Changes to Zana and the Atlas

looks interesting, thanks

while you are at it, please do finally something with those incredibly annoying, tedious and ridiculously long UNSKIPPABLE cutscenes at shaper maps bosses.

IGN: Eric_Lindros
CET: Timezone
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iHaku wrote:
sounds good, can you reduce zana exp aswell?


zana is the master which you get the fastest to level 7 so i don't think reducing XP is that useful...

the rest of the changes are kinda interesting.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
every patch GGG gives something make u love the game

1 left Thing we need LEGENDARY item <3 :$
Ok so we have delve now that is an area where we can farm high level monsters without needing specific map item actually so why bother with map rng based system.

It seems like placebo effect to me not real change.

I wouldn´t mind making maps non-tradeable but changing the system to be far less rng based with buffed drops.
Sweet, this league is really going to be interesting. So many changes and updates... juicy!
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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every patch GGG gives something make u love the game

1 left Thing we need LEGENDARY item <3 :$


Wtf? No... adding another pointles tier of items, just to have the word "legendary"? Cmon now, get that d3/wow crap outta here xD
Quit after Legion, rejoined PoE to see what the game's like now in 3.12.
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xMustard wrote:
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MarboroMan wrote:
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Bananaplasm wrote:
So does it add anything interesting to maps? Because os far the rewards sound like ass as usual.


dont know how rich you are, but i personally wouldnt say that a potential 80ex loot sucks ass....


not going to be 80 ex if it gets any more common.


besti chest will still be 120ex+.
(for the 10 players who drop such at some point in the league)
and if HH falls from 60-70ex down to 40-50ex,
so what?
still wouldnt say that this loot potential sucks ass.
Unknown rule type: SetFondSize
Last edited by MarboroMan on Aug 24, 2018, 9:07:00 AM
Very nice.
<*)))><
GGG is making the game more and more and more complicated!. So, what does it mean for the future of this game? 1.) PoE_Pro_Gamers will handle that sh#t. 2.) New Players will quit this game earlier (maybe without spending money on MTX). 3.) even long_term_Gamers will quit. Comparing to Diablo2 (what is played even NOW); PoE is losing the long_term "Playability" more and more! Weird and twisted crafting 'things' beside strange mechanics will lose this game more and more. You guys should REALLY heard to the words of DAVID BRAVIK. What is that? adding more and more and more 'mechanics' to the game IS NOT THE SOLUtION! Do you guys think thât PoE will lead to immortality'? certianly NOT! P.S.: this 'loop' (creating more and more so called 'content') will lead to more 'sh#t/content, what will make the game yeah, whatsoever.... Even now [in the League]: after 1 month, the league is 50% down; after 2 months: 90% down! You guys from GGG really should turn another path for your game. Otherwise this loop creating more and more 'stupid' content will lead this game to a black hole! Poe is getting more and more absurd!; because of cerating something...
My InGameName: Aui
Last edited by Aui on Aug 24, 2018, 11:48:04 AM
Very nice! Now... Just remove having to level through 10 acts after your first char of the league has done so once.. Sort of like you guys did with lab trials. Idk about you guys, but due to a busy lifestyle, the leveling is quite a deterrent for many potential alts that never see the light of day. I love this game and have been here since CB. But I feel like the leveling process is dated in this genre and would to eventually like to see a different alternative to it. Dare I compliment the one damn thing that D3 got right, which was the alternative to leveling aka low level rifts. I'd love to see low level maps in poe.

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