Showcasing New War for the Atlas Gems and Items
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Why is the base spell damage of Detonate Dead at level 20 the exact same base damage as the pre-3.1 DD gem has when the patch notes state "The base fire damage dealt by the spell part of the explosion has been significantly increased."?
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" The EXPLOSION is not affected by spell damage. DD is divided into two parts - spell part (deals damage around the corpse) and corpse explosion part (explodes the corpse). Spell part is affected by spell damage (and is a subject to reflect if i understand correctly), but the corpse explosion part is not. |
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A mechanics question regarding this new vulnerability gem
"Cursed enemies have a xx% chance to bleed when hit by attacks Cursed enemies have a xx% chance to be maimed when hit by attacks" Suppose I already have a 30% chance to maim my enemies when I hit. Will these two bonuses add together into a single check resuling in 60% maim chance? Or, will my maim chance and the monster's maim chance be two separate checks, resulting in a 51% chance? Let a man walk alone -
Let him commit no sin. Let him bear few wishes, Like an elephant in the forest. |
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Good job keeping Detonate Dead's base damage exactly the same despite saying its been significantly increased.
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Nice! Finally I will pick up rares again
never trust ze germans!
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so cremation is nerf to ground before even released? i mean max with 3 gaysir, nobody will use for sure...
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
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New Vuln opens 3 slots in my 3.1 Reave/BF Glad. That's HELLA GOOD! Thanks GGG ^^.
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So I imagine that a lot of these new "shaped" attributes will be build enabling. How far can they be min/maxed is the question...
Derp
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does vulnerbility trigger the bleed or is it the attack ?
Ie will this allow you to trigger bloodlust bonus dmg without a secondary attack. |
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