[3.3][Guide] Detailed Guide to Sustaining T16 Maps

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AudioBlood727 wrote:

So assuming you chisel your maps and roll them+sextants

You find a t16, 4 chisels, an alchemy, 2 chaos, 3ish sextans, AND 40c worth of stuff on top of that on average every single map? Assuming maps take you maybe 5 minutes to run, you're making like 6ex/hour, and probably the wealthiest player in the game.


My investment:
4 Chisel, 1 Alchemy, 2-3x Alchemy + Scour for rerolling, about half the maps receive a Vaal Orb, 3 Sacrifice Pieces, 4 Sextants every single time(more like 6-7 because rerolls), 10-15 Prophecy Coins, Zana mods 70% of the time depending on Sextants for up to 4 Chaos + 4 Vaals. There are some additional random investments like strongboxes in certain cases besides Diviner's Boxes but that's about it.

I'm not getting the exact currency back but the total amount spent instead. This simply isn't possible with red Sextants and Sacrifice Pieces and how the game works but I can easily trade for them with the excess currency drops I don't need. Also it takes me longer to roll, prepare and clear maps and trade, sell stuff than 5 minutes. 200c/hour is more realistic.
You can easily make more currency by running slightly lower maps with an MFing build but that's not my playstyle. Also I spend a lot of time just sitting in my own hideout and doing something completely different. That being said, I'd love to be the wealthiest player but I'm not a currency or mid/hightier item flipper.
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Scarletsword wrote:
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Pangaearocks wrote:
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Scarletsword wrote:
I've been running quite a lot of T16 eldered Lairs this league and I make ~40c profiton average per map. My character doesn't use any IIQ/IIR and the last time I played in a party was during Breach.

Does this include gear and other items you pick up and then sell, or mostly currency drops?


This includes selling low to mid tier items because these items are very consistant. Abyss Sextants for Searching Eye Jewels are very common. Things like a shaped ilvl 85 Opal Ring for 7ex or when I craft a bunch of Stygian Vise Belts that sell for 1-10ex are not included.


Crikey. Just thinking about items worth that much almost makes my nose bleed :D

Sounds very profitable, but also a lot of work and preparation. And of course detailed knowledge so you can do these things "on the fly" quickly without looking up stuff.
gah, it's worth it if you can get it going. I did 200 or so maps before I straight up just went dry and hit zero. At that point, I just stopped. Think I'm going to un-elder and just do regular shaped for the lower maintenance cost and cheaper cost of maps. Want to really start playing the game rather than going through of collecting all the required materials (without setting a b/o at a premium).
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Scarletsword wrote:
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AudioBlood727 wrote:

So assuming you chisel your maps and roll them+sextants

You find a t16, 4 chisels, an alchemy, 2 chaos, 3ish sextans, AND 40c worth of stuff on top of that on average every single map? Assuming maps take you maybe 5 minutes to run, you're making like 6ex/hour, and probably the wealthiest player in the game.


My investment:
4 Chisel, 1 Alchemy, 2-3x Alchemy + Scour for rerolling, about half the maps receive a Vaal Orb, 3 Sacrifice Pieces, 4 Sextants every single time(more like 6-7 because rerolls), 10-15 Prophecy Coins, Zana mods 70% of the time depending on Sextants for up to 4 Chaos + 4 Vaals. There are some additional random investments like strongboxes in certain cases besides Diviner's Boxes but that's about it.

I'm not getting the exact currency back but the total amount spent instead. This simply isn't possible with red Sextants and Sacrifice Pieces and how the game works but I can easily trade for them with the excess currency drops I don't need. Also it takes me longer to roll, prepare and clear maps and trade, sell stuff than 5 minutes. 200c/hour is more realistic.
You can easily make more currency by running slightly lower maps with an MFing build but that's not my playstyle. Also I spend a lot of time just sitting in my own hideout and doing something completely different. That being said, I'd love to be the wealthiest player but I'm not a currency or mid/hightier item flipper.


Again, you claim to be spending ~27c per map (18 for sextants, 2 for chisel, call it 1 for alch+scour, 3 for fragmetns, 4 for atziri) as well as the ~25c worth for a t16 map for an investment of 52c per map. And then you claim a profit of 40c per map. That means you're actually making like 100c per map. You're either lying intentionally or unintentionally super incorrect.
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AudioBlood727 wrote:

Again, you claim to be spending ~27c per map (18 for sextants, 2 for chisel, call it 1 for alch+scour, 3 for fragmetns, 4 for atziri) as well as the ~25c worth for a t16 map for an investment of 52c per map. And then you claim a profit of 40c per map. That means you're actually making like 100c per map. You're either lying intentionally or unintentionally super incorrect.


Why or how?
Last edited by Scarletsword#4354 on Jul 12, 2018, 5:43:45 PM
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Abdiel_Kavash wrote:
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Magpower wrote:
In other words: I want to sustain on any build I choose- does this guide do that with a variety of builds in your experience, or is this all coming from the viewpoint of an iiq character?


Item quantity modifiers from your character's stats do not affect the drop rates of Maps. Only quantity from the map itself and from monster modifiers matters.


I did not know that player quant did not effect map drops. I do have a follow up question though, which is still pertinent to whether or not you're running iiq.

As long as we're discussing sustain: are the raw currency drops enough on their own to sustain using this method? Or do you supplement through trade? Your anecdote only mentions the map portion of sustain, not the currency to continue to roll after the fact, e.g. if you're running SSF.
If you didn't beat Uber Sirus with Conversion Trap, you didn't beat the game.
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AudioBlood727 wrote:
Again, you claim to be spending ~27c per map (18 for sextants, 2 for chisel, call it 1 for alch+scour, 3 for fragmetns, 4 for atziri) as well as the ~25c worth for a t16 map for an investment of 52c per map. And then you claim a profit of 40c per map. That means you're actually making like 100c per map. You're either lying intentionally or unintentionally super incorrect.


40c per map is not an absurd figure.

Here's a run log I did a few leagues ago for 48 fully juiced, sextanted Pit of Chimera maps; the average profit was 40.65 chaos per map.

Sextant blocking isn't a thing anymore, but Underground Sea's density makes up for it in part. I'll track the currency for my next hundred or so runs for you; I wouldn't be surprised if the profit per map averaged out to 35-40c.
For the mediocre "nothing" maps with 20-25% pack size, do you guys still run them with sextants or no?
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Magpower wrote:
I did not know that player quant did not effect map drops. I do have a follow up question though, which is still pertinent to whether or not you're running iiq.

As long as we're discussing sustain: are the raw currency drops enough on their own to sustain using this method? Or do you supplement through trade? Your anecdote only mentions the map portion of sustain, not the currency to continue to roll after the fact, e.g. if you're running SSF.


You won't be able to sustain sextants. I don't think T16 sustain is possible in SSF, though I haven't tested it.

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Question2 wrote:
For the mediocre "nothing" maps with 20-25% pack size, do you guys still run them with sextants or no?


The maps I corrupt are only ever between 25% and 29%, not 20-25%. Those I do run with sextants.

I run the bricked (<25%) maps with sextants too, possibly at a currency loss compared to running them without. I try to save them for less desirable but still worth keeping mods. Increasing the odds of map returns is my highest priority, personally.
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poeticEnnui wrote:
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Magpower wrote:
I did not know that player quant did not effect map drops. I do have a follow up question though, which is still pertinent to whether or not you're running iiq.

As long as we're discussing sustain: are the raw currency drops enough on their own to sustain using this method? Or do you supplement through trade? Your anecdote only mentions the map portion of sustain, not the currency to continue to roll after the fact, e.g. if you're running SSF.


You won't be able to sustain sextants. I don't think T16 sustain is possible in SSF, though I haven't tested it.


Sustaining T16s in SSF is not possible. A decent amount of the racers to 100(including TheUberElite last league) mentioned T13 being sustainable in SSF with a shaped strategy but you're not just running T13s at that point because of currency drops.
Building a huge map pool of shaped T11-t15s and consistantly switching between those maps is a better strategy in SSF or for players with less knowledge about the Atlas, desirable maps and investment.

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