Poll: Should we add Nets that work on Dead Beasts?
Poll: Should we add Nets that work on Dead Beasts?
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I've played only in acts 1 and 2 so far, having started on Sunday evening. The 3 second capture mechanic combined with needing to have the mob between 0 and about 20% health to capture it seems like it gives you plenty of opportunity to capture the mob. I have lost a few captures so far, but each time it was because I applied too much damage too soon and waited too long with throwing the net. Once with a red mob I had the opposite and was too slow in killing it, so it enraged and I needed to kite it a bit before trying again.
I like that you have to approach these yellow/red mob fights as if they were Vorici missions. You peel away the adds so you won't get distracted. You poke the mob with some weak attacks to see how much damage they take. Then you either wear them down before throwing the trap, or you throw the trap and you unleash hell upon their head. In the end, Einhar taunts the stupid beast. Totems, pets, boss mods and summons, etc... you have to factor them in for these fights, just like you would for Vorici missions. For Vorici you learn that Decoy Totem is amazing. For these fights, Frost Bomb seems to be a useful tool to get around health regen. We learn, adapt and conquer. If I could get traps that capture dead mobs, then there's no point in having to adapt my playstyle to the league mechanics. Right now "no" is at 48%, so if the traps do get added, maybe they should be drop only (no Einhar purchase) with a rarity that makes them drop once every 2-4 hours. They should give you a chance to fix a rare botched capture, but they won't drop enough that you can rely on them and ignore the league mechanics. Identity is cheap. Reputation is priceless.
Retired Let's Player. Retired HC player. Still a SSF hipster build player who loves Ruthless. |
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" I edited my post before I saw this reply (I see that they did block brand-new accounts). When the poll was put up, it was sunday midday in the US, and even people way further east of us have already had "the morning before school" to vote. |
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I dont like this "popularity"-approach you are taking lately. Do what ever you think is best for youe vision to be successful.
NO, dont add nets that capture dead beasts. |
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" Hahaha! Indeed! That would be something... ...when do we vote on that? :O Carry on my waypoint son, there'll be peace when maps are done.
Lay your portal gem to rest, don't you die no more. 'Cause it's a bitter sweet symphony this league. Try to make maps meet, you're a slave to the meta, then you leave. |
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OR... make it so that you use vaal orb on net to make it "corrupted" so you can capture dead mobs instead of making even more blody nets....
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Voted for no.
As someone mentioned before you capture dead corpses and then resurrect them somehow in Menagerie and fight them to kill it again? Totally no logic. O_o I believe that Culling Strike can be pain in ass - devs probably forgot about that property while making Bestiary content. |
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" So they can implement it if you throwed a net at least once. Every slayer is having the same issue as me, and don't tell me, don't play slayer then... Edit: Or let the slayer cull with the net active and lower the life to 1. A friend told me about that option and that could work for every slayer. Last edited by sirmanuxgg#7786 on Mar 5, 2018, 8:16:34 AM
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I vote for No.
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No vote here. I want to catch them not resurrect them. How about making them survive on 0 HP for a few seconds before they die to give you a chance to throw a net? Or make them flash or have an icon over the head when ready for netting?
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Those who are saying the three second netting is enough: No, it is not! My minions kill monsters before I can even see or read the "new" tag. Even if I do manage to net fast enough, which rarely happens, the monster dies and my net just vanishes midair.
Capture while dead is needed, and not just on rare occassions! |
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