Remove the lab, it is what made me quit Abyss and now I am torturing myself

note: you = proponents of Lab removal in general

The Lab is working as intended. It's a slightly challenging content (for some builds more than for others) but it offers a lot of rewards and power. Outside of T16 guardians, Shaper, Elder and the Lab, there is no challenge anymore. 99% of the game can be face-rolled with SSF gear, but you want to remove the remaining 1% because it's an obstacle to total facerolling?

The Lab doesn't even stop your progression (in a 'hard' game it should), as it runs in parallel with the quest content. You can ignore it till you are 90+ and then run through all the labs in 30 mins with almost no chance of dying. You can buy a carry in trade leagues. But that's not enough? You want easy Ascendancy points to be just thrown at you, by doing the same faceroll thing you do 99% of the time?

And I'm not even opposed to an alternative way to obtain Asc pints, but it should be more expensive in terms of grind than doing the proper game, as designed by the developers. Like 1 exa per two points expensive, payable to the in-game royal tax collector, conveniently placed at the entrance of the Labyrinth.

Lab has some problems, but they are not related to traps or difficulty:

1.) It's prone to DC-ing you. I sometimes have lag spikes, which cause no real harm in maps, but for some reason when in Lab I get DC-ed.
2.) The trials to get to Uber are too RNG and can take too long (in SSF)
3.) You can't trade while in Lab
When night falls
She cloaks the world
In impenetrable darkness
Last edited by morbo#1824 on Mar 27, 2018, 4:43:56 AM
Better players have better gear - and you agree with that concept. So how it is any different from 'better players have better characters' via ascendancies?

Current game design is as such that ascendancies you can skip while bad gear will get you nowhere. So you form a circular reference argument that actually is contradictory.

Ascendancies are not content. These are pure player power. If you cannot obtain them - you wont be able to experience content anyway. Beating normal cruel and merc lab is easier than t3 map. Uber izaro might be more difficult but if you are.afraid of him you are not.ready for.endgame anyway.

So what is your point again?
"
MuesliKriega wrote:
Just remove it, it is the absolute worst content ever created for PoE, it is so unbelievably shit. If you die you wasted 100% of your time wihtout any progress.
If you DC you wasted 100% of your time without any progress. Izaros hitboxes are terrible. And sometimes I cant even see what kills me.
It is impossible to put into words how much I hate the lab. But I have to do it, or I can basically stop playing because I most likely wont progress any farthar than yellow maps.

And on a side note. The Kitava fight is easliy the most shitty designed fight. Not even Malachai is that bad. Small arena, all dark/red. Boss is dark/red and his attacks are gigantic and dark/red

thanks for reading my blog
im with you
"
sidtherat wrote:
"
Axxehole wrote:
Speaking as a new player (2 weeks tomorrow), I abhor the Lab. I'm an experienced gamer (gaming since 1979 starting with my atari 2600)and pick things up really quick but this place had me wanting to smash my laptop with a blunt object repeatedly. You don't learn much of anything from one run to the next as each time you enter, it's different. Different traps, different mobs, etc. Nothing is more frustrating than locking player progression (yes, ascendencies are player progression) behind something that should be totally optional. Rewarding if you want the challenge and like it, sure! Go for it! But don't lock progression behind it. For those of you playing for years, yes it's easy for you. I get it. You love it. No one is stopping you from liking it and wanting to do it but don't force the rest of us to do it just to progress. Notice my theme here? DON'T LOCK PLAYER PROGRESSION behind the Lab!! Make it a place to go when you want a challenge and want to be handsomely rewarded!! Someone mentioned it before, but experience loss is so 1998 when EQ was the major game out. Get rid of it! No one likes going backward. Players want to be rewarded for their time spent. I have noticed the higher I get, the less xp I get, so the more time I have to spend levelling up. Really sux when you space out for a second when mobs die and they explode and instantly killing you. Then you lose an hours worth of xp. Gaming has progressed to the point where no game out I play has xp loss EXCEPT this one. This game is already complicated enough and totally overwhelming to new players. You don't have to make it worse for us. As a game designer/developer you want as many people playing your game as possible. Word of mouth and fun play experience draws players in and increases your profits. Try to make it fun for all, not just a few players. Make challenges optional. Provide different paths for players of different skill levels (yes, some are pro at gaming where others are not). I think I'll stop here now.

Just my 2 cents.


in short you do not have to skill to complete it so you want it removed? and you are a gamer?

the progression is in YOUR skill. you can get better by understanding what makes you fail this content. endgame is much harder than it and most of the mistakes that make you killed - if unfixed - will keep you getting killed

majority of your post says 'i die too often, please fix'. but the truth is - you die because you currently lack the skill to NOT die. you can a) get better and understand what have killed you (mobs die and then you die - porcupines or bearers? first one is fixed with evasion/block, second by moving away) b) moan for game change. i suggest option (a) but the choice is yours

and making challenges optional is the DUMBEST game design ever. it is no longer a game without challenge. you remove the lab then what? remove the bosses? remove the possibility to die? remove the gear progression?

game is a game. you want a clicker passtime - pick another title


Tranlation I wasted the time to not be bad at this teribad content no one likes so you should too.

Seriously stop freting and make a high regen MOM build LOL it and spec out afterward. Its not hard due to powercreep now, just bad.
Last edited by Zalhan2#1986 on Mar 27, 2018, 8:57:10 AM
Remove the lab ladder or made something with already.

Or rename it a 'one no-life legacy equip nerd ladder'
I used to be a strong proponent for the removal of the lab.

Experience and wisdom changed that outlook even before the changes.

I don't look forward to the lab, but I don't agonize over it anymore. And with the changes the first two labs are a cakewalk and the third is still pretty easy. Uberlab still has that feeling of accomplishment when you complete it, and is not entirely necessary for a lot of builds even if you can't do it.

Maybe eventually I will even evolve into making a jugg character and actually farming the lab for high key runs. But I am still in the place where I just do it for the Ascendancy and the 1 in 10,000 chance I could get a helm enchant that actually works with my build. I don't care about collecting keys, and don't use the lab as a source of resources.
Last edited by Slaanesh69#4492 on Mar 28, 2018, 11:31:41 AM
"
Cortanol wrote:
Remove the lab ladder or made something with already.

Or rename it a 'one no-life legacy equip nerd ladder'


Better tuck that in, your envy is showing.

And, no, I am not a racer or a ladder-runner.
Last edited by Slaanesh69#4492 on Mar 28, 2018, 11:31:56 AM
I hated lab. Now I like it. I feel thrill especially when I'm playing Raider. Which is 1 hit man down char.
Take buffs from pantheon like decrease over time dmg taken and life flask refill after time. Be patient. Take rest. Go through traps with full life and full flasks. You can easily leap or teleport to safe places. Watch on YouTube Izaro mechanics. Watch it 5 times. Observe moves. Dodge. Attack. Dodge. Attack.
I'm casual. I had to learn it. I did it. It was painful but anyone can progress. Lab splits players on exiles and crying nubs.
Before I killed Shaper first time last season (my first season ever playing this game) I had watching videos with mechanics explanation 7 times. Than I killed him in 4th approach.
"
MuesliKriega wrote:
Just remove it, it is the absolute worst content ever created for PoE, it is so unbelievably shit. If you die you wasted 100% of your time wihtout any progress.
If you DC you wasted 100% of your time without any progress. Izaros hitboxes are terrible. And sometimes I cant even see what kills me.
It is impossible to put into words how much I hate the lab. But I have to do it, or I can basically stop playing because I most likely wont progress any farthar than yellow maps.

And on a side note. The Kitava fight is easliy the most shitty designed fight. Not even Malachai is that bad. Small arena, all dark/red. Boss is dark/red and his attacks are gigantic and dark/red

thanks for reading my blog


Having zero problem farming lab, 57 runs out of 100 and havnt died. Don't see the issue, its very learnable and profitable too.
Just do what I do and enjoy the Eternal Laboratory for what it is.
Computer specifications:
Windows 10 Pro x64 | AMD Ryzen 5800X3D | ASUS Crosshair VIII Hero (WiFi) Motherboard | 16GB 3600MHz RAM | MSI Geforce 1070Ti Gamer | Corsair AX 760watt PSU | Samsung 860 Pro 512GB SSD & WD Black FZEX HDD
Last edited by Nicholas_Steel#0509 on Mar 30, 2018, 10:51:23 AM

Report Forum Post

Report Account:

Report Type

Additional Info