Poll: Should we add Nets that work on Dead Beasts?

Poll: Should we add Nets that work on Dead Beasts?

Yes, but more common
943025.72%
Yes, but more rare
961326.21%
No
1762848.07%
Poll closed
in the fight for crafting the items, would the beast just lay there like "uh, well im dead"
Dungeons IIII
I would say no, However maybe something to impliment is a stun net that makes the creature immune to damage for a duration so you can clear the other trash an focus on the stunned one after the rest are taken care of
Clearly everyone saying no, is not playing an slayer with culling at 20%...

It is making the process so frustrating.

Edit: At least they should implement something that avoids culling the special ones, like red or yellow ones.
Last edited by sirmanuxgg#7786 on Mar 5, 2018, 7:52:56 AM
I vote a big Effing NO!!. Stop making the game idiotproof, there should be a cost to mistakes and there should be a cost to choosing to speed clear or engaging with league mechanics, you can't have your cake and eat it too.
How am I supposed to capture beasts as a Slayer with cull? Red beasts seem to be capturable with <5% hp. Also since the beasts are pretty tanky I dont want mu cull to NOT work on them either.
YES, but more rare.

Basically, there is no reason why a "net" should be able to capture a dead beast but hey, it's just a game and we're here to have fun so let's not get frustrated by accidental kills.
If you can capture the beasts after they're dead, why do we need nets at all? The only purpose of the net was to trap it before it dies so the crazy guy can come grab it.

If you're going to capture them after they're dead just remove nets and make all beasts automatically go to my bestiary.
For more detailed information, I do beta testing for $75 an hour.
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velozyraton wrote:
Clearly everyone saying no, is not playing an slayer with culling at 20%...

It is making the process so frustrating.

Edit: At least they should implement something that avoids culling the special ones, like red or yellow ones.


no, if you want clearspeed you want to be able to clear everything.
i would not like to have my cullin removed when fighting those mobs, they are strong as it is i dont want to loose ability to cull them.
Dungeons IIII
GGG, you should maybe try to track whether people voting multiple times via their alt accounts from the same IP? For a *very* long time, No was winning (at ~50.5%), then almost exclusively yes votes started trickling in. In my opinion, it makes the most sense that yes-voters would do this since they care the most (as for no voters, it results in a "no change"). If you want this to be an actual community decision, I feel like alt accounts cheapens it.
Last edited by codetaku#0468 on Mar 5, 2018, 7:56:41 AM
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codetaku wrote:
GGG, you should maybe try to track whether people are making new accounts to vote an additional time. For a *very* long time, No was winning (at ~50.5%), then almost exclusively yes votes started trickling in. In my opinion, it makes the most sense that yes-voters would do this since they care the most (as for no voters, it results in a "no change"). If you want this to be an actual community decision, you should've blocked voting for new accounts.


people are coming home from school and work, alot more will vote soon
Dungeons IIII

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