New Skill and Support Gem Interactions

awesome!
I think 3.1 will be the first release in which my build may actually be labeled as "meta". Too many cool new mechanics to try.
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▒▒▒▒░░░░░ cipher_nemo ░░░░░▒▒▒▒ │ Waggro Level: ♠○○○○ │ 1244
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SPTX wrote:
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they gave ranged and casters the ability to have fortify ... why?

Wait, what? How did I miss that? What's the non-ascendency way for a ranged character to have fortify?


Think perhaps he's talking about the channeling shield ?

but then again, that requires a link slot, and theres like what, 6 channelling spells in the game? 1 at least is a support, 1 is melee..

so yeah I'm not exactly sure it's a valid caster complaint lol
Volatile Dead is just going to be broken and I have no idea how you're ever going to make it balanced. I know new skills are typically released as broken, but they're then eventually nerfed to a more acceptable state. Given the way Volatile Dead works, I just don't know how you're ever going to do that. The skill is auto-targeting, multi-projectile AND zonelevel-scaling (since it's based on corpse life). That makes it great for BOTH area-clearing AND boss-killing (hello shotgunning, my old friend!). Here's looking forward to the next big balancing disaster (after the heydays of Cast on Crit).
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Dyntheos wrote:
Will Volley work with SRS?


SRS is not a projectile or a spell inasmuch as it is cast like a spell, but it is actually a summon, hence the name so, no it will not work with Volley. :sadface:
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Aldarias wrote:
So.... contagion will be a channeled skill?


That was Wither>Cast While Channelling>Contagion.
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Mark_GGG wrote:
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frankenik wrote:
can I please get a freezing pulse + volley tease/sneak peek? :) ty very much
Instead, you can have this painstakingly crafted image demonstrating the rules Volley follows for additional projectiles (even distribution, projectiles are fired symmetrically, 'extra' projectiles biased towards inner points).

Clearly this is even better than what you wanted.

Impressive - it even follows the current rule for multiple projectiles: Can't hit a single target by name locking on it if you shoot an even number of projectiles. ;)

I'd like to see all multiple projectile scenarios changed so there is always a projectile shooting straight where I clicked from the centre of my char.
Online delenda est:
When the lifecycle of PoE will draw to an end many years from now,
there needs to be a final patch making it available offline.
Last edited by Xeledon2132 on Nov 28, 2017, 10:42:44 AM
Content upgrades seem big. I am also very happy with the recently upgraded spectre skill, summoner playstyle is feeling smooth.
Upgrades to the performance are very important in my opinion. A big, realistic improvement would be customisation to logout timers. No character can be built to survive up to 6 seconds on connection loss.
Another big improvement would be a more detailed and accurate character screen.
Honestly, the most love I can imagine even for molten strike would be protection against disconnects and a detailed character screen with projectiles, keystones and conditional damage modifiers.
it would be interesting to see if a quad totem bodyswap would work?
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Ghai wrote:
Melee is even more dead now
Look at my profile and tell me melee is dead. I'll continue to play melee builds and continue to fuck all content regardless of this summoning meta

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