Skill Revamps - Part 2

The time of the traps has arrived! I can't wait. I've been wanting to play a trapper for many, many leagues now.

The interactions between so many different kinds of traps to produce specific effects is a great idea and I encourage the devs to lean on it.
Ruby light of Songbird dreaming,
Daring King of Swords deceiving,
Queen of Sirens left in grieving,
Star of Wraeclast evermore.
neat!
Awesome. This explains the underwhelming Saboteur rework.
Dont forget to add to bear trap PvP value...now all bear trap builds 1 shoot everyone!
The Holy Bible
THe Tri-Elemental trapper I played was one of the most fun builds I have tried. Definitely looking forward to these changes.
Removed cooldowns, increased utility, and greater ease of focus on traps?

Well I'm fucking hyped. Now hopefully they just poke a couple of these changes onto the Trap Support as well...
Last edited by TherosPherae#7392 on Apr 2, 2018, 9:33:13 PM
Which...lightning trap already does. Will make it better with Impulsa's though.
Hoping for freeze mine changes too.
POGGERS

Also glad to see skills AOE is being looked at. So important to whether a skill is enjoyable and playable.
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100% Ethical, most of the time.
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looks good i may even try traps with it like that

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