Skill Revamps - Part 2
i'd like to see the uber elder/shaper video. killed by a trapper
trapper build of the week... |
|
Hold on, this looks like we could actualy use traps ?
|
|
" Absolutely. Invested in all the cooldown recovery there is PLUS the cooldown recovery support and i still hear the dreaded "i'm not ready for this yet" message from time to time. |
|
Hey,
i doubt anyone from the dev team reads this but here we go: The reason trap skills feel bad is not because of the damage its because of their AOE. Ever since the AOE rework other skills simply outperform them. Thats why in the closed Beta the threshold jewel for Fire Trap felt so good, because it gave you basically a "free" multitrap with much bigger AOE. I cant believe that you guys still havnt released that Threshhold jewel for Fire Trap as is, whats the reasoning behind holding it back? |
|
you had the pokemon league now keep going with traps!!!!!!!!!!!!!!!!!!!!!!!!!
|
|
Lightning Trap HYPE !
|
|
awesome!
|
|
" Give us more traps and we'll have fun.... erm, I mean do the risk assessment for u! :o) |
|
" At the risk of being tangential (that said, yay traps!!! I haven't been able to enjoy it since Bladefall come out XD ), this point is so valid. This seemed like the first league which *didn't* encourage grift-style play - yes I went there. Being able to enjoy nuance and really concentrate on the game is what makes it more than a straight click-fest. The negative feedback about this league was obfuscated from not just the above, but also the lack of incremental progress and it's important not to mix these two factors up. GGG have plenty of time to refine their concepts though, and developments like this are very encouraging. Last edited by passioncousland#3344 on Apr 3, 2018, 7:13:45 AM
|
|
" https://www.youtube.com/watch?v=XXM11X_V2l4 Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302 |
|