Preview of Water Tech Improvements

Main question is... Does is there any fishes in it?
Beautiful, good job
Lovely
Beautiful and so relaxing, Lush hideout here i come .
Oh wow, that really looks amazing! It even creates white water at every little disturbance.
... is not a troll
Nice!
Two things FAQ related: minions in darkness - how is darkness damage mitigated (interested especially in golems) ?

and: can we use dynamite like flashpowder keg in incursion?? hate using additional button keys in a hacknslash.
Second-class poe gamer
Last edited by pr13st on Aug 13, 2018, 3:42:36 AM
Questions for the Delve FAQ:

1: Are delves solo only?... if not, how is group play working with delves solo vs group?(as it would seem groups will have a major advantage of being able to go alot deeper)

2: Are there ranged enemy monsters in delves, shooting from the darkness? (are close-to-mob skills taken into account)

3: (as asked above) Do player's minions die in the darkness?

4: When exploring the mine, are speed builds at a major advantage? ...As they can move further from the cart to explore.

5: Can we stay in delves forever?
5b: Can we level from level 1 in delves?
5c: Can we stash or sell in delves?

6: What decides a delves level, the level of zone it spawns in?
6b: How are item level drops determined, especially with group vs solo play in mind?

7: At what delve level(s) do those bosses appear?... will they be located at a solo-able delve level?

8: Delves are mentioned as endless, how does the difficulty increase infinitely?

9: What is your opinion on delves and their depth levels in relation to non meta builds vs meta builds? ... will it even be worthwhile to make a non-meta build due to delve depth difficulty limits.

10: Are delves saved, or do you get a new delve every time you enter?

11: Why if this is an expansion did we only get two smaller supporter packs?... expansions usually offer the bigger ones.

12: What are the challenge rewards in delve league?

13: After the bestiary throwing nets debacle, why are there now two throwable items?
13b: Due to having two throwable items, how does this relate to one-shot mechanics? ... oops, I died because my finger was going to the throw flare button, leaving me unable to use a flask in time or to move out of a 1-shot in time.

Unrelated to delves: Every league we need a new item filter, could GGG implement some standard item filters from different creators that make one every league? ... like neversink's for example, GGG seems to have a good relationship with him. This to save all players the trouble of downloading a new filter every league. This simply frustrates me, but is probably a major hurdle for new players who don't even know about item filters.

Thanks, looking forward to the faq.
Excellent work!

Does this imply that the mines in Delve could get flodded?
Otherwise I am afraid that we don't see much of this brilliant work in future.
Let's explore new playstyles - Play it your own way, not just like the others.
Quality management is one of the most underrated success factors in every business...
RIP FPS.
Organic chemistry is a weird thing. If you add a spoon of shit to a barrel of jam you'll get a barrel of shit.

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