Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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Why do a poll with such useless rules?
In short: "If no does not reach 50% we will implement them" Even though it's near 50% it was clear from the very first moment that it can't reach 50%+ just let alone all players with screen clear skills and those who don't want to "gamble" in a fight and rather want just to one shot everything and get it after will vote for anything but no. If you implement the "dead-nets" you can completely ditch the net stuff and just add every mob automatically to the menagerie. TwitchTV: http://www.twitch.tv/akumanotsubasa
Patreon: https://www.patreon.com/AkumaNoTsubasa Please use http://pobb.in for your guides instead of pastebin! |
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I think so long as these nets don't affect anyone else's choice of playstyle, none of us should be concerned how others play. The devs don't seem too concerned with the "spirit" of the league, so I don't see why anyone should really care. I personally don't agree with capturing dead beasts, but that's just me. It doesn't make me right or wrong to feel this way, it just means that I have a different opinion on the matter than some do.
If you want the challenge, use the regular nets and scrap the dead capture nets. If you can't or won't alter your build and/or play style to use regular nets, then use the dead capture nets. If you don't care either way, use every net you can get your hands on. Sit back, play the game and stop worrying about how others play. "Bury me deep when there's no will to be better than me."
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It'll not make sense,the objetive is to capture them and fight in the blood altar,with you capture the beasts dead,how are you going to fight with them in the altar?
So,I voted No,but I really think it should have a new mechanic to overlay the major beasts you encounter,in the middle of the choas of mobs in maps is going to be pretty hard to point and click to throw the net in the right target. To those how are saying "Ah,I play with specters so I can't find the mobs alive when I get to them",or flammeblast,or any other build that instakill any mob,you have to remember that the league is there to you play around it,not the other way.You have to modify your style,not GGG that have to re-think the intire league because of some players. I usaly play cyclone or with totems,but I had to change to play in the league,why you can't? Don't need to respond the thread,just think about it. ;) |
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" In case you haven't played Poe super late game the challenge end game isn't really killing the high tier bosses, it can be challenging, but a lot of players go for good gear and good items. all of which are RNG, so the challenge become killing enough things effectively to get the things you want. currently the mechanic inst worth the slow down and some people dont even bother, because the challenge of capturing the beasts inst worth the reward of the items. |
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Why not just add in some master balls- I mean Master quality nets that don't fail?
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LoL page 127 of the thread, keep going guys, let's make it 999 pages we are making history here
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Some builds are better at capturing beasts vs all builds are exactly the same. We don't need more cookie cutter.
Git Gud, adapt, change your play style. As a totem player i'm finding decoy totem+spell totem+incinerate with a bit of skill is the only changes i needed to make. I can see it being difficult for summoners because of lack of control but you just have to time your convocation right. they added a mechanic that requires a few ounces of skill to use and the right click win crowd loses their damn minds. |
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Summoners been had that problem, B.
Vorici missions. |
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" Nice to see my reply had a positive impact then :D --------------------------------------
Dudes need their beauty sleep too -------------------------------------- |
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Just remove the nets. Kill the monsters as normal. Have the guy show up to capture the rare beast's soul after they are slain. Fight multiple rare monsters simultaneously in the arena for craft. It's easy, it's challenging, it's fun, and it puts the emphasis where it should be, challenging fights, creative loot outcomes. This whole net mechanic is counter-intuitive to the game's premise.
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