Skill Revamps - Part 2

Maybe It'll be the first time i try out traps then :D
Some of these changes seem strange and counter to the design of traps. Making the Fire and Lightning traps spammable while traps are designed to not really be spammy, and changing the only damage over time trap to a shorter duration and thus making it more of an immediate damage trap strike me as odd decisions that take away from the core of what these things are.
traps... LOL
BaronCrovax ign.
Are we gonna ignore Dominating blow still?
Great a bunch of trap skills get reworked so I'm still forced to play sunder and blade vortex
looks nice, good job
I'm just hoping they add some type of clipping to doorways so a normal Freezing Pulse wave doesn't get stopped by two 90 degree angles...
It's awesome but please don't forget old spell like fireball , arc, ice spear etc...
3.3 trapper here i come back!
In order to get rid of clearspeed meta cap global movement speed at 100% but make all skills instant so everything feels great.
The trap which became possible to throw endlessly by removing cooldown is no longer different from the projectile. Because the trap is thrown usually to enemies directly, to trigger is equal to hit.

GGG, you should think the worth to the trap trigger action that is different from projectile. For example, if the trap is thrown to a place where there is no enemy nearby, its damage will increase, etc...

With this plan as it is, the trap build might become powerful, but it loses individuality surely.

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