Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
I voted no, even as a summoner this league. I think there needs to be more tweaking though. For instance just tonight I was unable to capture a small beetle type bug spawning from those huge ones. (sorry forget what they called atm). It's just impossible with 9 zombies to even have a chance at tossing a net on these things. They're just too small and too few HP's to net. Then the zombies take out the big bug spawning them and it's over.

Please make the nets cover a very large area, even if not as a visual, but to ensure capture. If there's two of the same mobs next to each other, it should be able to make sure one is netted in the crowd.
Yes and more common, NO only if you can make the nets more obvious. I often kill beasts that I thought are still in the nets, only to found out otherwise. Please just add a floating symbol or make the nets brighter, it's hardly noticeable in the seas of effects and mobs.
Have them be infrequent (one or two an act), leveled, and only able to resurrect rare and/or unique beasts.

Or, if possible, make these wicked rare rez nets have a unique property that allows them to be used in single-target mode up to a level cap or in AoE mode where they collect as many beasts as possible up to the cap on the net.
As many have stated, I think the most frustrating thing about capturing is when there are too many adds in a small cluster of beast, making picking a single target to net, sometimes difficult.

An AoE net maybe be a nice solution here and it would also be nice to capture more than 1 beast of the same type. Maybe the more rare AoE net can allow you to capture 2-3 beasts of the same type if the are tagged and killed within the normal time frame?
I also vote no. The new mechanics are a lot better than release, and even if it is frustrating sometimes to target the beast as a summoner, being able to capture dead beasts will chnage the feel of the league for sure. I feel it is ok to struggle with new content otherwise what is the point of having something new? Soon everybody will be accustomed to capturing and it will go a lot smoother.

Thanks for your hard work GGG!
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olafurw wrote:
Change the whole thing! Make "nets" be a "curse" that marks enemies in a circle, if marked enemies die, they get captured.

No more trying to click 1 enemy to net them
No more worrying about accidentally killing stuff

Allows for doing the fun thing in this game, killing things.

They can still be a resource.


No but can you change the mechanic that way?.....when you get a pack of mobs it is really not easy to pick the one you need^^
Of course-no
Haters are going to hate. I absolutely love this league. I built my build around this league, which I feel is what others should of taken into account, their fault for not thinking about if they nuked it how will they capture it. I be honest I am a noob compared to them but this league is perfect for you low skilled players base as well as pros alike.

Usually I find myself suffering for gear but have no currency to craft (successfully) or purchase a resistance or life gear but not in his league. If I need resistance gear I can get based on the monsters I captured, I was able to get the resistances I need as well as an Adrenaline flask early on. I absolutely love the new way of craft as it is fantastic for leveling gear. I am taking the league at my own pace and having a blast doing so.

I had an idea for a rework of this league. Do away with nets and have Blood/Soul Stones (pokeballs basically) that capture a dead monsters soul. Once activated with in a 10 ~ 30 time frame, any monsters killed will have their souls absorbed into your soul stones in your inventory. Preference given to the monster with most mods on the way down to the lowest monsters killed within that time frame. So if you kill the boss mob you want, you only get that mob but if you have 10 Soul Stone in your inventory and kill a mob of 15 in the time frame, you will capture 10 of the strongest monsters.

Then you take those Soul Stones to the Blood Pool, where they are revived with a new fleshly body. The low level junk ones can be put in the monster pits to fight each other out and devour each other until a stronger buffed version remains so you don't own junk monsters.

Well that is my basic idea of a rework of this league.
HaHaHa - YES!
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philosoaper wrote:
of course I expect the elitists will win here.. it's just like when they get shit balanced and nerfed because they play it at level 99+ and have gear worth dozens of exalts which most of us never get..

so to have a poll like this.. is.. dumb..


what are you talking about? There is 1% elitists and 99% like you. So if anything this is one chance to vote and make a difference.
I believe there might be an alternative to it. Throwing a net to red beast doing disco on screen and summoning tons of minions is no small fit on its' own let alone doing it precisely checking its' rage. All AOE or non-dot characters actually suffer in terms of capturing beasts, you simply overkill most enemies too much and too fast and from too far away.

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