Path of Exile 3.1.0: War for the Atlas Patch Notes

what about arcane surge?

still continue to work when socketed in a 6link for duration support in RF and Death aura builds ?

thanks for who will reply me
Lock and load :D!

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Death's Oath: Now properly updates its behaviour when items, passives or skills change it in some way.


Can i get a little more info on this please. I have a build centered around this item
Colorblind? - Check out the Unofficial colourblind mode!
https://www.pathofexile.com/forum/view-thread/2147271
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arcadnii wrote:
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poe901 wrote:
Summoned Skeletons now have a 50% more added damage multiplier, up from 30% less added damage.


i love how no one talks about this buff. 80% :D


cause those skeletons are as dumb as 2 year old babys?


I did a skelemancer build in harbinger that was pretty badass, up to t15 maps, any map mod. Clear speed wasn't 'meta' fast but not terrible either. Might have to do that build again with this huge buff.

Sure seems like there are (with apologies to all the lady gamers out there) a lot of guys with seriously hurt pussies. So what if your high end, super fast, meta clear speed, rape all bosses with no real effort build that you've been doing every league forever is now more balanced. Maybe it's time to try another build and actually put a bit of effort into playing the game.
That, that is, is. That, that is not, is not. Is that it? It is.
GUILD System Nothing ?

Stashs Logs ?

Sub Admin / Sub Office ?

Guild Crest ?

Guild Quests ?

Guild War / pvp ?


?????????????????? ?
The nerfs are not as bad as expected.
Glad all the ele conversion stayed intact.

Get ready for some more endgame spice.
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JugJugJug wrote:
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arcadnii wrote:
"
poe901 wrote:
Summoned Skeletons now have a 50% more added damage multiplier, up from 30% less added damage.


i love how no one talks about this buff. 80% :D


cause those skeletons are as dumb as 2 year old babys?


I did a skelemancer build in harbinger that was pretty badass, up to t15 maps, any map mod. Clear speed wasn't 'meta' fast but not terrible either. Might have to do that build again with this huge buff.

well if you advice it may be it should be given a try. But you are the first person I met who liked melee skeletons
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PopeJo wrote:
"In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts."

pls, that's the way it already is. that is not a patch note.

give us more monsters, as was demanded and recognized by GGG on reddit. just fill narrow maps with white trash mobs, but don't give us empty maps! :(


"Map mods have also been rebalanced, and every mod now providesincreased item rarity, increased item quantity, and increased monster pack size, though the magnitudes are dependent on the difficulty of the mod.
That, that is, is. That, that is not, is not. Is that it? It is.
But did you at least fixed the bugs introduced by 3.0 ? And 2.0 ? No ? What the hell are you doing all day ?
Great patch notes!
Most nerfs feel right

but there wil be a 1 time passive skill tree reset?
becouse vaal pact is used by all of us,,,,

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