Preview of Water Tech Improvements

Cool.

A complete misuse of time and man power to implement, as the last water update was great. But still.......

Cool.
--------------- THE MOOCH --------------
Looks amazing ! Looking forward for another engine/graphics improvements.
GGG Patch Notes: "Fixed a bug where players actually wanted to play the game"
Proper surf. Proper flowing water. You're setting a benchmark there how video games should handle water in the future. No more flat planes cut off by geometry.
"Into the Labyrinth!
left step, right step, step step, left left.
Into the Labyrinth!"
oh you guys are putting the money into some good quality stuff. nice
Let the Party Improvements flow more fluently...
waterfall character effect coming soon i feel it guyz
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
"
Bex_GGG wrote:
Our top priority when implementing these improvements was to make sure that the new water shader is non-blocking to the rest of the gameplay code. This means it runs in the background without affecting gameplay or loading times. The water updates will run more efficiently than the current water tech in the game and should not cause any frame drops.

Great news, thanks!
retired from forum because of censorship and discrimination
oh yeah.... what about a day and night or weather algo for more cusatomisation?
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Can delve areas go above zone level 84?
IRON MAN
In regards to the faq;

How does the scaling of enemies work?
And if it is an infinite dungeon is there/ will there be some way that characters can keep growing?

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