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sidtherat wrote:
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Imaxilian wrote:
I don't know what the problem with melee is. It always was strong, it still is extremely strong.
You have leech and always fortify, you have ascendancy choices (most of them extremely overlooked cause BERZERKAH, e.g. Champion, Gladiator or Juggernaut). You have (mostly affordable) unique weapons on almost any weapon class which allow you to clear endgame.
Melee sure isn't the best option in the game right now, but whoever wants to just crush through content with it, is able to do so (just not with every skill, which I find sad, too, but there still is no reason to be as whiny as most people here are).
I agree to some extent that it should get some love. But there still are no Patch notes out, so it is by far too early to start judging the way you people do it.
ive been playing melee since .9.2whatever, the only melee skill i havent made a lvl90+ char is viper strike
and after experiencing spell builds in last 2 patches i can say: melee is uncompetetive on each and evey level
while Sunder is bonkers it is just nothing when compared to stuff like Frostbolt/Freezing Pulse + free GMP threshold jewels. then there is the survivability problem - reason why Ancestral Warchief is so popular.
sure, the entry level is easy - there is 1c unique for each slot, baseline survivability is pretty ok but once you try to maximize all three: clear, survivability, single target you just cannot beat wanders, archers or spellcasters
melee might have been 'strong'. problem is that in current state 'strong' is the lowest possible level of strength
btw - there are no patch notes - but you can check new supports and compare them to Ancestral Whatever. and draw your own conclusions. is the gimmick +2 targets comparable to +screen support gems like Cascade?
GGG just hates people who play melee.. this is the only arpg ive seen where there is no real benefit to playing melee...
Its just nerfing urself for a play style you prefer.
GGG not EVERYONE likes playing some stupid caster or bow character..
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Sire of Shards + Volley ????????????????
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Posted byNexemonsta#4478on Nov 28, 2017, 11:31:11 AM
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Aw, was hoping for some Ancestral Call info. Maybe today. ^_^
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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Posted byMoridin79#6328on Nov 28, 2017, 11:36:16 AM
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cool
We failed once, We failed twice, We must fail again!
WE'll b@ng ok?
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Posted byfleshreaverpl#6327on Nov 28, 2017, 11:46:38 AM
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Nicee...!! :>
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Posted bytitrek#6225on Nov 28, 2017, 11:53:17 AM
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sloanekettering wrote:
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Ghai wrote:
Melee is even more dead now
Look at my profile and tell me melee is dead. I'll continue to play melee builds and continue to fuck all content regardless of this summoning meta
I sense that you enjoy cleave?
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Posted bydevilmz#5171on Nov 28, 2017, 12:06:13 PM
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Nexemonsta wrote:
Sire of Shards + Volley ????????????????
^this
My Builds & Hideouts: https://www.pathofexile.com/forum/view-thread/2083383
Hideout Community Discord: https://discord.gg/B2xQkmf
Youtube: https://www.youtube.com/user/Dralanorr
Twitch: https://www.twitch.tv/guggelhupf
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Posted byguggelhupf#2310on Nov 28, 2017, 12:16:56 PM
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sloanekettering wrote:
Look at my profile and tell me melee is dead. I'll continue to play melee builds and continue to fuck all content regardless of this summoning meta
True "melee" combat in this game is absolutely dead, and has been for ages. Walking up and smashing something in the face isn't a viable strategy for fast builds and never will be, for good reason (unless all ranged & aoe-spell builds are nuked into the ground). Probably the "best" true melee build right now is flicker strike, which sometimes has a secondary 6L on weapon swap for single-target damage (and I admit that flicker strike is true melee, unlike, say, Sunder, which I love playing but doesn't play like a melee build at all), but even that hasn't been at the front lines of the meta for ages.
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Posted bycodetaku#0468on Nov 28, 2017, 12:51:06 PMOn Probation
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I like all the mechanics info. The skills look pretty sweet. However, I sort of have to agree that Melee play... toe to toe hack and slash play style has been overlooked of late. I don't think we need new skills especially - we're melee... we know how to kill things... What I would like to see are options to keep our butts alive while wading in on huge mobs and uber bosses. Nothing fancy, just defense.
Oh, how about an Ancestral Warchief type of support that is ATTACHED to us? Like a backpack that literally has our back? Then we can use movement skills and still have some cover.
Just a thought.
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Posted byThunderbunny#0669on Nov 28, 2017, 1:00:19 PM
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ventti666 wrote:
hype is real, remove reflect though..
Fuck no, how about you learn to be more careful instead?
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