Important: How We're Changing Capturing

Two suggestions that I think would help a lot

1- if you kill a beast too quick, you can ‘revive’ it once by clicking on it essence league style. But after reviving it, u still have to use the net at the right time etc so the net mechanic is still in play. There could be a penalty involved such as having to burn an extra net to revive a creature this way. Not sure how doable this would be to program

2- i always play with the part map overlaying my screen, hence I can see the beast mobs from very far away, and so accidentally killing them has not been an issue. Maybe add a sound effect or an eindar voiceover (A BEAST APPROACHES) if you are anywhere in the vicinity of a beast. Or better yet, add some tacky jumanji style drum beat when a beast is near, that would be hilarious! Obviously this is only for major beasts

Having said all that, nets already seem like an annoying currency sink and I think you should make it more like 6-10 nets per currency unit rather than what it currently is at 3 per
Last edited by rozakk#4688 on Mar 3, 2018, 1:26:41 PM
Just read the post and have to say that I was skipping beasts because I would get them to low life and ailments would kill them before netting.



Why not have wounded beasts give more ingredients and dead beasts less.
Those of us who want to capture a live kicking one will be able to craft more.

That will give more meaning to the mechanics.

Or throw 2 nets to be damn sure the bugger doen't get away.
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kiwichap wrote:
Just read the post and have to say that I was skipping beasts because I would get them to low life and ailments would kill them before netting.



Why not have wounded beasts give more ingredients and dead beasts less.
Those of us who want to capture a live kicking one will be able to craft more.

That will give more meaning to the mechanics.

Or throw 2 nets to be damn sure the bugger doen't get away.


+1
good points
Playing for joy ♥

If interested, check out my Hideout(s): /view-thread/2226019
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H463N wrote:
As an Xbox player I am kinda happy that we have to wait a little longer for the new league. We don't have to deal with all these starting problems (HOPEFULLY)


It's likely already gone to cert, which means we're likely to go live with the same shitshow and wait even longer for fix. I hope I'm wrong.
The issue i have is the capture of beast in a party... It has become somewhat competitive as of who may take the questbeast... The other person then may have to reset the insance, do it again to get the quest...
:/
I haven't actually started the league yet, but this whole discussion confuses me. Stun duration? Capturing dead monsters? Why? My interpretation of the capture mechanic was as follows:

- Throwing a net on a monster hindered it for a duration (3s?)
- If the monster is brought below a certain health threshold while affected by a net, it was captured
- capturing had priority over killing, so you didn't need to worry about one-shotting or overkilling a monster so long as you took the time to net it first
- Nets had their own modifiers that gave them value over others

After reading the post here about the changes, I'm still not quite clear on how the actual capturing of live monsters works, but I do know that if I can capture dead ones, why the hell would I bother going for live ones? Unless there's some intrinsic bonus for doing so, it'll be substantially faster and safer to just blast them and then pick up the corpse at my leisure.

Hopefully it's not too late to straighten this out. There's got to be a middle ground between just making the league yet another "gotta go fast" league and "make sure you only hit for 1 damage at a time." I feel my initial interpretation covers this, so it'd be nice to see the actual mechanics steered in that direction.
Last edited by Ceiu#7789 on Mar 3, 2018, 1:29:34 PM
Thanks to you and the team for all your hard work. I don't see that written in these forums enough.

I love the new league, and I think that people are whinging because they are so set it their ways, they cannot fathom doing things differently-- it's this gun-it-down hack n' slash mentality. This isn't the first league where I have seen this. If people would have taken the time to study the mechanic, instead of rushing through to maps with their Spreadsheet Warriors, they would have learned that it is really easy to capture a beast by using a Decoy Totem and timing the net. I do agree, however, that with Culling Strike/Summoners/Totems, this gets pretty messy.

I think that caving in to the "capturing dead monsters" really gives in to the players who complain constantly. I think that enabling the nets to trap a monster at say 40%, and have a timer, would be a good compromise. I love what you guys do, and I hope you keep your vision and don't give up too much-- you seem to be really good at compromises, so I'll /end rant now :P

Thanks again
I am having a blast on my summoner, it´s really well done GGG. Don´t cave in, else you end up like Blizzard and destroy your own content just because of a few whiny kids.

Stick to your idea´s and ignore the haters! Blizzard ruined WOW and D3 because of that, don´t make the same mistake. WOW once had housing, but it was removed due whiny children that only cared about speed running dungeons. D3 had an AH once, but it was ruined because of whiny children that saw their epeen in danger. Learn from these mistakes, both games were never the same again, after Blizzard caved in.

This new crafting system is finally an improvement over the terrible crafting system you had before. We can now target uniques and rares, even with sockets, that´s just perfect. A nice side effect is, that we actually learn something about the bests and earn our rewards by fighting and not third party trading.


This league is finally interesting again, after breach, Harbinger and Abyss were pretty boring to play.

Legacy is still my number one, but this one here could maybe become my new number one, we will see.

Just make sure to let us AOE capture, as clicking on the tiny monsters is super hard for summoners, we have so much on screen already!
Last edited by Ygidua#3074 on Mar 3, 2018, 1:36:11 PM
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mfeeney87 wrote:
So first of all, as a person who doesn't make builds entirely derived around "Has to be speed mapping efficient". (And I have done my fair share of sextant block shaped meta vault farming) I just really dislike that type of play style.

So for me, I am LOVING this league so far, I'm taking my time, capturing things, seeing what recipies I can get, and in turn this would extrapolate into maps and end game too.

I feel that the whole design principal of the league was to reward slower play styles, whilst still not affecting the speed clear play styles if they so choose.

The fact legendary bests have (or could have) such large hp pools means that even speed clear builds could engage in the really juicy parts of the league mechanic, whilst slower builds could monetise the lower end spectrum of capturing better than the faster build.

I really dislike the being able to capture dead beasts mechanic idea....it literally destroys the entire feel of the league and design philosophy for me.

Now I understand that I am one type of play style, but this again feels like pandering to the "ZOOM ZOOM" vocal minority again.

I understand there needs to be a compromise for summoners or people that have less control of their damage, but by enabling the capturing of beast corpses it just procrastinates the problem imo.

Just my 2 cent, but I'm loving the league. Maybe if the Master poke ball costs were very large at capturing dead monsters, it would outweigh that feeling, and if anyone is utilizing a build that has these problems they will in general have more currency to afford so.


Agree 100%. "Capturing" dead creatures is just giving up for the whole theme of the leadue :(
the targeting while keeping the monster on low life and dodging death in crowded places is pretty bad. The principle was very refreshing though..

I hope you can take one of the great alternative ideas in this thread instead of capturing corpses.
Last edited by Antaiseito#1203 on Mar 3, 2018, 1:37:04 PM
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After this change is made, players who want to go fast or who deal so much damage that nothing stands a chance will still be able to capture whatever Beasts they want. Players who enjoy the existing capture mechanics can still use the regular series of nets, with the option of switching to the new ones if they feel the need later on.


This should have ended any discussions. Devs keep their monster capture idea, those who want to fly through have dead capture nets, and those who like the challenge can use regular nets. If you change your mind, just buy the appropriate net. End of story, move on, the league will be over in 3 months.

"Bury me deep when there's no will to be better than me."

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