Preview of Water Tech Improvements

since you are asking for questions (i assume concerning delve league), people seem to be not very happy about new consumables that need to be thrown (flares/dynamite) with additional hotkeys... i posted suggestions to fix these issues here: https://www.pathofexile.com/forum/view-thread/2195749/page/35#p15733746. maybe this is something that can be done easily to improve the league.
Looks very nice, what with the surf looking so great the river-ish areas always kinda bugged me. One step closer to having the most epic fishing simulator of all time!
A few questions;

1) I can't find the post but there was a quick video of a feature coming with 3.2 that made trees and other environmental obstructions transparent if it blocked your character. Will we be seeing this feature in the near future?

2) Are there any plan to balance movement skills? I would really much love a tweak to Flame Dash and Lightning Warp in particular.
Hardcore --> Onslaught --> Nemesis --> Invasion --> Bloodlines --> Tempest --> Standard...
Amazing! Sadly my builds normally set my dynamic resolution to something similar to Minecraft...
What I would like to see is improvements when it comes to icy or fiery effects.

It's not as bad as years ago with d3d11 and beefier machines, but you still notice how insanely demanding Herald of Ice chain reactions or the burning market place are.

Firestorm with MTX is still completely unplayable, on any system. Same goes for magma orb.

I am starting to really appreciate console ports for their efficient ressource management.

Grab Mathil's Magma orb build or RaizQT's last firestorm approach and throw it on your console port.

Optimize those effects for guaranteed 30 fps and we should be able to maintain 60 on pc.
Perception is reality.
I have some general questions about how the Delve mechanics work.

* How, precisely, is the damage from Darkness calculated (flat damage versus %HP, does is scale with how deep you go)? Can it be mitigated in any fashion? While taking degen damage from the Darkness, is our life regeneration (leech, standard regen, flasks) affected in any way?
* Do items that increase our Light Radius have an impact on the light created by our Flares or the minecart?
* What level does the Delve start at? If we wait until, say, level 90 to start, will we have to power through the equivalent of low-tier maps to reach challenging content?
* Can we buy and sell Azurite? Either with other players, or NPCs?
* Is the Delve progression shared across a league like maps and trials? Or, is it per-character like waypoints?
Questions:

For those of us who must stand still and whack away at bosses and rares monsters (real melee) what will you do about the killing dark? If I have to facetank a boss for two minutes to kill him, will the dark just kill me? Or worse, drop my life so what normally won't kill me, now does?

Will the killing dark be deadlier the deeper you go?

Can we use the dark depths to by pass any/all of the Acts?

Will the Dark Depths nerf or enhance any current gear when it is used there? For example, will lightning be more effective there than in daylight? Will moves peed mods be reduced there?

Will flares or other Delve light sources do more than just just light and keep you from dying? Will they enhance other existing mods?

Will there be a helmet that has a light source on it so you don't have to throw flares?

Will weapon/skill fire effects create light that repels the killing dark? For example, when Oni Goroshi ignites me, will it produce enough light to keep me from losing life to the dark?

Thanks
"Gratitude is wine for the soul. Go on. Get drunk." Rumi
US Mountain Time Zone
oh yeah! lush hideout upgrade :P
My questions:

-Will the mines be affected by map modifiers? i.e. beyond, perandus

-Will I be able to go back to the mines I complete? So, if I want to go to a side room I left or pick up an item left behind will it still be there?

-Will mines have prophecies?

-Is there a cap for improvements made to the mechanics of the league? or can I upgrade to infinite (given that I have enough resources) the cart, torches or explosives?
Very nice! Water is one of my favorite things

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