Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
"
Qtkari wrote:
I'm capturing maybe 1 in 3 attempts even with the change.

Mobs dying off screen before I even see them to capture them, mobs going from 1/2 health to dead while I'm trying to throw my net due to mirage archer crits.

If there isn't some change I'll probably skip the rest of the league myself. Me catching dead creatures doesn't affect other people that want to catch live creatures.

It's just not fun right now and I see it only getting worse as my build matures.


I am playing a different build, but otherwise I agree with all of this. I don't like Vorici master missions, but have to do them to level up his crafting bench. Now we have Vorici as a league mechanic and I still don't like it. The last post promised a change so I kept leveling but the possibility it will stay is discouraging.
Well, let summoners, slayers and totem users decide. Otherwise, it's unfair to them.
I don't realy get the point of this "No" choice, and the reason why some people massively voted for it.
At moment, the Bestiary mechanic is awfull. It's barely unplayable for a lot of build, and so, a lot of player.
Voting "no" is absolutly stupide, it just exclude a whole part of the community while peoples who don't want it just have to play the current net.

This poll is a non sens.


Voted "Yes, but more common" ofc.
Last edited by LAGROSSESIMONE#3551 on Mar 4, 2018, 8:26:51 PM
I'm against adding dead nets, but if you do add them, I'd rather it was an item that revived a dead beast to full life, but you still had to trap it the normal way after that. So it'd let you try again, but you couldn't outright skip the league mechanics.
The problem with catching the dangerous beast alive is that if you quit jamming attack to do other things you probably are going to die since the only good recovery is leech and the only good defense is more life. This is coupled with the fact that you have to find the beast in a pack and target it which is also bad in the game makes catching them dead, which seems like a boring mechanic, very enticing compared to catching them alive, which runs counter to how the game has generally been designed.
Why do people always have to be so "hardcore" in this game... i lost so many beats because it is impossible to target them with all the shit that is going on... or i franticly click my net but nothing happens... i can't count the times i click the net and it wont throw... AT LEAST MAKE THE NETS AUTOTARGET rarest beast! if people wont let us target dead beasts.
No, just NO
HELL no...this defeats the whole purpose of catching. It will feel beyond stupid. Stop catering to the speed meta...
I beg anyone reading this tiny piece of text to vote NO to capture dead beasts.

This is the very first timwe we are insentivised to go slower and take our time in a fight (capture).

Let's keep it that way... and remember that Beast-crafting is OPTIONAL. If you wanna go fast then you get the benefit of going fast and farming so much currency that you can probably just buy any beast-crafted item you want...

Just like hardcore and the laberint are experiences where you can not fail (by dying) let's have beast capturing to be something you can not (also) fail by not killing a valueble resource.
"Teamwork is OP"
-The one and only one Dark_Reaper115 at your service.
thank god you guys did a community poll instead of just adding it...i really like GGG as a company thats why its the only game i support :)

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