I don't care about the nerf in general because I played my last blocker about 3 years ago but I want to understand why. I mean blockers were so far away from every meta build as can be. Why would GGG kill block again completely? Makes no sense at all.....
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile" Last bumped on Aug 30, 2018, 11:46:35 PM
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Posted by666lol666#3140on Aug 29, 2018, 7:28:49 AM
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Probably it was done due to HOGM and some troll "unkilable" builds, which very often prevented players from finishing that map. So GGG first get big pile of money from trolls, then limited their build of abusing game so much.
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postrach_myszy wrote:
Probably it was done due to HOGM and some troll "unkilable" builds, which very often prevented players from finishing that map. So GGG first get big pile of money from trolls, then limited their build of abusing game so much.
then ggg must NERF on zombies with minion instability and RF
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Posted byfederal11#4242on Aug 29, 2018, 8:12:39 AM
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666lol666 wrote:
Why would GGG kill block again completely? Makes no sense at all.....
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Spell Block
We've changed how Spell Block is gained, so it is only available from flat sources of spell block. All existing sources of attack block to spell block conversion have been changed to a flat source of spell block, and we've added spell block to more places in the passive skill tree, with higher values than were previously available. The Gladiator passive skill now uses your attack block as your spell block.
This change was made partially to remove some restrictions that impacted design, but also to let spell block be something all characters can have access to, rather than being very powerful for very high block characters and weaker for characters that haven't heavily invested in this.
Source.
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Posted byAbdiel_Kavash#5296on Aug 29, 2018, 8:35:23 AMValued Poster
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Abdiel_Kavash wrote:
This change was made partially to remove some restrictions that impacted design, but also to let spell block be something all characters can have access to, rather than being very powerful for very high block characters and weaker for characters that haven't heavily invested in this.
I've read the patch notes before but thats "explanation" doesn't explain more than blahblahblah because "some restrictions that impacted design" is as vage as can be and "to let spell block be something all characters can have access to, rather than being very powerful for very high block characters and weaker for characters that haven't heavily invested in this." doesn't make sense at all. It should not be weaker for chars that have not invested into it? Come on, that is plain bullshit!
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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Posted by666lol666#3140on Aug 29, 2018, 9:00:33 AM
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Before the change, you could either go full block and have 75/75 attack/spell block, at the cost of heavy investment; or don't care about block and have no spell block at all. Trying to get just "some" spell block was almost impossible - items that convert attack block to spell block were rare, not very effective, and took up gear slots with little other benefit.
Now, if you want to get, say, 30% spell block, you can just pick up a few passives on the tree and you're good. Getting to 75/75 still takes a lot of investment, but you can get to values that matter without having to completely build around block.
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Posted byAbdiel_Kavash#5296on Aug 29, 2018, 9:04:43 AMValued Poster
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Abdiel_Kavash wrote:
Before the change, you could either go full block and have 75/75 attack/spell block, at the cost of heavy investment; or don't care about block and have no spell block at all. Trying to get just "some" spell block was almost impossible - items that convert attack block to spell block were rare, not very effective, and took up gear slots with little other benefit.
Now, if you want to get, say, 30% spell block, you can just pick up a few passives on the tree and you're good. Getting to 75/75 still takes a lot of investment, but you can get to values that matter without having to completely build around block.
Please don't take it as an offence but I really doubt that you ever played with block. Even at 78/78 block was unreliable as hell so why would anyone want to get just some spell block? That would be like some armor or some evasion aka not helpful at all.
German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team."
top2000: "let me bend your rear for a moment exile"
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Posted by666lol666#3140on Aug 29, 2018, 9:19:37 AM
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Abdiel_Kavash wrote:
Before the change, you could either go full block and have 75/75 attack/spell block, at the cost of heavy investment; or don't care about block and have no spell block at all. Trying to get just "some" spell block was almost impossible - items that convert attack block to spell block were rare, not very effective, and took up gear slots with little other benefit.
Now, if you want to get, say, 30% spell block, you can just pick up a few passives on the tree and you're good. Getting to 75/75 still takes a lot of investment, but you can get to values that matter without having to completely build around block.
I don't think we've read the same patch notes. It was a flat % nerf to block across the field. The patch made it impossible for anyone to use spell block except gladiator. It requires even more investment then before, nearly 3 to 4 times to even get close to capping out using existing items.
Also, the skill-tree itself barely gives enough block to warrant a skill-node and are spread in only 3 places on far sides of the tree, aka impossible to even use. You can't even get 25% spell block even if you took all the skills in the tree.
(⌐■_■)
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Posted byRPGlitch#6206on Aug 29, 2018, 9:21:25 AM
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666lol666 wrote:
Please don't take it as an offence but I really doubt that you ever played with block. Even at 78/78 block was unreliable as hell so why would anyone want to get just some spell block? That would be like some armor or some evasion aka not helpful at all.
No, I have not.
I am sorry if this was unclear; this was not my personal opinion - which I could not make in an informed manner. This was my interpretation of the quoted GGG post.
I don't think you will get any better answer to "why" the change was made, other than asking GGG directly. The manifesto is all we have to go on, and that is the reason given within.
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Posted byAbdiel_Kavash#5296on Aug 29, 2018, 9:22:56 AMValued Poster
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Abdiel_Kavash wrote:
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666lol666 wrote:
Why would GGG kill block again completely? Makes no sense at all.....
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Spell Block
We've changed how Spell Block is gained, so it is only available from flat sources of spell block. All existing sources of attack block to spell block conversion have been changed to a flat source of spell block, and we've added spell block to more places in the passive skill tree, with higher values than were previously available. The Gladiator passive skill now uses your attack block as your spell block.
This change was made partially to remove some restrictions that impacted design, but also to let spell block be something all characters can have access to, rather than being very powerful for very high block characters and weaker for characters that haven't heavily invested in this.
Source.
Their explanation is …
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Mich2010 wrote:
I really dislike the dishonesty in the explanation. 30% block (from normal shield) * 0.2 gained as spell block (reckless defense) = 6 spell block, as mentioned before. Flat spellclock on it is 2-4% in the future. So normal builds gain NOTHING.
So this is just a nerf. I dont get why they didnt state: "Yeah we think max block is op, so we nerfed it" and instead we get this bullshit "We buffed it for non-block focussed builds". You would expect that they treat their customers as intelligent people, and not as dumb idiots who need to be lied to, so they feel bad about the nerfs. Either it is that or the balancing team is incapable of doing basic math.
Really sad to see them going down this route.
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Posted byRakiii#5559on Aug 29, 2018, 9:24:05 AM
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