit your worldview, how exactly do you expect to get an answer? Last edited by Abdiel_Kavash#5296 on Aug 29, 2018, 9:35:46 AM
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in fairness their explanations dont make sense though. They gave an explanation, its not that it doesnt fit his world view, its that it was technically incorrect, its not an opinion that the reasons they gave are wrong, its a fact.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Existing Daresso's Courage has "120% of Block Chance applied to Spells when on Low Life" .. now it has a flat 30% spell block? isnt this a nerf to an already unpopular unique?!!
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" More like a buff IMO |
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its "30% spell block on low life" - not a 30% spell block without condition lol
Last edited by thanhdiablo#6758 on Aug 29, 2018, 10:31:13 AM
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Can anyone tell me build like "T H I C C JUGG Tank Labyrinth Farmer" is now unplayable for players like me? = casual player w/o light reflexes (avoiding major damage situation)?
build: https://docs.google.com/document/d/1wM07cBrQTvqc6aXL3Yddj3umy0PssmYnnwi5GNlcCV4/edit#heading=h.coc8xmz3vjah Last edited by attronach#1104 on Aug 29, 2018, 10:44:36 AM
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" How this build even relates to spell block nerf? |
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Thread Entitled "Can Someone Explain the Spell Block Nerf To Me Pls?"
Thread's Actual Intent: "I Don't Agree with Grinding Gear On This Change and Want to Complain Loudly About It." The reason for the change: as Grinding Gear stated, spell block was impossible to get without also investing heavily in regular ordinary block. Literally impossible, since everything in the flimflam game converted attack block to spell block and thus everything that couldn't get attack block (read: anything that wasn't a Duelist) was cockblocked from getting any block. They didn't like this, so they decoupled the two block stats for everything except Gladiators. As for why they selected the spell block values they did for items? No idea. But now that the SYSTEM CHANGE is in place and they've gotten out from under the design constraints they didn't like, they can perhaps adjust those in the future, or add new items which do interesting things with independent spell block. And regardless of what people say about "OH THIS IS A HUGE SPELL BLOCK NERF!!@!" it is in fact now significantly easier to get some spell block. Not 75/75 capped dual block, but if you want to scrape up 25 or so spell block on a build, you generally can without being forced to path down to the Duelist area to grab a bunch of its block nodes, use a shield with a huge block roll, and then wear six garbo-tier uniques to convert half of that regular block to spellblock. Grab some of the nodes in the Witch/Templar section, snag one or two uniques to thicken up your block chance (or use a staff), and you've got enough spell block to help tamp down spell DPS and give you a half-decent chance of squeaking out of boss spell slams. Just...so much typical forumite wind-pushing. "THE SYSTEM IS DIFFERENT NOW THAT MEANS IT'S BAD!" No, that means it's different. Worse in some situations, better in others. Deal w/it. She/Her Last edited by 1453R#7804 on Aug 29, 2018, 11:36:24 AM
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" I dont agree. You have a shield with no block roll, its got roughly 24% base block, you put on rainbowstrides that have 25% of block chance applied to spells, the result is that you got 6% spell block. So with no investment in regular block you get 6% from old rainbow strides. New rainbow strides give you 6% spell block. Exactly the same as you would have got from them before if you had no investment into block. Same with essentially all the cases, you now get from spell block items what you would have got if you had no investment into block previously. It doesnt do what they said, it doesnt allow non block invested builds to now stack spell block in a way that was previously only the privilege of an attack block invested build. Its done the opposite, you say "spell block was impossible to get without also investing heavily in regular ordinary block", so what if it was impossible to get spell block without heavy investment into normal block, this change has now made it so that its also impossible to get spell block WITH heavy investment into normal block too, it hasnt changed the situation for non block investors. It is not what they said it was, what they said they were trying to achieve has not happened, at all, and that makes their stated reasons for trying to achieve it bullshit. What has happened is that they have just destroyed spell block for people who are not gladiators. Thats what they have done, so why didnt they say thats what they were doing and give a reason for doing that? Why lie? People are upset because its a shit change, its done the opposite of what they said it would do and their explanation is a lie. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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