Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
I voted yes but rare but i think i really want *no... but add a gem to capture mob if you kill it* or something

Trying to cap even low tier map mobs right now half the time i end up killing them cause theres to much stuff trying to hit me so i cant jerk around with nets (this is mostly for the rare harder mobs)


Ideas:
Allow the player to net a mob and the net just stays on the mob either till you capture it/you leave map/you die

Make a capture gem that takes a gem slot that has culling strike 10% or even 20% kill (to make up for taking a gem slot) and as long as the capture gem is linked to your attack you will capture it when killing it
No
Instead of capturing dead beast, add a net that can't be broken ( so, you need to cast it on the target before it die) and then whatever happen, you may capture it. So if it's a "unique" or "rare" net , you can use it to capture real strong beast.
yes i would like to capture dead beasts. I am constantly killing these beasts too fast to capture. i find it frustrating. if we can't capture it dead, make it easier to capture alive. it's hard to get the beasts to 10% or below just to capture it.
"
Hyuuziito wrote:
No...Please

I want to keep capturing beasts not corpses


And there is literally nothing that would stop you from continuing to do so if they implemented a new net for corpses.
I'm somewhat split, but I say "no" because the "more rare" part will just benefit the top 1% of players who'll just buy those nets and go full Headhunter-clearspeed anyway
no, as i wish this league died ;p
Buff life on the right side of the tree! Just a little! Pretty Please!
Please do not allow dead captures.

Kinda makes the purpose of the league a bit of a moot point right?
Just allow us to damage in say 3 second time frame the net is active, like it was until Chris the NAYSAYER ruined it, just kidding Chris, you had valid reasons.

As of right now the mechanics are fine for me except when they pop out of net right away, go enrage and I now have to run away while cool down is active. Tis gay.

Having a nice time frame to have the enemy netted and continue to damage them to low health is as perfect as it gets imo. Anything else and this league is busted really.

Just my .02

Having fun as is btw, don't see much of a problem other than beasts escaping fast even below .20 health.



PS As I re read this, why the hell are only the beast types included in the bestiary? Yeah I get the (beAst)iary part but in general games include ALL enemies in a bestiary. I thought the whole point was to capture all enemies to fill your bestiary. I was really hoping for in depth lore for all killable creatures. I WANTED A FUCKING POKEDEX FOR POE, there I said it.

Feels bad man.
Yes because too many playstyles in incapable with league mechanics. Hell, good guilds are incapable with league mechanics.

You will get the horde of casuals to vote no because they like for things to be punishing to optimizers because they can't make imba builds and like the idea of making the faster clearing players pay(petty incentive).
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
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Last edited by Yunojelly#6818 on Mar 4, 2018, 8:39:45 PM

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