[3.3] FOURmulaic Summoner - Skeletons + Spectres/Flame Golems, Fast, All Content, Starter [Updated]

Anyone thought about using Smite linked with Generosity and Increased Duration for the lightning damage aura?

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Gundo
Question: Will Insanity Gloves still be viable after the attackspeed changes in Delve?
thx
Spoiler
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ivogh wrote:
yeah i've noticed the dex requirement myself later on, atm i'm thinking about not going for spiritual command because i was thinking about using phase with a quicksilver flask for my entire movement. With this you don't have to get insanity gloves, you don't need to consider attack speed on your weapon, you free 2 of your gem slots in your gloves and with the +1 spectre on boots your might even get more movement speed even.

My question would be how often do you actually cancel your phase-run while playing? casting it every 3-4 seconds would be okay i guess with it being instant, but less would get annoying
Also is there i lack of targeting from your spectres when you don't shield charge into enemies? afaik minion-focus works like that. Would i have to cast skeletons into every group?

EDIT: also you get phasing through using phasing then, might use hatred over haste, not sure


Phase Run supposedly has a 1 second cooldown now so who cares if it gets cancelled if you spam some Skellies. The duration isn't a problem. Phase Run + Increased Duration lasts almost as long as an Alchemist's Quicksilver flask without any frenzy charges or Skill Effect Duration and it lasts over 8 seconds if it consumes 3 frenzies.

I tried using Phase Run + QuickSilver + Silver flask for my main mobility in 3.3 because the cast time was reduced. The cast time and 4 second cooldown were the main issues. Now that it's an instant skill with a ~1 second cooldown everyone playing this build should be using it ASAP. Just piano it with your movement flasks.

The "80% reduced Visibility to Enemies" is the biggest part of Phase Run. It's so good it can cause Volatiles to completely ignore you as seen here ---> https://youtu.be/osQKWxcDXqM?t=13s

Beware, the mine cart speed in the Delve is based on YOUR movement speed. You'll still want to use a mobility skill to travel long distances and to gain Fortify.
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Akar0th_POE wrote:
Question: Will Insanity Gloves still be viable after the attackspeed changes in Delve?
thx


Yes. If anything, they'll be in higher demand.

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Gundo wrote:
Anyone thought about using Smite linked with Generosity and Increased Duration for the lightning damage aura?


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TheDesigner wrote:
@FOURmulaic what's your take on using Holy Relic with this build?
Is it worth taking another unset ring to incorporate it into build?


Holy Relic and Smite should be useful for leveling. I'm interested in Herald of Purity, but I don't know how good any of these things will be until it's tested and we get some numbers.

---edit
I'm EXTREMELY curious if that +1 Spectre mod can be crafted on other item slots besides boots. We'll see.
Last edited by FOURmulaic#4690 on Aug 30, 2018, 8:07:19 PM
if you don't move they can't see you!
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FOURmulaic wrote:

Phase Run supposedly has a 1 second cooldown now.


After reading patch notes, IMHO, they added 1s CD to skills that had no cooldown (i.e. auras, Molten Shell). They mentioned "or less" - which would probably mean instant mines. As for skills that had cooldown already, I highly doubt they decreased it. We will see in a few hours ^^ even with 4s long cooldown, this skill on instant cast is a huge QoL.

Edit: Additional question about bases. For +spectres crafting which bases shall I aim for? Int/Dex hybrids?
English is not my native. To grammar nazis, feel free to correct me, I appreciate any occasion for improvement
Last edited by neltisen#4916 on Aug 31, 2018, 2:09:42 AM
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neltisen wrote:
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FOURmulaic wrote:

Phase Run supposedly has a 1 second cooldown now.


After reading patch notes, IMHO, they added 1s CD to skills that had no cooldown (i.e. auras, Molten Shell). They mentioned "or less" - which would probably mean instant mines. As for skills that had cooldown already, I highly doubt they decreased it. We will see in a few hours ^^ even with 4s long cooldown, this skill on instant cast is a huge QoL.

Edit: Additional question about bases. For +spectres crafting which bases shall I aim for? Int/Dex hybrids?


Im looking forward to crafting +1 spectres on Two Toned boots for easy overcapping with wyrmsign gloves and Ahn‘s Heritage. Go for the ones you can color the easiest :)
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Darksagex wrote:
Spoiler
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neltisen wrote:
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FOURmulaic wrote:

Phase Run supposedly has a 1 second cooldown now.


After reading patch notes, IMHO, they added 1s CD to skills that had no cooldown (i.e. auras, Molten Shell). They mentioned "or less" - which would probably mean instant mines. As for skills that had cooldown already, I highly doubt they decreased it. We will see in a few hours ^^ even with 4s long cooldown, this skill on instant cast is a huge QoL.

Edit: Additional question about bases. For +spectres crafting which bases shall I aim for? Int/Dex hybrids?


Im looking forward to crafting +1 spectres on Two Toned boots for easy overcapping with wyrmsign gloves and Ahn‘s Heritage. Go for the ones you can color the easiest :)


About the coloring, it does not matter in 4-links. You use vorici to make item 2-slot. Color it using offcolors you need, then make it 3 => 2 => 3 => 2 slot until you got desired colors. After than 4 => 3 => 4 again, until desired slot. Remember to use offcolors at start, leaving in-colors at end, to save jeweler orbs. It does not cost much ^^
English is not my native. To grammar nazis, feel free to correct me, I appreciate any occasion for improvement
Last edited by neltisen#4916 on Aug 31, 2018, 5:55:41 AM
This build looks so good, can't wait to test it !

And not only that but your build guide is very well written and designed !
Last edited by DoYouEvenPrayz#5004 on Aug 31, 2018, 7:27:25 AM
Hi, FOURmulaic.

In terms of clearing in the Delve mines, should I stick with the gems you have for clearing or should I swap something out like Faster Projectiles for a straight damage gem as the mobs get stronger?

I feel like I may not need the projectile speed with the width and layout of the Delve mines - GMP Solar Guards should cope just fine.

Or if I am playing with a friend using the same build, should one of us drop a certain gem or should we just use the same links?

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