Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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The whole point of a new league is to do something different...stop your bitching and stop playing the same damn clear speed build you have been doing for the past 3 leagues... If you want to play the same damn build as everyone else in the top 2% of players...fucking play D3. Everyone should take the time to play the new leagues as intended and not bitch that the new league doesn't fit their "set" build strategy and cater to them when don't want to adapt...for fucks sake guys. As someone with over 7600 hours played...I'm totally OK with those players leaving.
Nonsense here...
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No, it will just become boring and another currency to backtrack for
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" " Because yes,majority are right sooooo often. I will also be eager to see your league economy in a few weeks if the No wins. And as said,wake up people,speed/Huge dps build exists because you have to play the game this way if you wanna progress. GGG made the meta,not the players. Last edited by Pr1d0#3384 on Mar 4, 2018, 8:57:34 PM
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nope, if beasts are dead = no skill
🐢
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I hope this goes yes. Tired of dying trying to single out one monster out of a mob of 30, just to fail at catching it anw because I kill it too fast. Don't even bother catching them anymore, pointless.
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" The game is free to play.... what a stupid thing to say dude... seriously. |
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" 90% of the monsters die instantly behind the screen before players can see them. There shall be a radio button: 1. Capture no one; 2. Capture all; 3. Capture only yellow and red; 4. Capture only red. You put ropes into your inventory, then clear the map. If monsters were killed, they were captured, ropes removed. There still shall be an option to throw a net for a support character without damage skills or for player in party. It will be enough. If GGG want to add more clicks, slower game speed and simulate pokemon capturing I suggest 2 variants: - after capturing monsters they dropped as loot, after clicking on them Einhar comes and take them; - an option "capture all" activates only for 15 seconds, then goes "capture no one". Your poll variants are not acceptable. Monsters die too fast, you shall remove gems and put off equipment. Or there are too many monsters on the screen moving all around so you can't see their life: capturing on 50% monster life tears the rope; not capturing on 50% monster life leads to the situation when you spot the monster is dead only 5 seconds after you killed it (because there is no locktarget). Current capture mechanics is oppressive, doesn't bring pleasure. Masochists can play Hardcore League or do some Vorici quests.
Spoiler
As a roleplayer voted "No": kill, flay dead monsters, then move them into the zoo and call it "catching" is worst variant. So... New players and low damage builds will be able to capture monsters, create some items on blood altar... Others have to skip Bestiary content.
Last edited by Vetrinus#4202 on Mar 4, 2018, 9:11:54 PM
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" yes to the idea of nets being an aoe and priority to rares and reds, rather than having to pick them out from a huge mob thats trying to kill you Last edited by Audelus#1150 on Mar 4, 2018, 8:58:40 PM
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Please no.
If anything, just give them smart targeting if possible. | |
Get rid of nets all together. Bad idea from the start. The NPC should be the one "capturing". The player should call him and let his do his thing.
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