[3.5] Ghoulish Overkill! Zombie+Skeleton Baron build

So, to sum up, if you're going to be trying to max out your damage, your best bet is to ignore lightning damage on your minions, put hatred and smite into a generosity link, and grab EE.
This allows a large portion of the minion's damage to be cold, and get a buff from you hitting things with lightning damage.

However, if you get cold damage in your rings, bad things happen.

all of that said, I *really* don't think damage scaling is our issue on this build, and that trying to eke it out much further, at the expense of survivability is... less than optimal for late-game play
I am using this build and having a lot of fun. I put in Phase Run for Delves and exploring darkness. I took out Desecrate for it. I found I was sometimes getting caught up just with shield charge so this has improved the feel for Delving.
@Tocohl
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Tocohl wrote:
I am using this build and having a lot of fun. I put in Phase Run for Delves and exploring darkness. I took out Desecrate for it. I found I was sometimes getting caught up just with shield charge so this has improved the feel for Delving.


Sounds like a good change then! You only really need desecrate when you log in/out or die, anyway. I wouldn't go throwing the gem away, but you also don't need it in your links all the time. I keep it there for some niche utility, and in this league, phase run is probably more useful there.
Its a great Build, my first time going through leveling without dying or bosses dying in a few seconds without even doing DMG to me


But the problems i have now is that Zombies dont really attack or aggro?

Just now i did a test, was staying in one place next to Strongbox while mobs were attacking me, my Zombie(one) was going around doing nothing, and they were almost inside of me.


Or when i run through maps they dont attack anything until i stop, i know about zombies going off screen and still slaming, but if not for Convocation i die almost every push i do in maps because minions are too far.


maybe there is a way or option to enable so they attack stuff on their own?, like, even my Golem is better at it than zombies, Same as Skeletons, they attack stuff even that is not on my screen, while zombies afk near me.


I will try to make a clip if i will have time, anyway thanks for the build.
You can do the following:
a)summon skeletons near a mob you want to get attacked by zombies,
b)desecrate the ground beneath the feet of a mob you want to get attacked by zombies,
c)shield charge onto the "face" of a mob you want t oget attacked by your zombies,
d)linear combinations of a,b and c
You thing I khare, but I realy dond.
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Spacecom wrote:
You can do the following:
a)summon skeletons near a mob you want to get attacked by zombies,
b)desecrate the ground beneath the feet of a mob you want to get attacked by zombies,
c)shield charge onto the "face" of a mob you want t oget attacked by your zombies,
d)linear combinations of a,b and c


I would add: Use Convocation.

I personally can't live without it, so I'm using an Unset Ring in one slot. Shield charge through a group and cast Convocation while in the middle ob the pack. Convocation being instant now is a godsend.
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Spacecom wrote:
You can do the following:
a)summon skeletons near a mob you want to get attacked by zombies,
b)desecrate the ground beneath the feet of a mob you want to get attacked by zombies,
c)shield charge onto the "face" of a mob you want t oget attacked by your zombies,
d)linear combinations of a,b and c



So basically zombies or minions attack stuff that Im attacking?

like when i cast skeletons and they start attacking someone zombies rush to them

or when i desecrate the ground im starting attacking mobs so the zombies also go there?


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DieKao wrote:
I would add: Use Convocation.

I personally can't live without it, so I'm using an Unset Ring in one slot. Shield charge through a group and cast Convocation while in the middle ob the pack. Convocation being instant now is a godsend.



I totally forgot that its instant without animation and all of this, so i guess this will be the best option on rushing through mobs/maps just as you said Shield charge and convocation


Thanks for the answers.
I'm not sure if I missed something but I did not see any recommendations for the spectres. Any tips? I myself have no clue which ones would be good to use.
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Jemaro wrote:
I'm not sure if I missed something but I did not see any recommendations for the spectres. Any tips? I myself have no clue which ones would be good to use.


It's burried a few pages back.


Get 1 Undying Evangelist from Dominus' Tower in Act 3 for the protective bubble.

Then get a mob with a curse of your choice.

I went with the Diabolist from Upper Prison Act 1 (have to walk through lower prison to get there). He casts enfeeble and his radius seems to increase with level. It's massive right now.



Don't sleep on Fossil crafting by the way guys.

http://puu.sh/BrR01/38dfa23ded.jpg


I'm not sure how to feel about this. I don't think I would sell this even for 5+ex, because I'd rather just use it myself.
Last edited by DieKao on Sep 8, 2018, 5:19:23 PM
What bandits do people usually do for this build? Didnt find it anywhere and haven't played for awhile so don't know if they have changed.
IGN: Chesterr

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