[3.5] Ghoulish Overkill! Zombie+Skeleton Baron build

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lalelunatic wrote:
first for the guy with the slow zombies:

yes they´re stupid... well they´re zombies...
a little trick to get them to act quick, much like a direct cast spell is, to use convocation, either in a when dmg taken setup, or in your case directly cast.

it works by resetting the zombies targeting and lets them lock the nearest enemy after the cast, and well, you can kind of controll that, by running into a pack, cast, and run away. the zombies will close to instantly aoe slam everything to bits.

and yeah i know the cool down is shit, but at least its kind of a hotfix for the real stupid maneuvers. =)

and secondary:

thanks for the answer on shock OP, really apreciated... i started to tinker around a bit again, as i got a better idea of the mechanic now. =)


this ^,that's how i do it,run near pack>cast convocation>ball lightning linked to CoH+curse>zombies smash entire pack in under 1-2 secs,dont really notice there slow movement that way,almost always get full clears on incursion and so far been smooth sailing to almost lvl 87,only had 1 death due to being stupid lol
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So, first off, I'd like to point you towards my video of the build, where I run a T13 arsenal (and the incursion within) in about 5 minutes.
https://youtu.be/jpHIJJmPWlk

Secondly, I really don't think that 5-10% movespeed is going to give you nearly as much as you think it will, and zombie survivability really isn't an issue. I can count on one hand the number of zombies I lose per day, aside from disconnects and logging out, that is.

if you're really concerned about zombie movement, which as I've stated multiple times through this thread isn't as big of a concern as you seem to think it is (skeletons do a lot of the work for trash packs, with zombies cleaning up after, and zombies are largely there to wreck bosses -- you can even run both in a single 6-L. It works surprisingly well.) But, if you're worried about it, there's a number of options: 1: allow your zombies to miss from time to time, from having too much attack speed for their cooldown, by giving them minion speed support rather than one of the other supports in the link. 2: CWDT+Convocation+Desecrate link (I'd replace the enfeeble totem and clarity with this, probably. 3: essence craft minion movespeed on accessories (the deafening essence is like 9c in ISC right now.)
4: Null and Void gloves are another option, giving you rampage, and therefore movespeed/attack speed for you and your minions.


Yup, saw the video, and it prompted me to make the original post. I also read that your zombies die after T13, that you farm shaper and uber elder, and that you wanted improvements to your calculations. So I figure it's worth suggesting again that you try minion move speed. It will improve your effective DPS because the zombies arrive at their target faster. They survive more because they tank damage for less time. It won't ruin the slam uptime. Since you are running hundreds of maps, improving clearspeed makes life much better.

Here's an arsenal run with queen's escape for movespeed. 5 link zombies. Boss down 1.30, trash mob clear and loot collection done by 3 mins. (https://youtu.be/1ZRupvYgvvM)
Last edited by grimlock9999#6212 on Jun 19, 2018, 8:20:02 PM
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grimlock9999 wrote:
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So, first off, I'd like to point you towards my video of the build, where I run a T13 arsenal (and the incursion within) in about 5 minutes.
https://youtu.be/jpHIJJmPWlk

Secondly, I really don't think that 5-10% movespeed is going to give you nearly as much as you think it will, and zombie survivability really isn't an issue. I can count on one hand the number of zombies I lose per day, aside from disconnects and logging out, that is.

if you're really concerned about zombie movement, which as I've stated multiple times through this thread isn't as big of a concern as you seem to think it is (skeletons do a lot of the work for trash packs, with zombies cleaning up after, and zombies are largely there to wreck bosses -- you can even run both in a single 6-L. It works surprisingly well.) But, if you're worried about it, there's a number of options: 1: allow your zombies to miss from time to time, from having too much attack speed for their cooldown, by giving them minion speed support rather than one of the other supports in the link. 2: CWDT+Convocation+Desecrate link (I'd replace the enfeeble totem and clarity with this, probably. 3: essence craft minion movespeed on accessories (the deafening essence is like 9c in ISC right now.)
4: Null and Void gloves are another option, giving you rampage, and therefore movespeed/attack speed for you and your minions.


Yup, saw the video, and it prompted me to make the original post. I also read that your zombies die after T13, that you farm shaper and uber elder, and that you wanted improvements to your calculations. So I figure it's worth suggesting again that you try minion move speed. It will improve your effective DPS because the zombies arrive at their target faster. They survive more because they tank damage for less time. It won't ruin the slam uptime. Since you are running hundreds of maps, improving clearspeed makes life much better.

Here's an arsenal run with queen's escape for movespeed. 5 link zombies. Boss down 1.30, trash mob clear and loot collection done by 3 mins. (https://youtu.be/1ZRupvYgvvM)


loved Queens escape build i tried back in breach league and is hard to beat for move compared to any minion build,interesting to see phase run used to get around manually and will have to try that myself sometime (i use it on cwdt+ic+phase run to gtfo when trouble hits :P),only issue i see is to reach that level of speed wouldn't you have to drop necro aegis/victario's charity for it to work that fast,curious how the loss of power/frenzy charges on zombies would affect oranges setup.
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Valkirth wrote:
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grimlock9999 wrote:
"

So, first off, I'd like to point you towards my video of the build, where I run a T13 arsenal (and the incursion within) in about 5 minutes.
https://youtu.be/jpHIJJmPWlk

Secondly, I really don't think that 5-10% movespeed is going to give you nearly as much as you think it will, and zombie survivability really isn't an issue. I can count on one hand the number of zombies I lose per day, aside from disconnects and logging out, that is.

if you're really concerned about zombie movement, which as I've stated multiple times through this thread isn't as big of a concern as you seem to think it is (skeletons do a lot of the work for trash packs, with zombies cleaning up after, and zombies are largely there to wreck bosses -- you can even run both in a single 6-L. It works surprisingly well.) But, if you're worried about it, there's a number of options: 1: allow your zombies to miss from time to time, from having too much attack speed for their cooldown, by giving them minion speed support rather than one of the other supports in the link. 2: CWDT+Convocation+Desecrate link (I'd replace the enfeeble totem and clarity with this, probably. 3: essence craft minion movespeed on accessories (the deafening essence is like 9c in ISC right now.)
4: Null and Void gloves are another option, giving you rampage, and therefore movespeed/attack speed for you and your minions.


Yup, saw the video, and it prompted me to make the original post. I also read that your zombies die after T13, that you farm shaper and uber elder, and that you wanted improvements to your calculations. So I figure it's worth suggesting again that you try minion move speed. It will improve your effective DPS because the zombies arrive at their target faster. They survive more because they tank damage for less time. It won't ruin the slam uptime. Since you are running hundreds of maps, improving clearspeed makes life much better.

Here's an arsenal run with queen's escape for movespeed. 5 link zombies. Boss down 1.30, trash mob clear and loot collection done by 3 mins. (https://youtu.be/1ZRupvYgvvM)


loved Queens escape build i tried back in breach league and is hard to beat for move compared to any minion build,interesting to see phase run used to get around manually and will have to try that myself sometime (i use it on cwdt+ic+phase run to gtfo when trouble hits :P),only issue i see is to reach that level of speed wouldn't you have to drop necro aegis/victario's charity for it to work that fast,curious how the loss of power/frenzy charges on zombies would affect oranges setup.


A loss of Frenzy and Power charges on the minions is around a 40% damage loss on both zombies and skeletons. Plus 15% movement speed on all minions, so at best you're gaining 85% movespeed on minions. Easier to just essence craft rings imo for the 60%
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A loss of Frenzy and Power charges on the minions is around a 40% damage loss on both zombies and skeletons. Plus 15% movement speed on all minions, so at best you're gaining 85% movespeed on minions. Easier to just essence craft rings imo for the 60%


yeah what i'm trying to do myself,prob is getting rings with 30% move speed on while covering the loss of 200 life,35 strength and 150%+ of resists across 2 rings :/

do have a question,does anyone know where the 90%+ minion dmg mod on scepters comes from?,have one myself but was trying to get one with extra resists on so i could replace my rings for minion speed+life and cover resists elsewhere but no clue on how to get it (the one i have a guildy gave me)

edit:scratch that,just found out comes from Hybridisation Chamber lol (explains alot,never upgraded that one yet >_>)
Last edited by Valkirth#3069 on Jun 19, 2018, 11:43:57 PM
Hi i am very interested about this build and looking to start rolling this character. My question is to which pathing should i take on the tree first and such to have a idea of where to go for points in certian points of the game or lvl.

Thank you so much for your work on this build and look forward to playing this soon.
"
lordzetal wrote:
Hi i am very interested about this build and looking to start rolling this character. My question is to which pathing should i take on the tree first and such to have a idea of where to go for points in certian points of the game or lvl.

Thank you so much for your work on this build and look forward to playing this soon.


i actually followed grims leveling tree he has on his thread and just didn't spec the specter nodes and a few others he has that orange doesnt.

https://www.pathofexile.com/forum/view-thread/2114607/page/1 (just scroll to leveling thread)

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lordzetal wrote:
Hi i am very interested about this build and looking to start rolling this character. My question is to which pathing should i take on the tree first and such to have a idea of where to go for points in certian points of the game or lvl.

Thank you so much for your work on this build and look forward to playing this soon.
My recommendation is to pick up the life nodes around witch first.

Ideally avoid taking minion nodes until after level 30 ish(except lord of the dead due to pathing.) It might be worth picking up Quick Recovery early on to gain some additional life and regen to ease leveling. Head towards the "Shaper" node once you've picked up "Quick Recovery", "Heart and Soul" and "Cruel Preparation" nodes near the witch. Once you've got the shaper node go ahead and fill out the Scion lifwheel. That should be around the point where you start investing into minion nodes. Pick up the ones around witch that you didn't get earlier and make a b-line for Necromantic Aegis, you want this node by level 50.

Level 30 ish

http://poeurl.com/bY7t
https://pastebin.com/qrrqEGLd


At this point the build should explode and nothing should stand in your way from here on out. Head for the minion nodes above Templar and grab the life and jewel sockets as you can.

Level 50 ish

http://poeurl.com/bY7u

https://pastebin.com/j6ufmqhD


Level 70 Kitava Dead

http://poeurl.com/bY7x


Level 100 Swole Goal

http://poeurl.com/bY7w

https://pastebin.com/RZSacLA1
OH YEAH!
How do you deal with Zambos and Boners being a bit slow though?
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loved Queens escape build i tried back in breach league and is hard to beat for move compared to any minion build,interesting to see phase run used to get around manually and will have to try that myself sometime (i use it on cwdt+ic+phase run to gtfo when trouble hits :P),only issue i see is to reach that level of speed wouldn't you have to drop necro aegis/victario's charity for it to work that fast,curious how the loss of power/frenzy charges on zombies would affect oranges setup.


Carnage Chieftan spectres + minion life + blood magic will do the trick.

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