Changes to Zana and the Atlas
I love how the "choose your map" feature can help for overcoming bloody awful RNG when filling out Atlas.
Raising the floor on the outcome of horrid RNG streaks at finding particular maps will make mapping more enjoyable and is much appreciated. Thank you. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes? Last edited by EnjoyTheJourney#0109 on Aug 24, 2018, 11:46:08 AM
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Finally something usable.
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"i absolutely agree. Problem is 3month leagues. Make it 1/2 years. Less content but more quality to it. |
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Can haz more map drop plx?
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very cool :P
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" Why do you want them longer if you don't even play them. |
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i'd like to suggest to make Breaches a lvl 7 Zana. The economy is going to be insane this league and there are many more casual players than hardcore ones (not HC, I mean, 1000 hours a league kind of player), but those casual players lose interest faster when those fun builds are unobtainable, so, there needs to be a Chaos Dump somewhere, somehow, that doesn't need a lvl 8 Zana. GGG wants a sustainable playerbase, and they need to develop currency dumps that isn't at the crafting table. (again, the majority don't use the crafting table to min/max their characters when they can just use trade to get what they want to run the build they want). This is an ineffective currency dump. Maybe my economics understanding is wrong, but if there is less chaos floating out there because of currency dumps, then gear prices go down. Plus, there may be better potential rewards with in-house currency dumps like earlier access to breaches that might have a bigger payoff - that would allow the casual player to get that piece or two to really bring their build together thus keeping them playing longer - which is the goal here, right? Zana changes seem like a good first step.
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" I personally humbly second this :) |
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This does not solve problem with unexplored low-tier maps are not dropping. Zana should sell that maps but there is complete random and I usually getting same explored maps for weeks. Buying white and yellow maps from players is pain in the ass. I'll never do it again. Atlas 3.0 also have terrible design that forces players to run tons of low tier maps for elder-shaper and pantheon crap.
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Good changes, much needed sometimes you do a whole shaper influenced map and get 0-2 shaper items this way you can get more out of it (for crafting purposes) out of the Shaper Stronghold map, seems lit.
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