[3.5] Occult ArcPoet - All Content | Millions+ DPS | ÜElder | Delve 1k+ | Videos

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Cyrix1337 wrote:
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jonysousa wrote:
Mind giving a look at my pob? https://pastebin.com/kNHV5PBF i tried elder but im struggled a bit, since i never did it i dont know if im just bad or i have low ES or low dps... probably im bad but anyways, mind giving a look at the PoB and see if there is something i should switch?


Switch the enchant on your ring from +fire and cold res to + cold and lightning res. Currently you are wasting your Wise Oak. Other then that you have very low ES rolls on most of your gear - getting a couple of devine orbs to fix that might be a good idea.
Same goes for your Watchers Eye. You definitly want a high ES gain on hit roll.

You might want to take Vile Bastion in the meantime.

What problems do you have with Elder? I cant imagine a scenario where you have trouble with Elder with this build and the gear you have.

If you mean UberElder then yeah - that fight is alway hard. It's mostly about not making mistakes. There are videos on the frontpage that might help you out.


yeah it's uberElder mb.. what should i respec so i can go for the vile bastion?
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jonysousa wrote:

yeah it's uberElder mb.. what should i respec so i can go for the vile bastion?


Forbidden Power.

Other then that for UberElder you can Switch out the Purity of Elements with a Purity of Ice or switch the Mark of the Shaper with a Dream Fragments Ring.

If you switch the rings replace the bismuth with a Sorrow of the Devine Flask.
That should make the encounter much easier if you don't know it that well.

Later on when you know the encounter better you can switch things around again for more dps to farm things quicker - but if you are new to the build/encounter it makes sense to switch those things.

o/ happy UberElder farming
Last edited by Cyrix1337#4098 on Sep 30, 2018, 3:41:29 PM
1st try Uber Elder down: https://www.youtube.com/watch?v=11i99phUIBA&feature=youtu.be

Really sloppy, but not bad for a first try. The build is a lot more powerful for this fight than I thought. I was surprised at how well I could actually take a hit. Lightning warp makes it really easy once you get the switching down.

Using Indigon, no spider gear.
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Jack2789 wrote:
1st try Uber Elder down: https://www.youtube.com/watch?v=11i99phUIBA&feature=youtu.be

Really sloppy, but not bad for a first try. The build is a lot more powerful for this fight than I thought. I was surprised at how well I could actually take a hit. Lightning warp makes it really easy once you get the switching down.

Using Indigon, no spider gear.


Haha, yeah. Some of those Deaths (when you teleported right into a Ball-Line xD) were a 'tad' sloppy. But with more practise it will go a lot better. I am doing him mostly deathless these days - though sometimes the encounter kinda screws you (drain/slow + slam at the same time while you are mid-weaponswitch) - but oh well. That can happen with all Builds. UberElder isn't exactly known for being supereasy to do deathless.
Hey! I just wanna say that i really appreciate this build. I've done some respeccing and i was switching some gear around and now i'm playing this version:

https://pastebin.com/UCchrps0

If somebody minds checking it out, i would appreciate knowing why is my dps way lower than on original pastebins. Is it only because i'm missing good jewels and some levels?


My "Vertex" setup is here and even on it, i'm not sure what im missing in terms of dps (besides all the jewels ofc).

https://pastebin.com/t4hfUXFz

Sorry for such a long post, but i'm in a bit of a pickle here :(
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TheMeldero wrote:
Hey! I just wanna say that i really appreciate this build. I've done some respeccing and i was switching some gear around and now i'm playing this version:

https://pastebin.com/UCchrps0

If somebody minds checking it out, i would appreciate knowing why is my dps way lower than on original pastebins. Is it only because i'm missing good jewels and some levels?


My "Vertex" setup is here and even on it, i'm not sure what im missing in terms of dps (besides all the jewels ofc).

https://pastebin.com/t4hfUXFz

Sorry for such a long post, but i'm in a bit of a pickle here :(


Please read the OP:

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Cyrix1337 wrote:
Note: I included the CastSpeed/Spell Damage modifier in those builds on the helmets to represent the Attack/Cast Speed via Poet's Pen as well as the average %spelldamage gain from Indigon if applicable.


Also use a Diamond Flask. And read the Item descriptions? Wise Oak is kinda useless for how you setup your character.

Your Healthy Mind is pretty much useless as well. Please read the OP. Your resistances are lacking and the enchants on your gear are utterly useless.

Here, I fixed everything for you:

https://pastebin.com/8Re1FrTK

Follow this PoB; all you need to to is use some regret orbs and reenchant your gear.

Quality your gear up and go for Vile Bastion till you have 7kES without it.
Last edited by Cyrix1337#4098 on Sep 30, 2018, 6:31:29 PM
So, I managed to ditch purity of Elements for Purity of Ice, and my ice+ lightning resists are matched. Pretty stoked about that!

Awesome build. Question: Is it worth it to talent for like 500 unreserved mana at the expense of ES? Using a Healthy Mind and taking Heart and Soul+ Cruel Prep puts me around 7200 ES maybe 7400 when all is said and done ( level 95). I don't think 8k is attainable without ditching the whole healthy Mind set up.

....anyone?
Last edited by DamageIncorporated#7815 on Oct 1, 2018, 12:39:19 AM
For those of you running SpiderAura (on belt) with Fenumus Spinnerets as boots, how much ES do you have?

I'm sitting at around 7k ES with +90 ES on my belt (with abyss jewel) and Sin Trek. I feel like I'd drop way too much ES if I go SpiderAura + Fenumus Spinnerets
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dguay wrote:
For those of you running SpiderAura (on belt) with Fenumus Spinnerets as boots, how much ES do you have?

I'm sitting at around 7k ES with +90 ES on my belt (with abyss jewel) and Sin Trek. I feel like I'd drop way too much ES if I go SpiderAura + Fenumus Spinnerets


~around 7k seems about right.

I am more then comfortable with it. You can always change things up according to your own preferences. Feel free to experiment.
Hello! Was wandering around this build like 20 levels ago but decided to go recharge BV occultist w/Incandencent Heart and turned to make lvl 95, but still my soul asks for arc+warping.

Read through all the pages of the forum, as I understand, at lvl 95 I already can choose between Indigon/not Indigon, because damage =)

I have some budget: 1xlvl4 Enlighten, Watchers Eye, just critchance, not penetration (penetration ones are kinda really expensive) and still like 18ex remaining.

My first question is how does arc-warping feels with Indigon? I played tp-behind-you, and it's all about spamming rightclick in the direction you're going. Does it stop when Indigon blocks it with the manacost, or does warping inhenently makes necessary pauses when you don't use skills while teleporting?

Second, I don't want to be offencive and look like I'm criticizing the build (beause I am not), but I have to say Malediction is not 11% more EHP, because it says 'deal reduced damage', not 'deal less damage'.

In this post: https://www.pathofexile.com/forum/view-thread/2092600 here is the quote:

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Monster Rarity Damage Modifiers
This one is a little complex, but the TL;DR is that your mods like "monsters deal reduced damage" now actually work properly in a lot more cases. In addition, monster damage is now scaled up more correctly by things like map mods and monsters are slightly more dangerous now in situations where they were intended to be.

The full explanation:
In Path of Exile, there are many things related to the rarity of monsters (Magic, Rare, Unique) that increase the damage of those monsters. For example, a map mod might increase a boss's damage. In addition, the rarity of a monster itself adds an intentional bonus to its damage (which is why rare monsters do more damage than magic, and unique monsters do more damage than rare). Historically, these damage bonuses were always intended to be multiplicative (so that they actually had a decent effect), but were implemented as additive.

The most obvious way that this affects players is with the "monsters deal reduced damage" mods or skills. For example, If a monster skill has +200% damage (so it's dealing 300% of base), and you reduce monster damage by 10%, then it would reduce the monster's bonus to +190%, rather than the +170% that would be more correct (reducing 10% of 300% total damage).

The additive rules also diluted the impact and intentional difficulty that was meant to come from a boss having a damage aura stacking with its boss damage bonus. When stacked additively, it's harder to feel the additional damage.

In 3.2.0, these bonuses are multiplicative. We have done a full balance pass of reducing damage in various places to compensate for unintentional increases in danger that have come from this change. We want to stress that it is intentional that stacked damage mods actually work correctly, so there are some places where monsters are more dangerous.

We can't easily make a list of what does more damage than before because it honestly depends so much on map mods and other situational bonuses. Overall, it's hard to notice and is unlikely to have a gigantic impact, but we felt it best to pre-warn players and explain in detail what changed. We're happy to embrace making the game a little harder when fighting bosses, especially because of the continued power creep over time.


So I'm starting to feel doubt it worth it, because this build seems to only die to clear oneshots, and this are likely to go from the sources where this 10% will be negligible, and so maybe Vile Bastion is a way to be more tanky. Of course Enfeeble or Temp Chains as a second curse can change that again to Malediction be more tanky :) Can anybody confirm/express feelings about how Malediction actually affects tankiness -- because game is more important than PoBs and player feeling usually tells more.

Btw, everybody is talking bow to remove corpses -- I.may be missing something but doesn't profane bloom does exactly that?

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Overall (that's not a question) deciding if I should go Vertex and be happy with 'Enough damage', if I understand correctly it's anyway like 3 times more I have now (and I killed Uber Elder), and be able to sell lvl4 Enlighten instead of buying another one (if I understand, Vertex version does not need it), or to go with Indigon at once because I anyway will have to at 600+ delves (for this is what I want to do in the game -- currently at 335).

The reason I consider switching is because I want to arc+warp through the maps for sulphite. If it wins me a minute per map I'll finish sulphite-filling session 15 minutes earlier, which is the deal-maker for me.
Last edited by dim.kiriyenko#4684 on Oct 1, 2018, 1:51:23 AM

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