Skill Revamps - Part 2
The time of the traps has arrived! I can't wait. I've been wanting to play a trapper for many, many leagues now.
The interactions between so many different kinds of traps to produce specific effects is a great idea and I encourage the devs to lean on it. Ruby light of Songbird dreaming,
Daring King of Swords deceiving, Queen of Sirens left in grieving, Star of Wraeclast evermore. |
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neat!
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Awesome. This explains the underwhelming Saboteur rework.
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Dont forget to add to bear trap PvP value...now all bear trap builds 1 shoot everyone!
The Holy Bible
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THe Tri-Elemental trapper I played was one of the most fun builds I have tried. Definitely looking forward to these changes.
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Removed cooldowns, increased utility, and greater ease of focus on traps?
Well I'm fucking hyped. Now hopefully they just poke a couple of these changes onto the Trap Support as well... Last edited by TherosPherae#7392 on Apr 2, 2018, 9:33:13 PM
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Which...lightning trap already does. Will make it better with Impulsa's though.
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Hoping for freeze mine changes too.
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POGGERS
Also glad to see skills AOE is being looked at. So important to whether a skill is enjoyable and playable. .
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 100% Ethical, most of the time. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- . |
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looks good i may even try traps with it like that
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