[3.4] 4 6L Solar Guard Spectres + 3-5 7L Flame Golems | Fast Clear | Melt Bosses | Tank | Cheap

I have one question, does anybody know if the jewel mod "% increased minion damage if you have used a minion skill recently" does that count for cast when damage taken skills like bone offering or you need to cast it yourself?
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Hjelpen93 wrote:
I have one question, does anybody know if the jewel mod "% increased minion damage if you have used a minion skill recently" does that count for cast when damage taken skills like bone offering or you need to cast it yourself?


If I remember correctly mods like this do count for triggered spells, but don't take my word for it.

But for this build it doesnt really matter right? You use Flesh Offering all the time, even if you also use a triggered Bone Offering for the block, because it is like a 75% clear speed boost. I immediatly notice when it is down, minions do much less damage and my shield charge is so fuckin slow. WHoever plays this build without it is doing something wrong :D
Last edited by Mecielle on Jan 12, 2018, 1:43:19 AM

Full atlas and uber atziri done
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Inferius90 wrote:

Full atlas and uber atziri done


How did the Zombie setup in the Hungry Loop work out for you? Good meat shields?
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Mecielle wrote:
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Inferius90 wrote:

Full atlas and uber atziri done


How did the Zombie setup in the Hungry Loop work out for you? Good meat shields?

They are dying too fast but I am still leveling fortify and plan to put empower in ring aswell
Someone mentioned that using elemental focus for your clearspeed setup is bad, is there a support i should be using in place of that?
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Nybbas wrote:
Someone mentioned that using elemental focus for your clearspeed setup is bad, is there a support i should be using in place of that?


No it's good, but if you have immolate in your helm you need someway of igniting to take advantage of it, so you take ele focus out of your golem setup. Otherwise Ele Focus is best.
Decided to go with this build, but since I only play hardcore I wanted to see if I could adapt it with a little more survivability. I incorporated one of the new shields with % block chance applied to spells, picked up the block nodes in the witch tree, and am now max block / max spell block with just the use of bone offering. This lets me have free reign of my flasks to keep 2 insta hp and 3 situational. Have been farming elders / liches with no problem, aside from the random damage spike of the untuned lightning elder guardian. I've also been using a pair of gloves with the new 'gems are supported by level # blind' and linked my ball lightning coh setup there. It's been pretty nice. The only upgrades I see myself wanting are some of the same gloves vaal'd with temp chains or ele weakness, and a +1 curse amulet once I get them.

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Mecielle wrote:
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trolldemort wrote:
To be honest, after trying golems + spectres I find it somewhat lackluster. By the time flame golem's projectiles reach the enemies everything is already dead thanks to solar guards superior clearspeed. And each jewel slot spent on anima + primordials means a heavy loss - up to 50 flat life and ~12% minion cast speed per jewel and possibly some flat damage as well. Overall, I dont think it's worth it.


Well, you seem to have missed the point. The goal is to have both a very fast clearing build and a boss killer that melts Guardians and Shaper. As pure Spectre, Solar Guards are SHIT for bossing, even if you swap support gems they are slow as fuck. You will have to get new T17 Spectres if you wanna do Shaper. And recolor your Vis Mortis. And then do the same again when you want to go back to clearing. With this build you have pretty much as fast clear speed as pure Spectre gives you, plus the boss melting of Flame Golem.

Also: Saying the jewel slots are wasted because of missed life is really crazy on a build that easily gets 6.5k EHP in full MF setup and 8.5k in normal gear. One has to be be a really shitty player to die with this char to more than the rare freak damage spike.


what. my uber atziri split phases are at most 2-4 seconds with 4 solar guards and the uber trio takes 13-18 second to kill with a bit of running around.

Solar guards dps are way higher than flame golems yo no matter how you look at it . you are comparing the base dmg of an ilevel 84 mob vs the base dmg of a level 68-72 mob. Flame golems already have the weakest single target dps out of the 5 existing golems since they tend to swap from magma ball to flamewave against bosses. No way they can compare to ilevel 84 spectres. Kick up path of building and look at their dps yourself.





http://i62.tinypic.com/2w7lhk5.jpg
Last edited by TheVengefulOne on Jan 13, 2018, 6:46:32 AM


This is my helm that I picked up for 3ex :D <3

Currently running 3 SG and 2 FG with abyss jewels. Cant decide whether I prefer clayshaper for the 3 golems or the scourge, clear time seems to still be instant.

Currently using MOM but im thinking mom uses up a lot more passive points than simply going for more life points. Anyone have an opinions on this?

Thanks!

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