[3.3] FOURmulaic Summoner - Skeletons + Spectres/Flame Golems, Fast, All Content, Starter [Updated]

Max block builds were gutted. Reckless Defense jewels are now vendor trash. You need to use Bone Offering and Rumi's to get max block. That means the max block build is dead. It already had way less damage and now it's no longer a reliable defense. Thx GGG

I'm hyped for craftable +1 Spectre boots because you can get DODGE on your boots. That would make it much easier to cap Attack Dodge without a flask or cap both Attack and Spell Dodge with a Quartz flask. I'm okay with crafting 17% movement speed via Tora and getting a 10% MS enchant.

The warcry node "Words of Glory" is definitely not worth the investment for this build. Sorry for the hype.

I would trade Gravepact for Spiritual Command. You're barely losing DPS. "Increases and Reductions to Minion Attack Speed also affect you" is too beautiful to pass on.

FYI: I am going to league start with this build again. I have to show some guildies that are starting traps & mines that this build is the king league starter :) Also, we have to see how Spectres scale in the Delve. If there was an oversight then I'll use this build to push down into Delve.

For leveling, I'll take all the minion damage nodes leading from Witch start to Deep Wisdom. I'll respec those later. Now, you're rushing to Lord of the Dead and up to Death Attunement. You're still leveling with Skeletons and SRS in a +1 Fire weapon until then. Once I get a Bones of Ullr and Death Attunement I'll swap the +1 fire for a Bitterdream and craft a +1 chaos wand for Desecrate and continue leveling with Frost Sentinels and Skellies until I get to maps or get a Tabula. Easy game.

Here's a Level 94 tree: http://poeurl.com/b2yX
*Tree won't work until GGG updates their passive tree planner

Here's a POB link: https://pastebin.com/SbCDTJKR
Last edited by FOURmulaic on Aug 29, 2018, 1:13:21 PM
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FOURmulaic wrote:

I would trade Gravepact for Spiritual Command. You're barely losing DPS. "Increases and Reductions to Minion Attack Speed also affect you" is too beautiful to pass on.


Does it even help us? It's only slightly faster shield charge (8,6%), right? And we are losing dps (10%) and 1 skeleton (another 10%)
English is not my native. To grammar nazis, feel free to correct me, I appreciate any occasion for improvement
Last edited by neltisen on Aug 29, 2018, 11:36:03 AM
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neltisen wrote:
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FOURmulaic wrote:

I would trade Gravepact for Spiritual Command. You're barely losing DPS. "Increases and Reductions to Minion Attack Speed also affect you" is too beautiful to pass on.


Does it even help us? It's only slightly faster shield charge (unless going leap slam), right? And we are losing 1 skeleton!


The minion attack/cast speed from Ghastly abyss jewels should apply to you with that notable unless it's bugged or I'm interpreting it incorrectly.

Also, I think it's extremely annoying to summon an odd number of Skeletons. The From Dust is not worth it when you're fully geared, so it's either 9 or 12 (multiples of 3) for me. Getting 12 Skellies is very difficult without a lot of investment. You have to make sacrifices on your tree and gear and most +1 skelly amulets are very bad.

When you Summon the 10th or 11th Skelly Warrior you're killing 1 or 2 that could already be attacking a target. That temporarily lowers your single target DPS. I did Uber Elder dozens of times with 9 skeletons. When you really need the DPS you need to change the gems on your Spectres like pure Spectre builds do. The Skellies help their AI and push the damage to new heights.

Shield charge speed should be fine. I stopped using a Brightbeak once I crafted my Tiger Hook, and this should be a huge deal for leap slamming through lab with a Brightbeak + Prismatic Eclipse.

---Another edit---

Ghastly jewels should be in higher demand this league. Incursion had the lowest % of summoner builds that I can recall because most of them were struggling in Incursions. There are going to be a ton of players trying out the new Heralds and new minion/attack builds this league so the Coming of Calamity, Ghastly and Murderous jewels should see an uptick in demand. Hopefully, there is a higher supply of decent jewels. Try to sextant your T16's to get Abyss mod if you can.
Last edited by FOURmulaic on Aug 29, 2018, 12:33:50 PM
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FOURmulaic wrote:
Max block builds were gutted. Reckless Defense jewels are now vendor trash. You need to use Bone Offering and Rumi's to get max block. That means the max block build is dead. It already had way less damage and now it's no longer a reliable defense. Thx GGG

I'm hyped for craftable +1 Spectre boots because you can get DODGE on your boots. That would make it much easier to cap Attack Dodge without a flask or cap both Attack and Spell Dodge with a Quartz flask. I'm okay with crafting 17% movement speed via Tora and getting a 10% MS enchant.

The warcry node "Words of Glory" is definitely not worth the investment for this build. Sorry for the hype.

I would trade Gravepact for Spiritual Command. You're barely losing DPS. "Increases and Reductions to Minion Attack Speed also affect you" is too beautiful to pass on.

FYI: I am going to league start with this build again. I have to show some guildies that are starting traps & mines that this build is the king league starter :) Also, we have to see how Spectres scale in the Delve. If there was an oversight then I'll use this build to push down into Delve.

For leveling, I'll take all the minion damage nodes leading from Witch start to Deep Wisdom. I'll respec those later. Now, you're rushing to Lord of the Dead and up to Death Attunement. You're still leveling with Skeletons and SRS in a +1 Fire weapon until then. Once I get a Bones of Ullr and Death Attunement I'll swap the +1 fire for a Bitterdream and craft a +1 chaos wand for Desecrate and continue leveling with Frost Sentinels and Skellies until I get to maps or get a Tabula. Easy game.

Here's a Level 94 tree: http://poeurl.com/b2vl
*Tree won't work until GGG updates their passive tree planner

Here's a POB link: https://pastebin.com/Y6CFk2HA



Thanks for the small update! <3
I'm gonna start the Delve with that build :D
Is there a reason why you pick the 20% accuracy for Minions node instead of the Minion dmg and attack speed node before Spiritual command?
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Akar0th_POE wrote:
Is there a reason why you pick the 20% accuracy for Minions node instead of the Minion dmg and attack speed node before Spiritual command?


No. I was just rushing and utilizing POB autopathing. "Minion Damage, Attack and Cast Speed" is a much better node for this build. I'll edit and update the tree and POB link in the reply. Thx
hey hey

I've tried to adapt this build with a complete new pathing, not sure if it's better or not yet

https://pastebin.com/PJ2GUVa3

terms of you have a decent amount of additional dmg, more skeletons, pretty much the same hp, your minions can also sustain a bit more but you are missing out on dodge entirely.

Thoughts?
"
ivogh wrote:
hey hey

I've tried to adapt this build with a complete new pathing, not sure if it's better or not yet

https://pastebin.com/PJ2GUVa3

terms of you have a decent amount of additional dmg, more skeletons, pretty much the same hp, your minions can also sustain a bit more but you are missing out on dodge entirely.

Thoughts?


Look at your dex requirement. You'll need to fill it out on your gear somehow which means it'll be harder to gear your character or you won't be able to run a high level Haste/Vaal Haste. You'll limit your options for MF gear and if you decide to not use Haste then you're missing out on Watcher's Eye mods in trade leagues that greatly benefit this build.

If you want a big eHP pool you can use an Essence Worm for a single aura and go MoM. You can stay res capped, get 8k+ life and 2k+ mana for 10k+ eHP. I already tried that, but I can tell you from personal experience that I'd much rather have 7.5k HP and capped dodge and high spell dodge than 9.5k+ life with little to no mitigation that usually ends up with less damage/clear.

Dodge / Block (RIP) isn't something you tack on. It's more effective the more you stack just like resists. Your skellies aren't blinding packs of monsters unless you're playing slow af. They will blind single targets, but YOU WILL DIE to some random pack of monsters if you're solely relying on a large health pool and zooming around with terrible defensive layers.

You can look at this thread history and see I used to have issues with Minotaur and Uber Atziri with ~9k+ HP some of the times I ran it until I stacked dodge/block (RIP). Besides Uber Elder you shouldn't die to a single boss in the game unless you're running a stupid combination of map mods.

I've played this build way too much, put a ton of thought into it, and tried many variations of it. As of now, if you want to completely figure out a strong Skelly + Spectre/Golem build on your own then pretend you never saw this thread. I don't play meme/shit builds and I get off on optimizing builds. I have no problems confidently saying this is one of the better builds/summoner builds you can play right now.

I'm open to suggestions and trying a new build/build variant altogether, but I don't think there's much wiggle room left for optimizing this particular build.
Last edited by FOURmulaic on Aug 29, 2018, 8:03:03 PM
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FOURmulaic wrote:
"
ivogh wrote:
hey hey

I've tried to adapt this build with a complete new pathing, not sure if it's better or not yet

https://pastebin.com/PJ2GUVa3

terms of you have a decent amount of additional dmg, more skeletons, pretty much the same hp, your minions can also sustain a bit more but you are missing out on dodge entirely.

Thoughts?


Look at your dex requirement. You'll need to fill it out on your gear somehow which means it'll be harder to gear your character or you won't be able to run a high level Haste/Vaal Haste. If you decide to not use Haste then you're missing out on Watcher's Eye mods in trade leagues that greatly benefit this build.

If you want a big eHP pool you can use an Essence Worm for a single aura and go MoM. You can stay res capped, get 8k+ life and 2k+ mana for 10k+ eHP. I already tried that, but I can tell you from personal experience that I'd much rather have 7.5k HP and capped dodge and high spell dodge than 9.5k+ life with little to no mitigation and less damage.

Dodge / Block (RIP) isn't something you tack on. It's more effective the more you stack just like resists. Your skellies aren't blinding packs of monsters unless you're playing slow af. They will blind single targets, but YOU WILL DIE to some random pack of monsters if you're solely relying on a large health pool and zooming around with terrible defensive layers.

You can look at this thread history and see I used to have issues with Minotaur and Uber Atziri with ~9k+ HP some of the times I ran it until I stacked dodge/block (RIP). Besides Uber Elder you shouldn't die to a single boss in the game unless you're running a stupid combination of map mods.

I've played this build way too much, put a ton of thought into it, and tried many variations of it. As of now, if you want to completely figure out a strong Skelly + Spectre/Golem build on your own then pretend you never saw this thread. I don't play meme/shit builds and I get off on optimizing builds. I have no problems confidently saying this one the best builds/summoner builds you can play right now.

I'm open to suggestions and trying a new build/build variant altogether, but I don't think there's much wiggle room left for optimizing this particular build.


Hey bud is it worth losing the life from warriors blood and the marauder starting nodes to pick up gravepact. https://pastebin.com/5MHmayKU check the level 94 tree as I doubt i'll get any higher than that, the last 6 points i'd probably path into combat stamina (you get more life and regen getting warriors blood and 2 points from marauder start) and grave intentions.

lose out on a few hundred life but you gain a lot of dps.

EDIT: i'll probably see whats worth more between gravepact and warrior's blood + 2 life & armour nodes by 94. 100 you can pick up both
Last edited by Deskroid on Aug 29, 2018, 8:10:40 PM
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Deskroid wrote:


Hey bud is it worth losing the life from warriors blood and the marauder starting nodes to pick up gravepact. https://pastebin.com/5MHmayKU check the level 94 tree as I doubt i'll get any higher than that, the last 6 points i'd probably path into combat stamina and grave intentions.

lose out on a few hundred life but you gain a lot of dps.


Yea, if you can meet you STR requirement with gear then you don't "need" Warrior's Blood. It's a strong node for a league starter. The +20 strength and life regen is huge when you have shit gear and you're in position to take four inc% life nodes.

I don't think taking Grave Pact is worth it. I don't like traveling through Foresight and grabbing useless ES nodes, but it's only 3 travel points and but it's more efficient. Going to Grave Pact is extremely point inefficient for one skelly when you can craft +1 skellies on your chest and get it from an amulet and now you're at 12. Melding is closeby for more inc% life but it's a terrible life cluster, and instead of the jewel socket you have I'd rather take the attack speed nodes by Harrier leading to jewel socket on the right side of the scion start or taking Hire Killer.
Last edited by FOURmulaic on Aug 29, 2018, 8:19:00 PM

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